Add new LVM Pathfinder

This commit is contained in:
ElCeejo 2022-07-24 21:15:06 -07:00
parent 021bd7f5a0
commit 7fa1c522eb
4 changed files with 348 additions and 38 deletions

View file

@ -23,6 +23,8 @@ local function clamp(val, min, max)
return val
end
local vec_normal = vector.normalize
local vec_len = vector.length
local vec_dist = vector.distance
local vec_dir = vector.direction
local vec_multi = vector.multiply
@ -57,8 +59,8 @@ local function raycast(pos1, pos2, liquid)
end
local function get_collision(self, yaw)
local width = self.width
local height = self.height
local width = self.width + 0.5
local height = self.height + 0.5
local total_height = height + self.stepheight
local pos = self.object:get_pos()
if not pos then return end
@ -107,8 +109,11 @@ local function get_avoidance_dir(self)
if not pos then return end
local collide, col_pos = get_collision(self, self.object:get_yaw())
if collide then
local avoid_dir = vec_dir(col_pos, pos)
return vec_multi(avoid_dir, self.width)
local vel = self.object:get_velocity()
local ahead = vec_add(pos, vec_normal(self.object:get_velocity()))
local avoidance_force = vector.subtract(ahead, col_pos)
avoidance_force = vec_normal(avoidance_force) * vec_len(vel)
return vec_dir(pos, vec_add(ahead, avoidance_force))
end
end
@ -191,31 +196,63 @@ end
-- Pathfinding
local function trim_path(pos, path)
if #path < 2 then return end
local trim = false
local closest
for i = #path, 1, -1 do
if (closest
and vec_dist(pos, path[i]) > vec_dist(pos, path[closest]))
or trim then
table.remove(path, i)
trim = true
else
closest = i
end
end
return path
end
creatura.register_movement_method("creatura:pathfind", function(self)
local path = {}
local box = clamp(self.width, 0.5, 1.5)
self:set_gravity(-9.8)
local trimmed = false
local init_path = false
local tick = 4
local function func(_self, goal, speed_factor)
local pos = _self.object:get_pos()
if not pos then return end
pos.y = pos.y + 0.5
-- Return true when goal is reached
if vec_dist(pos, goal) < box * 1.33 then
_self:halt()
return true
end
-- Get movement direction
local steer_to = get_avoidance_dir(_self, goal, speed_factor)
local steer_to
tick = tick - 1
if tick <= 0 then
steer_to = get_avoidance_dir(self, goal)
tick = 4
end
local goal_dir = vec_dir(pos, goal)
if steer_to then
if steer_to
and not init_path then
goal_dir = steer_to
if #path < 2 then
path = creatura.find_path(_self, pos, goal, _self.width, _self.height, 200) or {}
end
init_path = true
end
if init_path
and #path < 2 then
path = creatura.find_lvm_path(_self, pos, goal, _self.width, _self.height, 400) or {}
end
if #path > 1 then
if not trimmed then
path = trim_path(pos, path)
trimmed = true
if #path < 2 then return end
end
goal_dir = vec_dir(pos, path[2])
if vec_dist(pos, path[1]) < box then
if vec_dist(vector.round(pos), creatura.get_ground_level(path[1], 1)) < box then
table.remove(path, 1)
end
end
@ -323,4 +360,4 @@ creatura.register_movement_method("creatura:obstacle_avoidance", function(self)
end
end
return func
end)
end)