Merge pull request #11 from JordanL2/texture_mod_2

Fix for texture mod issue
This commit is contained in:
ElCeejo 2022-03-22 13:42:43 -07:00 committed by GitHub
commit 8542912775
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 14 additions and 16 deletions

View file

@ -68,7 +68,7 @@ local function get_node_height(pos)
return pos.y + node.node_box.fixed[1][5]
else
return pos.y + 0.5
end
end
elseif node.node_box
and node.node_box.type == 'leveled' then
return minetest.get_node_level(pos) / 64 - 0.5 + pos.y
@ -297,9 +297,9 @@ end
function creatura.is_valid(mob)
if not mob then return false end
if type(mob) == "table" then mob = mob.object end
if type(mob) == "userdata" then
if type(mob) == "userdata" then
if mob:is_player() then
if mob:get_look_horizontal() then return mob end
if mob:get_look_horizontal() then return mob end
else
if mob:get_yaw() then return mob end
end
@ -432,4 +432,4 @@ end
local path = minetest.get_modpath("creatura")
dofile(path.."/mob_meta.lua")
dofile(path.."/mob_meta.lua")

View file

@ -203,13 +203,11 @@ local function index_box_border(self)
end
function mob:indicate_damage()
local texture_mod = self.object:get_texture_mod()
self.object:set_texture_mod("^[colorize:#FF000040")
self.object:set_texture_mod(texture_mod .. "^[colorize:#FF000040")
self._original_texture_mod = self._original_texture_mod or self.object:get_texture_mod()
self.object:set_texture_mod(self._original_texture_mod .. "^[colorize:#FF000040")
core.after(0.2, function()
if creatura.is_alive(self) then
self.object:set_texture_mod("")
self.object:set_texture_mod(texture_mod)
self.object:set_texture_mod(self._original_texture_mod)
end
end)
end
@ -249,12 +247,12 @@ function mob:turn_to(tyaw, rate)
yaw = yaw + pi
tyaw = (tyaw + pi) % pi2
local step = math.min(self.dtime * weight, abs(tyaw - yaw) % pi2)
local dir = abs(tyaw - yaw) > pi and -1 or 1
dir = tyaw > yaw and dir * 1 or dir * -1
local nyaw = (yaw + step * dir) % pi2
self.object:set_yaw(nyaw - pi)
self.last_yaw = self.object:get_yaw()
@ -299,7 +297,7 @@ end
-- Punch 'target'
function mob:punch_target(target) --
function mob:punch_target(target) --
target:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage or 5},
@ -620,7 +618,7 @@ end
function mob:get_height()
local hitbox = self:get_hitbox()
return hitbox[5] - hitbox[2]
return hitbox[5] - hitbox[2]
end
-- Return current visual size
@ -653,7 +651,7 @@ function mob:follow_wielded_item(player)
and (is_value_in_table(self.follow, name)
or is_group_in_table(self.follow, name)) then
return item, name
end
end
end
function mob:get_target(target)
@ -744,7 +742,7 @@ function mob:activate(staticdata, dtime)
-- Staticdata
if staticdata then
local data = minetest.deserialize(staticdata)
if data then
if data then
for k, v in pairs(data) do
self[k] = v
end