modComputing.getFormSmartphone = function(player) local formspec = "" .."formspec_version[6]" .."size["..(10*271/484)..",10.0,true]" .."no_prepend[]" .."bgcolor[#08080844;true]" --PadrĂ£o: #080808BB | true = 100% transparente --.."background[-0.75,-2.00;"..(10*271/484)..",10.0;text_smartphone_271x484.png;true]" .."image[0,0;"..(10*271/484)..",10.0;text_smartphone_271x484.png;true]" .."button_exit[0.75,2.00;1.5,1.5;btnClose;"..core.formspec_escape("Banana\nPhone").."]" return formspec end modComputing.show_smartphone = function(player) local playername = player:get_player_name() core.show_formspec(playername, "frmSmartphone", modComputing.getFormSmartphone(player)) end core.register_craftitem("computing:smartphone", { description = "SMARTPHONE", inventory_image = "icon_smartphone_128x128.png", on_use = function(itemstack, player, pointed_thing) modComputing.show_smartphone(player) end, }) core.register_craft({ output = 'computing:smartphone', recipe = { {"default:paper" ,"" ,""}, {"" ,"" ,""}, {"" ,"" ,""}, } }) core.register_alias("smartphone", "computing:smartphone") --[[ modComputing.add_app("lib_computing:smartphone", { iconname = "SMARTPHONE", iconimage = "icon_smartphone.png", on_iconclick = modComputing.show_smartphone_config, }) --]]