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Bug fixes
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parent
fc6a203da2
commit
72f55abc2d
3 changed files with 3 additions and 4 deletions
3
api.lua
3
api.lua
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@ -19,7 +19,6 @@ local function clamp(val, min, max)
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end
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local vec_dist = vector.distance
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local vec_multi = vector.multiply
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local vec_equals = vector.equals
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local vec_add = vector.add
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@ -437,7 +436,7 @@ function creatura.drop_items(self)
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end
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end
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function creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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function creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction)
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if not puncher then return end
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local tool = ""
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if puncher:is_player() then
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@ -305,7 +305,7 @@ creatura.register_movement_method("creatura:obstacle_avoidance", function(self)
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_self:halt()
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return true
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end
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--local steer_to = get_avoidance_dir(_self, goal)
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local steer_to = get_avoidance_dir(_self, goal)
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-- Get movement direction
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local goal_dir = vec_dir(pos, goal)
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if steer_to then
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@ -166,12 +166,12 @@ local function lerp_rad(a, b, w)
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end
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function mob:turn_to(tyaw, rate)
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self.last_yaw = self.object:get_yaw()
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self._tyaw = tyaw
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rate = rate or 5
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local yaw = self.object:get_yaw()
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local step = math.min(self.dtime * rate, abs(diff(yaw, tyaw)) % (pi2))
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self.object:set_yaw(lerp_rad(yaw, tyaw, step))
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self.last_yaw = self.object:get_yaw()
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end
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-- Set Gravity (default of -9.8)
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