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Support for multiple meshes
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1 changed files with 12 additions and 0 deletions
12
mob_meta.lua
12
mob_meta.lua
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@ -763,6 +763,17 @@ function mob:activate(staticdata, dtime)
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if textures then self.textures = textures end
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end
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if self.meshes then
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local mesh_no = self.mesh_no or random(#self.meshes)
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if self.mesh_textures then
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self.textures = self.mesh_textures[mesh_no]
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end
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self.mesh_no = mesh_no
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self.object:set_properties({
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mesh = self.meshes[mesh_no]
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})
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end
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if not self.perm_data then
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if self.memory then
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self.perm_data = self.memory
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@ -1237,6 +1248,7 @@ function creatura.register_mob(name, def)
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def.physical = def.physical or true
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def.collide_with_objects = def.collide_with_objects or false
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def.visual = "mesh"
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def.mesh = def.mesh or (def.meshes and def.meshes[1])
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def.makes_footstep_sound = def.makes_footstep_sound or false
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if def.static_save ~= false then
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def.static_save = true
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