Unused code

This commit is contained in:
ElCeejo 2022-08-09 15:32:41 -07:00
parent b8de610493
commit 0ae7e3999d

View file

@ -32,7 +32,7 @@ local vec_add = vector.add
local yaw2dir = minetest.yaw_to_dir local yaw2dir = minetest.yaw_to_dir
local dir2yaw = minetest.dir_to_yaw local dir2yaw = minetest.dir_to_yaw
local function debugpart(pos, time, tex) --[[local function debugpart(pos, time, tex)
minetest.add_particle({ minetest.add_particle({
pos = pos, pos = pos,
texture = tex or "creatura_particle_red.png", texture = tex or "creatura_particle_red.png",
@ -40,13 +40,13 @@ local function debugpart(pos, time, tex)
glow = 6, glow = 6,
size = 8 size = 8
}) })
end end]]
--------------------- ---------------------
-- Local Utilities -- -- Local Utilities --
--------------------- ---------------------
local function raycast(pos1, pos2, liquid) --[[local function raycast(pos1, pos2, liquid)
local ray = minetest.raycast(pos1, pos2, false, liquid or false) local ray = minetest.raycast(pos1, pos2, false, liquid or false)
local col = ray:next() local col = ray:next()
while col do while col do
@ -56,7 +56,7 @@ local function raycast(pos1, pos2, liquid)
end end
col = ray:next() col = ray:next()
end end
end end]]
--[[local function get_collision(self, yaw) --[[local function get_collision(self, yaw)
local width = self.width local width = self.width
@ -142,7 +142,7 @@ local function get_avoidance_dir(self)
local avoidance_force = vector.subtract(ahead, col_pos) local avoidance_force = vector.subtract(ahead, col_pos)
avoidance_force.y = 0 avoidance_force.y = 0
avoidance_force = vec_multi(vec_normal(avoidance_force), (vel_len > 1 and vel_len) or 1) avoidance_force = vec_multi(vec_normal(avoidance_force), (vel_len > 1 and vel_len) or 1)
debugpart(vec_add(ahead, avoidance_force)) --debugpart(vec_add(ahead, avoidance_force))
return vec_dir(pos, vec_add(ahead, avoidance_force)) return vec_dir(pos, vec_add(ahead, avoidance_force))
end end
end end