From d69fae95d59c6dc83eaa9d31a742d9e255b7e42a Mon Sep 17 00:00:00 2001 From: ElCeejo Date: Wed, 6 Jul 2022 15:58:19 -0700 Subject: [PATCH] Fix warnings --- methods.lua | 91 +++++++++++++++++++++++++---------------------------- 1 file changed, 42 insertions(+), 49 deletions(-) diff --git a/methods.lua b/methods.lua index 282aa53..a3b867a 100644 --- a/methods.lua +++ b/methods.lua @@ -5,9 +5,7 @@ local pi = math.pi local abs = math.abs local ceil = math.ceil -local floor = math.floor local random = math.random -local rad = math.rad local atan2 = math.atan2 local sin = math.sin local cos = math.cos @@ -25,10 +23,6 @@ local function clamp(val, min, max) return val end -local function vec_center(v) - return {x = floor(v.x + 0.5), y = floor(v.y + 0.5), z = floor(v.z + 0.5)} -end - local vec_dist = vector.distance local vec_dir = vector.direction local vec_multi = vector.multiply @@ -96,7 +90,6 @@ local function get_collision(self, yaw) } local ray = raycast(vec1, vec2, true) if ray then - local ray_pos = ray.intersection_point if y > (self.stepheight or 1.1) or y > height then return true, ray.intersection_point @@ -109,7 +102,7 @@ local function get_collision(self, yaw) return false end -local function get_avoidance_dir(self, goal) +local function get_avoidance_dir(self) local pos = self.object:get_pos() if not pos then return end local collide, col_pos = get_collision(self, self.object:get_yaw()) @@ -190,26 +183,26 @@ end -- Pathfinding -creatura.register_movement_method("creatura:pathfind", function(self, goal, speed_factor) +creatura.register_movement_method("creatura:pathfind", function(self) local path = {} local box = clamp(self.width, 0.5, 1.5) self:set_gravity(-9.8) - local function func(self, goal) - local pos = self.object:get_pos() + local function func(_self, goal, speed_factor) + local pos = _self.object:get_pos() if not pos then return end pos.y = creatura.get_ground_level(pos, 3).y -- Return true when goal is reached if vec_dist(pos, goal) < box * 1.33 then - self:halt() + _self:halt() return true end -- Get movement direction - local steer_to = get_avoidance_dir(self, goal) + local steer_to = get_avoidance_dir(_self, goal, speed_factor) local goal_dir = vec_dir(pos, goal) - if steer then - goal_dir = steer + if steer_to then + goal_dir = steer_to if #path < 2 then - path = creatura.find_path(self, pos, goal, self.width, self.height, 200) or {} + path = creatura.find_path(_self, pos, goal, _self.width, _self.height, 200) or {} end end if #path > 1 then @@ -218,45 +211,45 @@ creatura.register_movement_method("creatura:pathfind", function(self, goal, spee table.remove(path, 1) end end - local yaw = self.object:get_yaw() + local yaw = _self.object:get_yaw() local goal_yaw = dir2yaw(goal_dir) - local speed = abs(self.speed or 2) * speed_factor or 0.5 - local turn_rate = abs(self.turn_rate or 5) + local speed = abs(_self.speed or 2) * speed_factor or 0.5 + local turn_rate = abs(_self.turn_rate or 5) -- Movement local yaw_diff = abs(diff(yaw, goal_yaw)) if yaw_diff < pi * 0.25 - or obs_avd then - self:set_forward_velocity(speed) + or steer_to then + _self:set_forward_velocity(speed) else - self:set_forward_velocity(speed * 0.33) + _self:set_forward_velocity(speed * 0.33) end if yaw_diff > 0.1 then - self:turn_to(goal_yaw, turn_rate) + _self:turn_to(goal_yaw, turn_rate) end end return func end) -creatura.register_movement_method("creatura:theta_pathfind", function(self, goal, speed_factor) +creatura.register_movement_method("creatura:theta_pathfind", function(self) local path = {} local box = clamp(self.width, 0.5, 1.5) self:set_gravity(-9.8) - local function func(self, goal) - local pos = self.object:get_pos() + local function func(_self, goal, speed_factor) + local pos = _self.object:get_pos() if not pos then return end pos.y = creatura.get_ground_level(pos, 3).y -- Return true when goal is reached if vec_dist(pos, goal) < box * 1.33 then - self:halt() + _self:halt() return true end -- Get movement direction - local steer_to = get_avoidance_dir(self, goal) + local steer_to = get_avoidance_dir(_self, goal) local goal_dir = vec_dir(pos, goal) - if steer then - goal_dir = steer + if steer_to then + goal_dir = steer_to if #path < 1 then - path = creatura.find_theta_path(self, pos, goal, self.width, self.height, 300) or {} + path = creatura.find_theta_path(_self, pos, goal, _self.width, _self.height, 300) or {} end end if #path > 0 then @@ -265,20 +258,20 @@ creatura.register_movement_method("creatura:theta_pathfind", function(self, goal table.remove(path, 1) end end - local yaw = self.object:get_yaw() + local yaw = _self.object:get_yaw() local goal_yaw = dir2yaw(goal_dir) - local speed = abs(self.speed or 2) * speed_factor or 0.5 - local turn_rate = abs(self.turn_rate or 5) + local speed = abs(_self.speed or 2) * speed_factor or 0.5 + local turn_rate = abs(_self.turn_rate or 5) -- Movement local yaw_diff = abs(diff(yaw, goal_yaw)) if yaw_diff < pi * 0.25 - or obs_avd then - self:set_forward_velocity(speed) + or steer_to then + _self:set_forward_velocity(speed) else - self:set_forward_velocity(speed * 0.33) + _self:set_forward_velocity(speed * 0.33) end if yaw_diff > 0.1 then - self:turn_to(goal_yaw, turn_rate) + _self:turn_to(goal_yaw, turn_rate) end end return func @@ -286,38 +279,38 @@ end) -- Obstacle Avoidance -creatura.register_movement_method("creatura:obstacle_avoidance", function(self, goal, speed_factor) +creatura.register_movement_method("creatura:obstacle_avoidance", function(self) local box = clamp(self.width, 0.5, 1.5) self:set_gravity(-9.8) - local function func(self, goal) - local pos = self.object:get_pos() + local function func(_self, goal, speed_factor) + local pos = _self.object:get_pos() if not pos then return end pos.y = creatura.get_ground_level(pos, 2).y -- Return true when goal is reached if vec_dist(pos, goal) < box * 1.33 then - self:halt() + _self:halt() return true end - local steer_to = get_avoidance_dir(self, goal) + local steer_to = get_avoidance_dir(_self, goal) -- Get movement direction local goal_dir = vec_dir(pos, goal) if steer_to then goal_dir = steer_to end - local yaw = self.object:get_yaw() + local yaw = _self.object:get_yaw() local goal_yaw = dir2yaw(goal_dir) - local speed = abs(self.speed or 2) * speed_factor or 0.5 - local turn_rate = abs(self.turn_rate or 5) + local speed = abs(_self.speed or 2) * speed_factor or 0.5 + local turn_rate = abs(_self.turn_rate or 5) -- Movement local yaw_diff = abs(diff(yaw, goal_yaw)) if yaw_diff < pi * 0.25 or steer_to then - self:set_forward_velocity(speed) + _self:set_forward_velocity(speed) else - self:set_forward_velocity(speed * 0.33) + _self:set_forward_velocity(speed * 0.33) end if yaw_diff > 0.1 then - self:turn_to(goal_yaw, turn_rate) + _self:turn_to(goal_yaw, turn_rate) end end return func