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Unused code
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parent
b8de610493
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1 changed files with 5 additions and 5 deletions
10
methods.lua
10
methods.lua
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@ -32,7 +32,7 @@ local vec_add = vector.add
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local yaw2dir = minetest.yaw_to_dir
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local yaw2dir = minetest.yaw_to_dir
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local dir2yaw = minetest.dir_to_yaw
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local dir2yaw = minetest.dir_to_yaw
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local function debugpart(pos, time, tex)
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--[[local function debugpart(pos, time, tex)
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minetest.add_particle({
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minetest.add_particle({
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pos = pos,
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pos = pos,
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texture = tex or "creatura_particle_red.png",
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texture = tex or "creatura_particle_red.png",
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@ -40,13 +40,13 @@ local function debugpart(pos, time, tex)
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glow = 6,
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glow = 6,
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size = 8
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size = 8
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})
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})
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end
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end]]
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---------------------
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---------------------
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-- Local Utilities --
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-- Local Utilities --
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---------------------
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---------------------
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local function raycast(pos1, pos2, liquid)
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--[[local function raycast(pos1, pos2, liquid)
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local ray = minetest.raycast(pos1, pos2, false, liquid or false)
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local ray = minetest.raycast(pos1, pos2, false, liquid or false)
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local col = ray:next()
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local col = ray:next()
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while col do
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while col do
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@ -56,7 +56,7 @@ local function raycast(pos1, pos2, liquid)
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end
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end
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col = ray:next()
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col = ray:next()
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end
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end
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end
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end]]
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--[[local function get_collision(self, yaw)
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--[[local function get_collision(self, yaw)
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local width = self.width
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local width = self.width
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@ -142,7 +142,7 @@ local function get_avoidance_dir(self)
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local avoidance_force = vector.subtract(ahead, col_pos)
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local avoidance_force = vector.subtract(ahead, col_pos)
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avoidance_force.y = 0
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avoidance_force.y = 0
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avoidance_force = vec_multi(vec_normal(avoidance_force), (vel_len > 1 and vel_len) or 1)
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avoidance_force = vec_multi(vec_normal(avoidance_force), (vel_len > 1 and vel_len) or 1)
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debugpart(vec_add(ahead, avoidance_force))
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--debugpart(vec_add(ahead, avoidance_force))
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return vec_dir(pos, vec_add(ahead, avoidance_force))
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return vec_dir(pos, vec_add(ahead, avoidance_force))
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end
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end
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end
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end
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