Add support for multiple mesh elements

This commit is contained in:
ElCeejo 2022-07-16 21:38:40 -07:00
parent 3042279836
commit 2b62dc0f22
2 changed files with 24 additions and 6 deletions

12
api.lua
View file

@ -19,6 +19,7 @@ local function clamp(val, min, max)
end
local vec_dist = vector.distance
local vec_multi = vector.multiply
local vec_equals = vector.equals
local vec_add = vector.add
@ -443,7 +444,16 @@ function creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_cap
return
end
self:apply_knockback(direction)
self:hurt((tool_capabilities.damage_groups.fleshy or damage) or 2)
if not tool_capabilities
or not tool_capabilities.damage_groups
or not tool_capabilities.damage_groups.fleshy then
tool_capabilities = {
damage_groups = {
fleshy = 2
}
}
end
self:hurt(tool_capabilities.damage_groups.fleshy)
if random(4) < 2 then
self:play_sound("hurt")
end