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https://github.com/ElCeejo/creatura.git
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Add new LVM Pathfinder
This commit is contained in:
parent
021bd7f5a0
commit
7fa1c522eb
4 changed files with 348 additions and 38 deletions
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@ -2,6 +2,7 @@ max_line_length = 120
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globals = {
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"minetest",
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"VoxelArea",
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"creatura",
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}
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61
methods.lua
61
methods.lua
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@ -23,6 +23,8 @@ local function clamp(val, min, max)
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return val
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end
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local vec_normal = vector.normalize
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local vec_len = vector.length
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local vec_dist = vector.distance
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local vec_dir = vector.direction
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local vec_multi = vector.multiply
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@ -57,8 +59,8 @@ local function raycast(pos1, pos2, liquid)
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end
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local function get_collision(self, yaw)
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local width = self.width
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local height = self.height
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local width = self.width + 0.5
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local height = self.height + 0.5
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local total_height = height + self.stepheight
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local pos = self.object:get_pos()
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if not pos then return end
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@ -107,8 +109,11 @@ local function get_avoidance_dir(self)
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if not pos then return end
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local collide, col_pos = get_collision(self, self.object:get_yaw())
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if collide then
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local avoid_dir = vec_dir(col_pos, pos)
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return vec_multi(avoid_dir, self.width)
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local vel = self.object:get_velocity()
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local ahead = vec_add(pos, vec_normal(self.object:get_velocity()))
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local avoidance_force = vector.subtract(ahead, col_pos)
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avoidance_force = vec_normal(avoidance_force) * vec_len(vel)
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return vec_dir(pos, vec_add(ahead, avoidance_force))
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end
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end
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@ -191,31 +196,63 @@ end
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-- Pathfinding
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local function trim_path(pos, path)
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if #path < 2 then return end
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local trim = false
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local closest
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for i = #path, 1, -1 do
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if (closest
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and vec_dist(pos, path[i]) > vec_dist(pos, path[closest]))
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or trim then
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table.remove(path, i)
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trim = true
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else
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closest = i
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end
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end
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return path
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end
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creatura.register_movement_method("creatura:pathfind", function(self)
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local path = {}
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local box = clamp(self.width, 0.5, 1.5)
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self:set_gravity(-9.8)
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local trimmed = false
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local init_path = false
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local tick = 4
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local function func(_self, goal, speed_factor)
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local pos = _self.object:get_pos()
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if not pos then return end
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pos.y = pos.y + 0.5
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-- Return true when goal is reached
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if vec_dist(pos, goal) < box * 1.33 then
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_self:halt()
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return true
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end
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-- Get movement direction
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local steer_to = get_avoidance_dir(_self, goal, speed_factor)
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local goal_dir = vec_dir(pos, goal)
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if steer_to then
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goal_dir = steer_to
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if #path < 2 then
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path = creatura.find_path(_self, pos, goal, _self.width, _self.height, 200) or {}
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local steer_to
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tick = tick - 1
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if tick <= 0 then
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steer_to = get_avoidance_dir(self, goal)
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tick = 4
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end
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local goal_dir = vec_dir(pos, goal)
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if steer_to
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and not init_path then
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goal_dir = steer_to
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init_path = true
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end
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if init_path
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and #path < 2 then
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path = creatura.find_lvm_path(_self, pos, goal, _self.width, _self.height, 400) or {}
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end
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if #path > 1 then
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if not trimmed then
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path = trim_path(pos, path)
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trimmed = true
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if #path < 2 then return end
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end
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goal_dir = vec_dir(pos, path[2])
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if vec_dist(pos, path[1]) < box then
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if vec_dist(vector.round(pos), creatura.get_ground_level(path[1], 1)) < box then
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table.remove(path, 1)
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end
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end
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@ -166,7 +166,6 @@ local function lerp_rad(a, b, w)
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end
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function mob:turn_to(tyaw, rate)
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self.last_yaw = self.object:get_yaw()
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self._tyaw = tyaw
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rate = rate or 5
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local yaw = self.object:get_yaw()
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@ -769,6 +768,7 @@ end
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function mob:on_step(dtime, moveresult)
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if not self.hp then return end
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self.last_yaw = self.object:get_yaw()
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self.dtime = dtime or 0.09
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self.moveresult = moveresult or {}
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self.touching_ground = false
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322
pathfinder.lua
322
pathfinder.lua
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@ -8,7 +8,7 @@ local theta_star_alloted_time = tonumber(minetest.settings:get("creatura_theta_s
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local floor = math.floor
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local abs = math.abs
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local vec_dist = vector.distance
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local vec_dist, vec_round = vector.distance, vector.round
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local moveable = creatura.is_pos_moveable
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@ -85,6 +85,284 @@ end
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-- Find a path from start to goal
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--[[local function debugpart(pos, time, tex)
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minetest.add_particle({
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pos = pos,
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texture = tex or "creatura_particle_red.png",
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expirationtime = time or 0.1,
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glow = 6,
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size = 12
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})
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end]]
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local c_air = minetest.get_content_id("air")
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local function is_pos_moveable_vm(pos, width, height, area, data)
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pos = vector.round(pos)
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local pos1 = {
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x = pos.x - math.ceil(width),
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y = pos.y,
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z = pos.z - math.ceil(width)
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}
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local pos2 = {
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x = pos.x + math.ceil(width),
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y = pos.y + math.ceil(height),
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z = pos.z + math.ceil(width)
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}
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for z = pos1.z, pos2.z do
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for y = pos1.y, pos2.y do
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for x = pos1.x, pos2.x do
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if not area:contains(x, y, z) then return false end
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local vi = area:index(x, y, z)
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local c = data[vi]
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if c ~= c_air then
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local c_name = minetest.get_name_from_content_id(c)
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if creatura.get_node_def(c_name).walkable then
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return false
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end
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end
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end
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end
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end
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return true
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end
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local vm_buffer = {}
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function creatura.find_lvm_path(self, start, goal, obj_width, obj_height, max_open, climb, fly, swim)
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climb = climb or false
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fly = fly or false
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swim = swim or false
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start = start
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--self._path_data.start = start
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local path_neighbors = {
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{x = 1, y = 0, z = 0},
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{x = 1, y = 0, z = 1},
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{x = 0, y = 0, z = 1},
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{x = -1, y = 0, z = 1},
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{x = -1, y = 0, z = 0},
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{x = -1, y = 0, z = -1},
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{x = 0, y = 0, z = -1},
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{x = 1, y = 0, z = -1}
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}
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if climb then
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table.insert(path_neighbors, {x = 0, y = 1, z = 0})
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end
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if fly
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or swim then
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path_neighbors = {
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-- Central
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{x = 1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = -1},
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-- Directly Up or Down
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{x = 0, y = 1, z = 0},
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{x = 0, y = -1, z = 0}
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}
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end
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local function get_neighbors(pos, width, height, tbl, open, closed, vm_area, vm_data)
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local result = {}
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for i = 1, #tbl do
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local neighbor = vector.add(pos, tbl[i])
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if not vm_area or not vm_data or not vm_area:containsp(neighbor) then return end
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local can_move = (not swim and get_line_of_sight({x = pos.x, y = neighbor.y, z = pos.z}, neighbor)) or true
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if open[minetest.hash_node_position(neighbor)]
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or closed[minetest.hash_node_position(neighbor)] then
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can_move = false
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end
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if can_move then
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can_move = is_pos_moveable_vm(neighbor, width, height, vm_area, vm_data)
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if not fly and not swim then
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if not can_move then -- Step Up
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local step = vec_raise(neighbor, 1)
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can_move = is_pos_moveable_vm(vec_round(step), width, height, vm_area, vm_data)
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neighbor = vec_round(step)
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else
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local step = creatura.get_ground_level(vector.new(neighbor), 1)
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if step.y < neighbor.y
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and is_pos_moveable_vm(vec_round(step), width, height, vm_area, vm_data) then
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neighbor = step
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end
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end
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end
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end
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if vector.equals(neighbor, goal) then
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can_move = true
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end
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if can_move
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and (not swim
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or creatura.get_node_def(neighbor).drawtype == "liquid") then
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table.insert(result, neighbor)
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end
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end
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return result
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end
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local function find_path(_start, _goal)
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local us_time = minetest.get_us_time()
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_start = {
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x = floor(_start.x + 0.5),
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y = floor(_start.y + 0.5),
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z = floor(_start.z + 0.5)
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}
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_goal = {
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x = floor(_goal.x + 0.5),
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y = floor(_goal.y + 0.5),
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z = floor(_goal.z + 0.5)
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}
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if _goal.x == _start.x
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and _goal.z == _start.z then -- No path can be found
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return nil
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end
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local vm_area = self._path_data.vm_area
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local vm_data = self._path_data.vm_data
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if not vm_area
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or not vm_data then
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local vm_center = vector.add(_start, vector.divide(vector.subtract(_goal, _start), 2))
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local vm_size = vec_dist(_goal, _start)
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if vm_size < 24 then vm_size = 24 end
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local e1 = vector.subtract(vm_center, vm_size)
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local e2 = vector.add(vm_center, vm_size)
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local vm = minetest.get_voxel_manip(e1, e2)
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e1, e2 = vm:read_from_map(e1, e2)
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vm_area = VoxelArea:new{MinEdge=e1, MaxEdge=e2}
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vm_data = vm:get_data(vm_buffer)
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end
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local openSet = self._path_data.open or {}
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local closedSet = self._path_data.closed or {}
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local start_index = minetest.hash_node_position(_start)
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openSet[start_index] = {
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pos = _start,
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parent = nil,
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gScore = 0,
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fScore = get_distance(_start, _goal)
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}
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local count = self._path_data.count or 1
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while count > 0 do
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-- Initialize ID and data
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local current_id, current = next(openSet)
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-- Find lowest f cost
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for i, v in pairs(openSet) do
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if v.fScore < current.fScore then
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current_id = i
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current = v
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end
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end
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-- Add lowest fScore to closedSet and remove from openSet
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openSet[current_id] = nil
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closedSet[current_id] = current
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self._path_data.open = openSet
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self._path_data.closedSet = closedSet
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-- Reconstruct path if end is reached
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if ((is_on_ground(_goal)
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or fly)
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and current_id == minetest.hash_node_position(_goal))
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or (not fly
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and not is_on_ground(_goal)
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and math.abs(_goal.x - current.pos.x) < 1.1
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and math.abs(_goal.z - current.pos.z) < 1.1) then
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local path = {}
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local fail_safe = 0
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for _ in pairs(closedSet) do
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fail_safe = fail_safe + 1
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end
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repeat
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if not closedSet[current_id] then return end
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table.insert(path, closedSet[current_id].pos)
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current_id = closedSet[current_id].parent
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until current_id == start_index or #path >= fail_safe
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if not closedSet[current_id] then self._path_data = {} return nil end
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table.insert(path, closedSet[current_id].pos)
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local reverse_path = {}
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repeat table.insert(reverse_path, table.remove(path)) until #path == 0
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self._path_data = {}
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return reverse_path
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end
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count = count - 1
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local adjacent = get_neighbors(
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current.pos,
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obj_width,
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obj_height,
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path_neighbors,
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openSet,
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closedSet,
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vm_area,
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vm_data
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)
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-- Go through neighboring nodes
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if not adjacent or #adjacent < 1 then self._path_data = {} return {} end
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for i = 1, #adjacent do
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local neighbor = {
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pos = adjacent[i],
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parent = current_id,
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gScore = 0,
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fScore = 0
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}
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local temp_gScore = current.gScore + get_distance_to_neighbor(current.pos, neighbor.pos)
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local new_gScore = 0
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if openSet[minetest.hash_node_position(neighbor.pos)] then
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new_gScore = openSet[minetest.hash_node_position(neighbor.pos)].gScore
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end
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if (temp_gScore < new_gScore
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or not openSet[minetest.hash_node_position(neighbor.pos)])
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and not closedSet[minetest.hash_node_position(neighbor.pos)] then
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if not openSet[minetest.hash_node_position(neighbor.pos)] then
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count = count + 1
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end
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local hCost = get_distance_to_neighbor(neighbor.pos, _goal)
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neighbor.gScore = temp_gScore
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neighbor.fScore = temp_gScore + hCost
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openSet[minetest.hash_node_position(neighbor.pos)] = neighbor
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end
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end
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if minetest.get_us_time() - us_time > a_star_alloted_time then
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self._path_data = {
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start = _start,
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open = openSet,
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closed = closedSet,
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count = count,
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vm_area = vm_area,
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vm_data = vm_data
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}
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return {}
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end
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if count > (max_open or 100) then
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self._path_data = {}
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return
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end
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end
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self._path_data = {}
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return nil
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end
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return find_path(start, goal)
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end
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function creatura.find_path(self, start, goal, obj_width, obj_height, max_open, climb, fly, swim)
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climb = climb or false
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fly = fly or false
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@ -127,36 +405,31 @@ function creatura.find_path(self, start, goal, obj_width, obj_height, max_open,
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local result = {}
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for i = 1, #tbl do
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local neighbor = vector.add(pos, tbl[i])
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if neighbor.y == pos.y
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and not fly
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and not swim then
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neighbor = creatura.get_ground_level(neighbor, 1)
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end
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local can_move = get_line_of_sight({x = pos.x, y = neighbor.y, z = pos.z}, neighbor)
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if swim then
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can_move = true
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end
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if not moveable(vec_raise(neighbor, -0.49), width, height) then
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local can_move = (not swim and get_line_of_sight({x = pos.x, y = neighbor.y, z = pos.z}, neighbor)) or true
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if open[minetest.hash_node_position(neighbor)]
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or closed[minetest.hash_node_position(neighbor)] then
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can_move = false
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if neighbor.y == pos.y
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and moveable(vec_raise(neighbor, 0.51), width, height) then
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neighbor = vec_raise(neighbor, 1)
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can_move = true
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end
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if can_move then
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can_move = moveable(neighbor, width, height)
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if not fly and not swim then
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if not can_move then -- Step Up
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local step = vec_raise(neighbor, 1)
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can_move = moveable(vec_round(step), width, height)
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neighbor = vec_round(step)
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else
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local step = creatura.get_ground_level(vector.new(neighbor), 1)
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if step.y < neighbor.y
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and moveable(vec_round(step), width, height) then
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neighbor = step
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end
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end
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end
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end
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if vector.equals(neighbor, goal) then
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can_move = true
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end
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if open[minetest.hash_node_position(neighbor)]
|
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or closed[minetest.hash_node_position(neighbor)] then
|
||||
can_move = false
|
||||
end
|
||||
if can_move
|
||||
and ((is_on_ground(neighbor)
|
||||
or (fly or swim))
|
||||
or (neighbor.x == pos.x
|
||||
and neighbor.z == pos.z
|
||||
and climb))
|
||||
and (not swim
|
||||
or creatura.get_node_def(neighbor).drawtype == "liquid") then
|
||||
table.insert(result, neighbor)
|
||||
|
@ -294,7 +567,6 @@ function creatura.find_path(self, start, goal, obj_width, obj_height, max_open,
|
|||
return find_path(start, goal)
|
||||
end
|
||||
|
||||
|
||||
------------
|
||||
-- Theta* --
|
||||
------------
|
||||
|
|
Loading…
Add table
Reference in a new issue