add ground speed indicator

This commit is contained in:
Andrey Stepanov 2025-04-26 22:37:16 +05:00
parent a000c0aa51
commit f7d98e2cad
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GPG key ID: 53DE683337F5D25F
6 changed files with 102 additions and 3 deletions

View file

@ -39,12 +39,11 @@ function ap_airship.engine_step(self, accel)
engines_step(self, accel)
if self.driver_name then
local player = minetest.get_player_by_name(self.driver_name)
local pressure = 0
local coal = self._energy
--minetest.chat_send_all(self._power_lever)
ap_airship.update_hud(player, coal, 180, -pressure, self._power_lever)
ap_airship.update_hud(self, coal, 180, -pressure, self._power_lever)
end
end

102
hud.lua
View file

@ -35,7 +35,49 @@ function ap_airship.animate_gauge(player, ids, prefix, x, y, angle)
player:hud_change(ids[prefix .. "7"], "offset", {x = pos_x + x, y = pos_y + y})
end
function ap_airship.update_hud(player, coal, water, pressure, power_lever)
local hud_panel_x = 10 -- HUD left offset
local hud_panel_y = -10 -- HUD bottom offset
-- Ground speed indicator
-- left bottom corner
local gs_ind_x = hud_panel_x
local gs_ind_y = hud_panel_y
-- zero position
local gs_ind_zero_x = gs_ind_x + 83
local gs_ind_zero_y = gs_ind_y - 42
-- indicator range
local gs_ind_range_xmin = gs_ind_zero_x - 56
local gs_ind_range_xmax = gs_ind_zero_x + 58
local gs_ind_xstep = 57 / 4
local gs_ind_range_ymax = gs_ind_y - 154
local gs_ind_range_ymin = gs_ind_y - 13
local gs_ind_ystep = math.abs(gs_ind_range_ymax - gs_ind_zero_y) / 8
local function bound(min, value, max)
return math.max(math.min(value, max), min)
end
local function set_gs_indicator(player, ids, forward, right)
player:hud_change(
ids["gs_hor"],
"offset",
{
x = gs_ind_x,
y = gs_ind_zero_y - bound(-2, forward, 8) * gs_ind_ystep
}
)
player:hud_change(
ids["gs_vert"],
"offset",
{
x = gs_ind_zero_x + bound(-4, right, 4) * gs_ind_xstep,
y = gs_ind_y
}
)
end
function ap_airship.update_hud(self, coal, water, pressure, power_lever)
local player = minetest.get_player_by_name(self.driver_name)
if player == nil then return end
local player_name = player:get_player_name()
@ -57,6 +99,18 @@ function ap_airship.update_hud(player, coal, water, pressure, power_lever)
if ids then
player:hud_change(ids["throttle"], "offset", {x = throttle_x, y = throttle_y - power_lever})
local yaw = self.object:get_rotation().y
local velocity = self.object:get_velocity()
local sin_yaw = math.sin(yaw)
local cos_yaw = math.cos(yaw)
set_gs_indicator(
player,
ids,
velocity.z * cos_yaw - velocity.x * sin_yaw,
velocity.z * sin_yaw + velocity.x * cos_yaw
)
--[[local coal_value = coal
if coal_value > 99 then coal_value = 99 end
if coal_value < 0 then coal_value = 0 end
@ -96,6 +150,52 @@ function ap_airship.update_hud(player, coal, water, pressure, power_lever)
alignment = { x = 1, y = 0 },
})
ids["gs_bg"] = player:hud_add({
hud_elem_type = "image",
position = { x = 0, y = 1 },
offset = { x = gs_ind_x, y = gs_ind_y },
text = "ap_airship_ind_gs_bg.png",
scale = { x = 1, y = 1 },
alignment = { x = 1, y = -1 },
})
ids["gs_hor"] = player:hud_add({
hud_elem_type = "image",
position = { x = 0, y = 1 },
offset = { x = gs_ind_x, y = gs_ind_range_ymin },
text = "ap_airship_ind_gs_lh.png",
scale = { x = 170, y = 1 },
alignment = { x = 1, y = -1 },
})
ids["gs_vert"] = player:hud_add({
hud_elem_type = "image",
position = { x = 0, y = 1 },
offset = { x = gs_ind_range_xmin, y = gs_ind_y },
text = "ap_airship_ind_gs_lv.png",
scale = { x = 1, y = 170 },
alignment = { x = 1, y = -1 },
})
ids["gs_fg"] = player:hud_add({
hud_elem_type = "image",
position = { x = 0, y = 1 },
offset = { x = gs_ind_x, y = gs_ind_y },
text = "ap_airship_ind_gs_fg.png",
scale = { x = 1, y = 1 },
alignment = { x = 1, y = -1 },
})
ids["gs_caption"] = player:hud_add({
hud_elem_type = "text",
position = { x = 0, y = 1 },
offset = { x = gs_ind_zero_x, y = gs_ind_y - 170 },
text = "Ground Speed",
scale = { x = 1, y = 1 },
alignment = { x = 0, y = -1 },
number = 0xFFFFFF,
})
--[[ids["coal_1"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},

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