From 3e8b728f7256bc7dee051978f1fcc576ba1b217e Mon Sep 17 00:00:00 2001 From: ElCeejo Date: Mon, 17 Jul 2023 18:06:37 -0700 Subject: [PATCH] Remove unused param from spawning documentation --- doc.txt | 2 -- 1 file changed, 2 deletions(-) diff --git a/doc.txt b/doc.txt index b98e800..89b8b02 100644 --- a/doc.txt +++ b/doc.txt @@ -275,8 +275,6 @@ NOTE: Globalstep spawning from early versions of the API likely won't recieve mu * `neighbors` is a table of nodes that must be adjacent to the spawn position * ex: set to `{"groups:tree"}` to force the mob to spawn next to a tree * `spawn_on_load` will spawn mobs when a chunk generates if set to true - * `spawn_active` will spawn mobs at the rate set by `interval` if set to true - * this option is true by default. setting it to false without setting `spawn_on_load` to true will disable spawning the mob. * `spawn_in_nodes` will spawn mobs inside the node rather than above if set to true * set this to true for mobs that spawn in water * `spawn_cap` is the maximum amount of the mob that can spawn within active block range \ No newline at end of file