This commit is contained in:
ElCeejo 2022-11-03 23:55:20 -07:00
parent 4f3f596fbd
commit bade5f4ac9
3 changed files with 27 additions and 23 deletions

View file

@ -294,6 +294,7 @@ local function get_collision_single(pos, water)
end
function creatura.get_context_steering(self, goal, range, water)
if not goal then return end
local pos, yaw = self.object:get_pos(), self.object:get_yaw()
if not pos or not yaw then return end
range = range or 8; if range < 2 then range = 2 end
@ -578,7 +579,7 @@ creatura.register_movement_method("creatura:context_based_steering", function(se
self:set_gravity(-9.8)
local function func(_self, goal, speed_factor)
local pos = _self.object:get_pos()
if not pos then return end
if not pos or not goal then return end
if vec_dist(pos, goal) < clamp(self.width, 0.5, 1) then
_self:halt()
return true

View file

@ -391,13 +391,13 @@ function mob:get_wander_pos_3d(min_range, max_range, dir, vert_bias)
return pos2
end
function mob:is_pos_safe(pos)
function mob:is_pos_safe(pos, ignore_liquid)
if not pos then return end
local node = minetest.get_node(pos)
if not node then return false end
if minetest.get_item_group(node.name, "igniter") > 0
or creatura.get_node_def(node.name).drawtype == "liquid"
or creatura.get_node_def(vec_raise(pos, -1)).drawtype == "liquid" then return false end
local n_def = creatura.get_node_def(pos)
if minetest.get_item_group(n_def.name, "igniter") > 0
or (not ignore_liquid
and (n_def.drawtype == "liquid"
or creatura.get_node_def(vec_raise(pos, -1)).drawtype == "liquid")) then return false end
local fall_safe = false
if self.max_fall ~= 0 then
for i = 1, self.max_fall or 3 do
@ -1169,16 +1169,16 @@ function mob:_vitals()
if max_fall > 0
and not in_liquid then
local fall_start = self._fall_start or (not on_ground and pos.y)
if fall_start then
if on_ground then
damage = fall_start - pos.y
if damage < max_fall then
damage = 0
else
local resist = self.fall_resistance or 0
damage = damage - damage * resist
fall_start = nil
end
if fall_start
and on_ground then
damage = fall_start - pos.y
if damage < max_fall then
damage = 0
fall_start = nil
else
local resist = self.fall_resistance or 0
damage = damage - damage * resist
fall_start = nil
end
end
self._fall_start = fall_start

View file

@ -19,8 +19,10 @@ end)
-- Math --
local abs = math.abs
local ceil = math.ceil
local pi = math.pi
local random = math.random
local min, max = math.min, math.max
local function vec_raise(v, n)
return {x = v.x, y = v.y + n, z = v.z}
@ -237,7 +239,7 @@ local function execute_spawns(player)
spawn_on)
if spawn_y_array[1] then
local spawn_pos = spawn_y_array[1]
local dist = vector.distance(pos, spawn_pos)
local dist = vec_dist(pos, spawn_pos)
if dist < min_spawn_radius or dist > max_spawn_radius then
return
end
@ -273,13 +275,14 @@ local function execute_spawns(player)
local mob_def = minetest.registered_entities[mob]
local mob_width = mob_def.collisionbox[4]
local mob_height = math.max(0, mob_def.collisionbox[5] - mob_def.collisionbox[2])
local mob_height = max(0, mob_def.collisionbox[5] - mob_def.collisionbox[2])
if not creatura.is_pos_moveable(spawn_pos, mob_width, mob_height) then
return
end
local group_size = random(spawn.min_group or 1, spawn.max_group or 1)
group_size = min(spawn.spawn_cap - object_count, group_size)
if spawn.spawn_cluster then
minetest.add_node(spawn_pos, {name = "creatura:spawn_node"})
@ -496,8 +499,8 @@ local min_abm_dist = tonumber(minetest.settings:get("creatura_min_abm_dist")) or
local function can_spawn(pos, width, height)
local pos2
local w_iter = width / math.ceil(width)
for y = 0, height, height / math.ceil(height) do
local w_iter = width / ceil(width)
for y = 0, height, height / ceil(height) do
for z = -width, width, w_iter do
for x = -width, width, w_iter do
pos2 = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
@ -621,11 +624,11 @@ function creatura.register_abm_spawn(mob, def)
if group_size > 1 then
for _ = 1, group_size do
local offset = math.ceil(mob_width)
local offset = ceil(mob_width)
local spawn_pos = creatura.get_ground_level({
x = pos.x + random(-offset, offset),
y = pos.y,
z = pos.x + random(-offset, offset),
z = pos.z + random(-offset, offset)
}, 3)
if not can_spawn(spawn_pos, mob_width, mob_height) then
spawn_pos = pos