mirror of
https://github.com/ElCeejo/creatura.git
synced 2025-07-13 10:02:01 -04:00
Updated Physics and Vitals, New Pathfinding
This commit is contained in:
parent
69cd063c43
commit
59602c9d36
8 changed files with 1746 additions and 1136 deletions
88
methods.lua
88
methods.lua
|
@ -468,49 +468,41 @@ end
|
|||
return path
|
||||
end]]
|
||||
|
||||
creatura.register_movement_method("creatura:theta_pathfind", function(self)
|
||||
creatura.register_movement_method("creatura:pathfind_theta", function(self)
|
||||
local path = {}
|
||||
local box = clamp(self.width, 0.5, 1.5)
|
||||
local steer_to
|
||||
local steer_int = 0
|
||||
local arrival_threshold = clamp(self.width, 0.5, 1)
|
||||
|
||||
self:set_gravity(-9.8)
|
||||
local function func(_self, goal, speed_factor)
|
||||
local pos = _self.object:get_pos()
|
||||
if not pos then return end
|
||||
pos.y = pos.y + 0.5
|
||||
-- Return true when goal is reached
|
||||
if vec_dist(pos, goal) < box * 1.33 then
|
||||
if not pos or not goal then return end
|
||||
|
||||
if vec_dist(pos, goal) < arrival_threshold then
|
||||
_self:halt()
|
||||
return true
|
||||
end
|
||||
self:set_gravity(-9.8)
|
||||
-- Get movement direction
|
||||
local steer_to = get_avoidance_dir(_self, goal)
|
||||
local goal_dir = vec_dir(pos, goal)
|
||||
if steer_to then
|
||||
goal_dir = steer_to
|
||||
if #path < 1 then
|
||||
path = creatura.find_theta_path(_self, pos, goal, _self.width, _self.height, 300) or {}
|
||||
end
|
||||
end
|
||||
if #path > 0 then
|
||||
goal_dir = vec_dir(pos, path[2] or path[1])
|
||||
if vec_dist(pos, path[1]) < box then
|
||||
table.remove(path, 1)
|
||||
end
|
||||
end
|
||||
local yaw = _self.object:get_yaw()
|
||||
local goal_yaw = dir2yaw(goal_dir)
|
||||
local speed = abs(_self.speed or 2) * speed_factor or 0.5
|
||||
|
||||
-- Calculate Movement
|
||||
local turn_rate = abs(_self.turn_rate or 5)
|
||||
-- Movement
|
||||
local yaw_diff = abs(diff(yaw, goal_yaw))
|
||||
if yaw_diff < pi * 0.25
|
||||
or steer_to then
|
||||
_self:set_forward_velocity(speed)
|
||||
else
|
||||
_self:set_forward_velocity(speed * 0.33)
|
||||
end
|
||||
if yaw_diff > 0.1 then
|
||||
_self:turn_to(goal_yaw, turn_rate)
|
||||
local speed = abs(_self.speed or 2) * speed_factor or 0.5
|
||||
local path_dir = #path > 0 and vec_dir(pos, path[2] or path[1])
|
||||
|
||||
steer_int = (steer_int > 0 and steer_int - _self.dtime) or 1 / math.max(speed, 1)
|
||||
steer_to = path_dir or (steer_int <= 0 and creatura.calc_steering(_self, goal)) or steer_to
|
||||
|
||||
path = (#path > 0 and path) or (creatura.pathfinder.find_path_theta(_self, pos, goal) or {})
|
||||
|
||||
if path_dir
|
||||
and ((path[2] and vec_dist(pos, path[2]) < arrival_threshold)
|
||||
or vec_dist(pos, path[1]) < arrival_threshold) then
|
||||
table.remove(path, 1)
|
||||
end
|
||||
|
||||
-- Apply Movement
|
||||
_self:turn_to(dir2yaw(steer_to or vec_dir(pos, goal)), turn_rate)
|
||||
_self:set_forward_velocity(speed)
|
||||
end
|
||||
return func
|
||||
end)
|
||||
|
@ -519,25 +511,34 @@ creatura.register_movement_method("creatura:pathfind", function(self)
|
|||
local path = {}
|
||||
local steer_to
|
||||
local steer_int = 0
|
||||
local arrival_threshold = clamp(self.width, 0.5, 1)
|
||||
|
||||
self:set_gravity(-9.8)
|
||||
local function func(_self, goal, speed_factor)
|
||||
local pos = _self.object:get_pos()
|
||||
if not pos or not goal then return end
|
||||
if vec_dist(pos, goal) < clamp(self.width, 0.5, 1) then
|
||||
|
||||
if vec_dist(pos, goal) < arrival_threshold then
|
||||
_self:halt()
|
||||
return true
|
||||
end
|
||||
|
||||
-- Calculate Movement
|
||||
local turn_rate = abs(_self.turn_rate or 5)
|
||||
local speed = abs(_self.speed or 2) * speed_factor or 0.5
|
||||
steer_int = (not steer_to and steer_int > 0 and steer_int - _self.dtime) or 1 / math.max(speed, 1)
|
||||
steer_to = (steer_int <= 0 and creatura.calc_steering(_self, goal)) or steer_to
|
||||
if steer_to then
|
||||
path = creatura.find_lvm_path(_self, pos, goal, _self.width, _self.height, 400) or {}
|
||||
if #path > 0 then
|
||||
steer_to = vec_dir(pos, path[2] or path[1])
|
||||
end
|
||||
local path_dir = #path > 0 and vec_dir(pos, path[2] or path[1])
|
||||
|
||||
steer_int = (steer_int > 0 and steer_int - _self.dtime) or 1 / math.max(speed, 1)
|
||||
steer_to = path_dir or (steer_int <= 0 and creatura.calc_steering(_self, goal)) or steer_to
|
||||
|
||||
path = (#path > 0 and path) or (creatura.pathfinder.find_path(_self, pos, goal) or {})
|
||||
|
||||
if path_dir
|
||||
and ((path[2] and vec_dist(pos, path[2]) < arrival_threshold + 0.5)
|
||||
or vec_dist(pos, path[1]) < arrival_threshold) then
|
||||
table.remove(path, 1)
|
||||
end
|
||||
|
||||
-- Apply Movement
|
||||
_self:turn_to(dir2yaw(steer_to or vec_dir(pos, goal)), turn_rate)
|
||||
_self:set_forward_velocity(speed)
|
||||
|
@ -545,6 +546,7 @@ creatura.register_movement_method("creatura:pathfind", function(self)
|
|||
return func
|
||||
end)
|
||||
|
||||
|
||||
-- Steering
|
||||
|
||||
creatura.register_movement_method("creatura:steer_small", function(self)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue