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https://github.com/ElCeejo/creatura.git
synced 2025-04-30 05:41:46 -04:00
Add Mapgen Spawning, Add ABM Spawning
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parent
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commit
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3 changed files with 247 additions and 24 deletions
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@ -795,7 +795,8 @@ function mob:activate(staticdata, dtime)
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self._despawn = self:recall("_despawn") or false
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if self._despawn
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and self.despawn_after then
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and self.despawn_after
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and self.object then
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self.object:remove()
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return
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end
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@ -986,6 +987,7 @@ end
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local function water_physics(self, pos, node)
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-- Props
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local gravity = self._movement_data.gravity
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local height = self.height
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-- Vectors
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pos.y = pos.y + 0.01
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if minetest.get_item_group(node.name, "liquid") < 1 then
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@ -1007,7 +1009,7 @@ local function water_physics(self, pos, node)
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})
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local center = {
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x = pos.x,
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y = pos.y + self.height * 0.5,
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y = pos.y + height * 0.5,
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z = pos.z
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}
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if minetest.get_item_group(minetest.get_node(center).name, "liquid") < 1 then
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@ -1016,7 +1018,7 @@ local function water_physics(self, pos, node)
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-- Calculate Physics
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local vel = self.object:get_velocity()
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local bouyancy_x = self.bouyancy_multiplier or 1
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local bouyancy = (abs(gravity * 0.5) / self.height) * bouyancy_x
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local bouyancy = (abs(gravity * 0.5) / height) * bouyancy_x
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if bouyancy > 0 then
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if bouyancy > 4.9 then bouyancy = 4.9 end
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self.object:set_acceleration({
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@ -5,13 +5,19 @@
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creatura_step_type (Step Type) enum simple simple,fancy
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# How often (in seconds) the spawn ABM is called
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creatura_spawn_interval (Spawn ABM Interval) float 10
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creatura_spawn_interval (Spawn ABM Interval) int 10
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# Time (in seconds) between spawn steps
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creatura_spawn_step (Spawn Step Interval) float 15
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creatura_spawn_step (Spawn Step Interval) int 15
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# Allows Mobs to spawn during chunk generation (If dependent mods use spawn_on_gen)
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creatura_mapgen_spawning (Mapgen Spawning) bool true
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# How many chunks are generated before a Mob can spawn
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creatura_mapgen_spawn_interval (Mapgen Spawning Interval) int 5
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# Allotted time (in μs) per step for A* pathfinding (lower means less lag but slower pathfinding)
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creatura_a_star_alloted_time (A* Pathfinding Alloted time per step) float 500
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creatura_a_star_alloted_time (A* Pathfinding Alloted time per step) int 500
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# Allotted time (in μs) per step for Theta* pathfinding (lower means less lag but slower pathfinding)
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creatura_theta_star_alloted_time (Theta* Pathfinding Alloted time per step) float 700
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creatura_theta_star_alloted_time (Theta* Pathfinding Alloted time per step) int 700
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243
spawning.lua
243
spawning.lua
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@ -125,6 +125,7 @@ function creatura.register_mob_spawn(name, def)
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nodes = def.nodes or nil,
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biomes = def.biomes or nil,
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spawn_cluster = def.spawn_cluster or false,
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spawn_on_gen = def.spawn_on_gen or false,
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spawn_in_nodes = def.spawn_in_nodes or false,
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spawn_cap = def.spawn_cap or 5,
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send_debug = def.send_debug or false
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@ -141,10 +142,9 @@ function creatura.register_on_spawn(name, func)
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table.insert(creatura.registered_on_spawns[name], func)
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end
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-- Utility Functions --
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local function is_value_in_table(tbl, val)
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local function table_contains(tbl, val)
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for _, v in pairs(tbl) do
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if v == val then
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return true
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@ -153,22 +153,35 @@ local function is_value_in_table(tbl, val)
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return false
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end
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local function get_biome_name(pos)
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if not pos then return end
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return minetest.get_biome_name(minetest.get_biome_data(pos).biome)
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local function get_spawnable_mobs(pos, mapgen)
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local biome = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
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if not biome then return end
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local mobs = {}
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for mob, data in pairs(creatura.registered_mob_spawns) do
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local biome_valid = data.biomes and table_contains(data.biomes, biome)
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if (biome_valid
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or data.nodes)
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and (not mapgen
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or data.spawn_on_gen)
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and not data.spawn_in_nodes then
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table.insert(mobs, mob)
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end
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end
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return mobs
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end
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local function get_spawnable_mobs(pos)
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local biome = get_biome_name(pos)
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if not biome then biome = "_nil" end
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local spawnable = {}
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for k, v in pairs(creatura.registered_mob_spawns) do
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if not v.biomes
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or is_value_in_table(v.biomes, biome) then
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table.insert(spawnable, k)
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local function is_spawn_node(name, spawn_nodes)
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for _, val in ipairs(spawn_nodes) do
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if val:match("^group:") then
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local group = val:split(":")[2]
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if minetest.get_item_group(name, group) > 0 then
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return true
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end
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elseif val == name then
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return true
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end
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end
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return spawnable
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return false
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end
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-- Spawning Function --
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@ -294,6 +307,80 @@ minetest.register_globalstep(function(dtime)
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end
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end)
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-- Mapgen Spawning --
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local mapgen_spawning = minetest.settings:get_bool("creatura_mapgen_spawning", true)
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local mapgen_spawning_int = tonumber(minetest.settings:get("creatura_mapgen_spawn_interval")) or 5
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local spawn_cooldown = 1
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minetest.register_on_generated(function(minp, maxp)
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if not mapgen_spawning then return end
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spawn_cooldown = spawn_cooldown - 1
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if spawn_cooldown <= 0 then
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local min_x, max_x = minp.x, maxp.x
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local min_y, max_y = minp.y, maxp.y
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local min_z, max_z = minp.z, maxp.z
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local mobs = get_spawnable_mobs({
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x = min_x + (max_x - min_x) * 0.5,
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y = min_y + (max_y - min_y) * 0.5,
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z = min_z + (max_z - min_z) * 0.5
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}, true)
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if not mobs then spawn_cooldown = mapgen_spawning_int return end
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
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local data = vm:get_data()
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for z = min_z + 8, max_z - 7, 8 do
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for x = min_x + 8, max_x - 7, 8 do
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local mob = #mobs > 0 and mobs[random(#mobs)]
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if mob then
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local spawn = creatura.registered_mob_spawns[mob]
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for y = max_y, min_y, -1 do
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if y > spawn.max_height
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or y < spawn.min_height then
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break
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end
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local vi = area:index(x, y, z)
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local vi_name = minetest.get_name_from_content_id(data[vi])
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if spawn.spawn_in_nodes
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and is_spawn_node(vi_name, spawn.nodes) then
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-- Add Spawn Node to Map
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data[vi] = minetest.get_content_id("creatura:spawn_node")
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vm:set_data(data)
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vm:write_to_map()
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-- Apply Meta
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local group_size = random(spawn.min_group or 1, spawn.max_group or 1)
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local meta = minetest.get_meta({x = x, y = y, z = z})
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meta:set_string("mob", mob)
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meta:set_int("cluster", group_size)
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spawn_cooldown = mapgen_spawning_int
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return
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end
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local vi_n = area:index(x, y - 1, z)
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local vi_n_name = minetest.get_name_from_content_id(data[vi_n])
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if not creatura.get_node_def(vi_name).walkable
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and ((spawn.nodes and is_spawn_node(vi_n_name, spawn.nodes))
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or (not spawn.nodes and creatura.get_node_def(vi_n_name).walkable)) then
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-- Add Spawn Node to Map
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data[vi] = minetest.get_content_id("creatura:spawn_node")
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vm:set_data(data)
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vm:write_to_map()
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-- Apply Meta
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local group_size = random(spawn.min_group or 1, spawn.max_group or 1)
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local meta = minetest.get_meta({x = x, y = y, z = z})
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meta:set_string("mob", mob)
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meta:set_int("cluster", group_size)
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spawn_cooldown = mapgen_spawning_int
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return
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end
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end
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end
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end
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end
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end
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end)
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-- Node --
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minetest.register_node("creatura:spawn_node", {
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@ -319,8 +406,12 @@ minetest.register_abm({
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for _ = 1, amount do
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obj = minetest.add_entity(pos, name)
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end
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minetest.log("action",
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"[Creatura] Spawned " .. amount .. " " .. name .. " at " .. minetest.pos_to_string(pos))
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else
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obj = minetest.add_entity(pos, name)
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minetest.log("action",
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"[Creatura] Spawned a " .. name .. " at " .. minetest.pos_to_string(pos))
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end
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minetest.remove_node(pos)
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if obj
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@ -361,3 +452,127 @@ minetest.register_abm({
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end
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end,
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})]]
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------------------
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-- ABM Spawning --
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------------------
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--[[creatura.register_abm_spawn("mymod:mymob", {
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chance = 3000,
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interval = 30,
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min_height = 0,
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max_height = 128,
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min_light = 1,
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max_light = 15,
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min_group = 1,
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max_group = 4,
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nodes = {"group:soil", "group:stone"},
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neighbors = {"air"},
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spawn_on_load = false,
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spawn_in_nodes = false,
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spawn_cap = 5
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})]]
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function creatura.register_abm_spawn(mob, def)
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local chance = def.chance or 3000
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local interval = def.interval or 30
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local min_height = def.min_height or 0
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local max_height = def.max_height or 128
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local min_light = def.min_light or 1
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local max_light = def.max_light or 15
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local min_group = def.min_group or 1
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local max_group = def.max_group or 4
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local nodes = def.nodes or {"group:soil", "group:stone"}
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local neighbors = def.neighbors or {"air"}
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local spawn_on_load = def.spawn_on_load or false
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local spawn_in_nodes = def.spawn_in_nodes or false
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local spawn_cap = def.spawn_cap or 5
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local function spawn_func(pos, _, _, aocw)
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if spawn_on_load
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and random(chance) > 1 then
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return
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end
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if spawn_on_load
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and not minetest.find_node_near(pos, 1, neighbors) then
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return
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end
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if pos.y > max_height
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or pos.y < min_height then
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return
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end
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if not spawn_in_nodes then
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pos = vec_raise(pos, 1)
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end
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local light = minetest.get_node_light(pos) or 7
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if light > max_light
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or light < min_light then
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return
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end
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if aocw
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and aocw >= spawn_cap then
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return
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end
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local mob_def = minetest.registered_entities[mob]
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local mob_width = mob_def.collisionbox[4]
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local mob_height = math.max(0, mob_def.collisionbox[5] - mob_def.collisionbox[2])
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pos.y = pos.y - 0.49
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if not creatura.is_pos_moveable(pos, mob_width, mob_height) then
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return
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end
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local group_size = random(min_group or 1, max_group or 1)
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local obj
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for _ = 1, group_size do
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obj = minetest.add_entity(pos, mob)
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end
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minetest.log("action",
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"[Creatura] [ABM Spawning] Spawned " .. group_size .. " " .. mob .. " at " .. minetest.pos_to_string(pos))
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if obj
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and creatura.registered_on_spawns[mob]
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and #creatura.registered_on_spawns[mob] > 0 then
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for i = 1, #creatura.registered_on_spawns[mob] do
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local func = creatura.registered_on_spawns[mob][i]
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func(obj:get_luaentity(), pos)
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end
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end
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end
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if spawn_on_load then
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minetest.register_lbm({
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name = mob .. "_spawning",
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label = mob .. " spawning",
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nodenames = nodes,
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run_at_every_load = false,
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action = function(pos)
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spawn_func(pos)
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end
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})
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else
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minetest.register_abm({
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label = mob .. " spawning",
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nodenames = nodes,
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neighbors = neighbors,
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interval = interval,
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chance = chance,
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catch_up = false,
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action = function(pos, ...)
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spawn_func(pos, ...)
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end
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})
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end
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end
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