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Add Mapgen Spawning, Add ABM Spawning
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3 changed files with 247 additions and 24 deletions
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@ -795,7 +795,8 @@ function mob:activate(staticdata, dtime)
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self._despawn = self:recall("_despawn") or false
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if self._despawn
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and self.despawn_after then
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and self.despawn_after
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and self.object then
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self.object:remove()
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return
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end
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@ -986,6 +987,7 @@ end
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local function water_physics(self, pos, node)
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-- Props
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local gravity = self._movement_data.gravity
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local height = self.height
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-- Vectors
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pos.y = pos.y + 0.01
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if minetest.get_item_group(node.name, "liquid") < 1 then
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@ -1007,7 +1009,7 @@ local function water_physics(self, pos, node)
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})
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local center = {
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x = pos.x,
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y = pos.y + self.height * 0.5,
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y = pos.y + height * 0.5,
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z = pos.z
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}
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if minetest.get_item_group(minetest.get_node(center).name, "liquid") < 1 then
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@ -1016,7 +1018,7 @@ local function water_physics(self, pos, node)
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-- Calculate Physics
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local vel = self.object:get_velocity()
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local bouyancy_x = self.bouyancy_multiplier or 1
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local bouyancy = (abs(gravity * 0.5) / self.height) * bouyancy_x
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local bouyancy = (abs(gravity * 0.5) / height) * bouyancy_x
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if bouyancy > 0 then
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if bouyancy > 4.9 then bouyancy = 4.9 end
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self.object:set_acceleration({
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