mirror of
https://github.com/ElCeejo/creatura.git
synced 2025-07-04 13:56:55 -04:00
Movement API re-write
This commit is contained in:
parent
ce14c85924
commit
f4df6599ae
2 changed files with 198 additions and 260 deletions
383
methods.lua
383
methods.lua
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@ -35,7 +35,7 @@ local vec_add = vector.add
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local yaw2dir = minetest.yaw_to_dir
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local yaw2dir = minetest.yaw_to_dir
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local dir2yaw = minetest.dir_to_yaw
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local dir2yaw = minetest.dir_to_yaw
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--[[local function debugpart(pos, time, tex)
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local function debugpart(pos, time, tex)
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minetest.add_particle({
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minetest.add_particle({
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pos = pos,
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pos = pos,
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texture = tex or "creatura_particle_red.png",
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texture = tex or "creatura_particle_red.png",
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@ -43,7 +43,7 @@ local dir2yaw = minetest.dir_to_yaw
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glow = 6,
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glow = 6,
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size = 12
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size = 12
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})
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})
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end]]
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end
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---------------------
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---------------------
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-- Local Utilities --
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-- Local Utilities --
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@ -79,6 +79,32 @@ local function get_collision(self, yaw)
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return false
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return false
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end
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end
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local function get_obstacle_avoidance(self, goal)
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local width = self.width
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local height = self.height
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local pos = self.object:get_pos()
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pos.y = pos.y + 1
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local yaw2goal = dir2yaw(vec_dir(pos, goal))
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local collide, col_pos = get_collision(self, yaw2goal)
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if not collide then return end
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local avd_pos
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for i = 45, 180, 45 do
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local angle = rad(i)
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local dir = vec_multi(yaw2dir(yaw2goal + angle), width)
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avd_pos = vec_center(vec_add(pos, dir))
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if not get_collision(self, yaw2goal) then
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break
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end
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angle = -rad(i)
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dir = vec_multi(yaw2dir(yaw2goal + angle), width)
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avd_pos = vec_center(vec_add(pos, dir))
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if not get_collision(self, yaw2goal) then
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break
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end
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end
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return avd_pos
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end
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-------------
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-------------
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-- Actions --
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-- Actions --
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-------------
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-------------
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@ -88,44 +114,20 @@ end
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-- Walk
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-- Walk
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function creatura.action_walk(self, pos2, timeout, method, speed_factor, anim)
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function creatura.action_move(self, pos2, timeout, method, speed_factor, anim)
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local timer = timeout or 4
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local timer = timeout or 4
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local move_init = false
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local function func(_self)
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local function func(_self)
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if not pos2
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or (move_init
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and not _self._movement_data.goal) then return true end
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local pos = _self.object:get_pos()
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timer = timer - _self.dtime
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timer = timer - _self.dtime
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self:animate(anim or "walk")
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if timer <= 0
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if timer <= 0
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or _self:pos_in_box({x = pos2.x, y = pos.y + 0.1, z = pos2.z}) then
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or _self:move_to(pos2, method or "creatura:obstacle_avoidance", speed_factor or 0.5) then
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_self:halt()
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return true
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return true
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end
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end
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_self:move(pos2, method or "creatura:neighbors", speed_factor or 0.5, anim)
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move_init = true
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end
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end
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self:set_action(func)
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self:set_action(func)
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end
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end
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function creatura.action_fly(self, pos2, timeout, method, speed_factor, anim)
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creatura.action_walk = creatura.action_move
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local timer = timeout or 4
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local move_init = false
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local function func(_self)
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if not pos2
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or (move_init
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and not _self._movement_data.goal) then return true end
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timer = timer - _self.dtime
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if timer <= 0
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or _self:pos_in_box(pos2) then
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_self:halt()
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return true
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end
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_self:move(pos2, method, speed_factor or 0.5, anim)
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move_init = true
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end
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self:set_action(func)
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end
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-- Idle
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-- Idle
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@ -174,209 +176,144 @@ end
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-- Pathfinding
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-- Pathfinding
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creatura.register_movement_method("creatura:pathfind", function(self, pos2)
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creatura.register_movement_method("creatura:pathfind", function(self, goal)
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-- Movement Data
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local path = {}
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local pos = self.object:get_pos()
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local waypoint
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local movement_data = self._movement_data
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local tick = 0.15
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local waypoint = movement_data.waypoint
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local box = clamp(self.width, 0.5, 1)
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local speed = movement_data.speed or 5
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local path = self._path
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if not path or #path < 2 then
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if get_collision(self, dir2yaw(vec_dir(pos, pos2))) then
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self._path = creatura.find_path(self, pos, pos2, self.width, self.height, 200) or {}
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end
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else
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waypoint = self._path[2]
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if self:pos_in_box({x = waypoint.x, y = pos.y + self.height * 0.5, z = waypoint.z}) then
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-- Waypoint Y axis is raised to avoid large mobs spinning over downward slopes
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table.remove(self._path, 1)
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end
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end
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if not waypoint
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or self:pos_in_box({x = waypoint.x, y = pos.y + self.height * 0.5, z = waypoint.z}) then
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waypoint = creatura.get_next_move(self, pos2)
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self._movement_data.waypoint = waypoint
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end
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-- Turning
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local dir2waypoint = vec_dir(pos, pos2)
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if waypoint then
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dir2waypoint = vec_dir(pos, waypoint)
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end
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local yaw = self.object:get_yaw()
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local tgt_yaw = dir2yaw(dir2waypoint)
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local turn_rate = abs(self.turn_rate or 5)
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local yaw_diff = abs(diff(yaw, tgt_yaw))
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-- Moving
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self:set_gravity(-9.8)
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self:set_gravity(-9.8)
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if yaw_diff < pi * (turn_rate * 0.1) then
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local function func(self)
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self:set_forward_velocity(speed)
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local pos = self.object:get_pos()
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else
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if not pos then return end
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self:set_forward_velocity(speed * 0.5)
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-- Return true when goal is reached
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turn_rate = turn_rate * 1.5
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if self:pos_in_box(goal, box) then
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end
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self:halt()
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self:animate(movement_data.anim or "walk")
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return true
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self:turn_to(tgt_yaw, turn_rate)
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end
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if self:pos_in_box(pos2)
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tick = tick - self.dtime
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or (waypoint
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if tick <= 0 then
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and not self:is_pos_safe(waypoint)) then
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if not waypoint
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self:halt()
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or self:pos_in_box({x = waypoint.x, y = pos.y + box * 0.5, z = waypoint.z}, box) then
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-- Waypoint Y axis is raised to avoid large mobs spinning over downward slopes
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waypoint = get_obstacle_avoidance(self, goal)
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end
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tick = 0.15
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end
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-- Get movement direction
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local goal_dir = vec_dir(pos, goal)
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if waypoint then
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-- There's an obstruction, time to find a path
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if #path < 2 then
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path = creatura.find_path(self, pos, goal, self.width, self.height, 200) or {}
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else
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waypoint = path[2]
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if self:pos_in_box(path[1], box) then
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table.remove(path, 1)
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end
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end
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goal_dir = vec_dir(pos, waypoint)
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debugpart(waypoint)
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end
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local yaw = self.object:get_yaw()
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local goal_yaw = dir2yaw(goal_dir)
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local speed = abs(self.speed or 2)
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local turn_rate = abs(self.turn_rate or 5)
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-- Movement
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local yaw_diff = abs(diff(yaw, goal_yaw))
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if yaw_diff < pi * 0.25 then
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self:set_forward_velocity(speed)
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else
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self:set_forward_velocity(speed * 0.5)
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turn_rate = turn_rate * 1.5
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end
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if yaw_diff > 0.1 then
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self:turn_to(goal_yaw, turn_rate)
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end
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end
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end
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return func
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end)
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end)
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creatura.register_movement_method("creatura:theta_pathfind", function(self, pos2)
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creatura.register_movement_method("creatura:theta_pathfind", function(self, goal)
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-- Movement Data
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local path = {}
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local pos = self.object:get_pos()
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local waypoint
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local movement_data = self._movement_data
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local tick = 0.15
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local waypoint = movement_data.waypoint
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local box = clamp(self.width, 0.5, 1)
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local speed = movement_data.speed or 5
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self:set_gravity(-9.8)
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local path = self._path
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local function func(self)
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if not path or #path < 1 then
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local pos = self.object:get_pos()
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self._path = creatura.find_theta_path(self, pos, pos2, self.width, self.height, 300) or {}
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if not pos then return end
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else
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tick = tick - self.dtime
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waypoint = self._path[2] or self._path[1]
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if tick <= 0 then
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if self:pos_in_box({x = waypoint.x, y = pos.y + self.height * 0.5, z = waypoint.z}) then
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if not waypoint
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-- Waypoint Y axis is raised to avoid large mobs spinning over downward slopes
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or self:pos_in_box({x = waypoint.x, y = pos.y + self.height * 0.5, z = waypoint.z}, box) then
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table.remove(self._path, 1)
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-- Waypoint Y axis is raised to avoid large mobs spinning over downward slopes
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waypoint = get_obstacle_avoidance(self, goal)
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end
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tick = 0.15
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end
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-- Get movement direction
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local goal_dir = vec_dir(pos, goal)
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if waypoint then
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-- There's an obstruction, time to find a path
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if #path < 1 then
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path = creatura.find_path(self, pos, goal, self.width, self.height, 300) or {}
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else
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waypoint = path[2] or path[1]
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end
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goal_dir = vec_dir(pos, waypoint)
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end
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local yaw = self.object:get_yaw()
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local goal_yaw = dir2yaw(goal_dir)
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if abs(yaw - goal_yaw) > 0.1 then
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self:turn_to(goal_yaw, self.turn_rate or 6)
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end
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-- Set Velocity
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self:set_forward_velocity(self.speed or 2)
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-- Return true when goal is reached
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if self:pos_in_box(goal, box) then
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self:halt()
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return true
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end
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end
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end
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end
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if not waypoint
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return func
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or self:pos_in_box({x = waypoint.x, y = pos.y + self.height * 0.5, z = waypoint.z}) then
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waypoint = creatura.get_next_move(self, pos2)
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self._movement_data.waypoint = waypoint
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end
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-- Turning
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local dir2waypoint = vec_dir(pos, pos2)
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if waypoint then
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dir2waypoint = vec_dir(pos, waypoint)
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end
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local yaw = self.object:get_yaw()
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local tgt_yaw = dir2yaw(dir2waypoint)
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local turn_rate = abs(self.turn_rate or 5)
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local yaw_diff = abs(diff(yaw, tgt_yaw))
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-- Moving
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self:set_gravity(-9.8)
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if yaw_diff < pi * (turn_rate * 0.1) then
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self:set_forward_velocity(speed)
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else
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self:set_forward_velocity(speed * 0.5)
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turn_rate = turn_rate * 1.5
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end
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self:animate(movement_data.anim or "walk")
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self:turn_to(tgt_yaw, turn_rate)
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if self:pos_in_box(pos2)
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or (waypoint
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and not self:is_pos_safe(waypoint)) then
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self:halt()
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end
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end)
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-- Neighbors
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creatura.register_movement_method("creatura:neighbors", function(self, pos2)
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-- Movement Data
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local pos = self.object:get_pos()
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local movement_data = self._movement_data
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local waypoint = movement_data.waypoint
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local speed = movement_data.speed or 5
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if not waypoint
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or self:pos_in_box({x = waypoint.x, y = pos.y + self.height * 0.5, z = waypoint.z}, clamp(self.width, 0.5, 1)) then
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-- Waypoint Y axis is raised to avoid large mobs spinning over downward slopes
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waypoint = creatura.get_next_move(self, pos2)
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self._movement_data.waypoint = waypoint
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end
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-- Turning
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local dir2waypoint = vec_dir(pos, pos2)
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if waypoint then
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dir2waypoint = vec_dir(pos, waypoint)
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end
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local yaw = self.object:get_yaw()
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local tgt_yaw = dir2yaw(dir2waypoint)
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local turn_rate = abs(self.turn_rate or 5)
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local yaw_diff = abs(diff(yaw, tgt_yaw))
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-- Moving
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self:set_gravity(-9.8)
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if yaw_diff < pi * 0.25 then
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self:set_forward_velocity(speed)
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else
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self:set_forward_velocity(speed * 0.5)
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turn_rate = turn_rate * 1.5
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end
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self:animate(movement_data.anim or "walk")
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self:turn_to(tgt_yaw, turn_rate)
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if self:pos_in_box(pos2)
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or (waypoint
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and not self:is_pos_safe(waypoint)) then
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self:halt()
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end
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end)
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end)
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-- Obstacle Avoidance
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-- Obstacle Avoidance
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local function get_obstacle_avoidance(self, goal)
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creatura.register_movement_method("creatura:obstacle_avoidance", function(self, goal)
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local width = self.width
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local waypoint
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local height = self.height
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local tick = 0.15
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local pos = self.object:get_pos()
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local box = clamp(self.width, 0.5, 1)
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pos.y = pos.y + 1
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local yaw2goal = dir2yaw(vec_dir(pos, goal))
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local collide, col_pos = get_collision(self, yaw2goal)
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if not collide then return end
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local avd_pos
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for i = 45, 180, 45 do
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local angle = rad(i)
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local dir = vec_multi(yaw2dir(yaw2goal + angle), width)
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avd_pos = vec_center(vec_add(pos, dir))
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if not get_collision(self, yaw2goal) then
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break
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end
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angle = -rad(i)
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dir = vec_multi(yaw2dir(yaw2goal + angle), width)
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avd_pos = vec_center(vec_add(pos, dir))
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if not get_collision(self, yaw2goal) then
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break
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end
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end
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if col_pos.y - (pos.y + height * 0.5) > 1 then
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avd_pos.y = avd_pos.y - 3
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elseif (pos.y + height * 0.5) - col_pos.y > 1 then
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avd_pos.y = avd_pos.y + 3
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end
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return avd_pos
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end
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creatura.register_movement_method("creatura:obstacle_avoidance", function(self, pos2)
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-- Movement Data
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
local movement_data = self._movement_data
|
|
||||||
local waypoint = movement_data.waypoint
|
|
||||||
local speed = movement_data.speed or 5
|
|
||||||
if not waypoint
|
|
||||||
or self:pos_in_box({x = waypoint.x, y = pos.y + self.height * 0.5, z = waypoint.z}, clamp(self.width, 0.5, 1)) then
|
|
||||||
-- Waypoint Y axis is raised to avoid large mobs spinning over downward slopes
|
|
||||||
waypoint = get_obstacle_avoidance(self, pos2)
|
|
||||||
self._movement_data.waypoint = waypoint
|
|
||||||
end
|
|
||||||
-- Turning
|
|
||||||
local dir2waypoint = vec_dir(pos, pos2)
|
|
||||||
if waypoint then
|
|
||||||
dir2waypoint = vec_dir(pos, waypoint)
|
|
||||||
end
|
|
||||||
local yaw = self.object:get_yaw()
|
|
||||||
local tgt_yaw = dir2yaw(dir2waypoint)
|
|
||||||
local turn_rate = abs(self.turn_rate or 5)
|
|
||||||
local yaw_diff = abs(diff(yaw, tgt_yaw))
|
|
||||||
-- Moving
|
|
||||||
self:set_gravity(-9.8)
|
self:set_gravity(-9.8)
|
||||||
if yaw_diff < pi * 0.25 then
|
local function func(self)
|
||||||
self:set_forward_velocity(speed)
|
local pos = self.object:get_pos()
|
||||||
else
|
if not pos then return end
|
||||||
self:set_forward_velocity(speed * 0.5)
|
tick = tick - self.dtime
|
||||||
turn_rate = turn_rate * 1.5
|
if tick <= 0 then
|
||||||
end
|
if not waypoint
|
||||||
self:animate(movement_data.anim or "walk")
|
or self:pos_in_box({x = waypoint.x, y = pos.y + self.height * 0.5, z = waypoint.z}, box) then
|
||||||
self:turn_to(tgt_yaw, turn_rate)
|
-- Waypoint Y axis is raised to avoid large mobs spinning over downward slopes
|
||||||
if self:pos_in_box(pos2)
|
waypoint = get_obstacle_avoidance(self, goal)
|
||||||
or (waypoint
|
end
|
||||||
and not self:is_pos_safe(waypoint)) then
|
tick = 0.15
|
||||||
self:halt()
|
end
|
||||||
|
-- Get movement direction
|
||||||
|
local goal_dir = vec_dir(pos, goal)
|
||||||
|
if waypoint then
|
||||||
|
goal_dir = vec_dir(pos, waypoint)
|
||||||
|
end
|
||||||
|
local yaw = self.object:get_yaw()
|
||||||
|
local goal_yaw = dir2yaw(goal_dir)
|
||||||
|
if abs(yaw - goal_yaw) > 0.1 then
|
||||||
|
self:turn_to(goal_yaw, self.turn_rate or 6)
|
||||||
|
end
|
||||||
|
-- Set Velocity
|
||||||
|
self:set_forward_velocity(self.speed or 2)
|
||||||
|
-- Return true when goal is reached
|
||||||
|
if self:pos_in_box(goal, box) then
|
||||||
|
self:halt()
|
||||||
|
return true
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
return func
|
||||||
end)
|
end)
|
75
mob_meta.lua
75
mob_meta.lua
|
@ -149,6 +149,7 @@ function mob:halt()
|
||||||
self._movement_data = {
|
self._movement_data = {
|
||||||
goal = nil,
|
goal = nil,
|
||||||
method = nil,
|
method = nil,
|
||||||
|
func = nil,
|
||||||
last_neighbor = nil,
|
last_neighbor = nil,
|
||||||
gravity = self._movement_data.gravity or -9.8,
|
gravity = self._movement_data.gravity or -9.8,
|
||||||
speed = 0
|
speed = 0
|
||||||
|
@ -564,6 +565,22 @@ function mob:follow_wielded_item(player)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function mob:follow_item(stack)
|
||||||
|
if not stack
|
||||||
|
or not self.follow then return end
|
||||||
|
local name = stack:get_name()
|
||||||
|
if type(self.follow) == "string"
|
||||||
|
and (name == self.follow
|
||||||
|
or minetest.get_item_group(name, self.follow:split(":")[2]) > 0) then
|
||||||
|
return stack, name
|
||||||
|
end
|
||||||
|
if type(self.follow) == "table"
|
||||||
|
and (is_value_in_table(self.follow, name)
|
||||||
|
or is_group_in_table(self.follow, name)) then
|
||||||
|
return stack, name
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function mob:get_target(target)
|
function mob:get_target(target)
|
||||||
local alive = creatura.is_alive(target)
|
local alive = creatura.is_alive(target)
|
||||||
if not alive then
|
if not alive then
|
||||||
|
@ -651,6 +668,7 @@ function mob:activate(staticdata, dtime)
|
||||||
self._movement_data = {
|
self._movement_data = {
|
||||||
goal = nil,
|
goal = nil,
|
||||||
method = nil,
|
method = nil,
|
||||||
|
func = nil,
|
||||||
last_neighbor = nil,
|
last_neighbor = nil,
|
||||||
gravity = -9.8,
|
gravity = -9.8,
|
||||||
speed = 0
|
speed = 0
|
||||||
|
@ -764,16 +782,9 @@ function mob:on_step(dtime, moveresult)
|
||||||
self.width = self:get_hitbox()[4] or 0.5
|
self.width = self:get_hitbox()[4] or 0.5
|
||||||
self.height = self:get_height() or 1
|
self.height = self:get_height() or 1
|
||||||
end
|
end
|
||||||
--local us_time = minetest.get_us_time()
|
|
||||||
-- Movement Control
|
|
||||||
if self._move then
|
|
||||||
self:_move()
|
|
||||||
end
|
|
||||||
--minetest.chat_send_all(minetest.get_us_time() - us_time)
|
|
||||||
if self.utility_stack
|
if self.utility_stack
|
||||||
and self._execute_utilities then
|
and self._execute_utilities then
|
||||||
self:_execute_utilities()
|
self:_execute_utilities()
|
||||||
self:_execute_actions()
|
|
||||||
end
|
end
|
||||||
-- Die
|
-- Die
|
||||||
if self.hp <= 0
|
if self.hp <= 0
|
||||||
|
@ -975,42 +986,22 @@ end
|
||||||
|
|
||||||
-- Movement Control
|
-- Movement Control
|
||||||
|
|
||||||
function mob:_move()
|
function mob:move_to(goal, method, speed_factor)
|
||||||
if not self.object then return end
|
local get_method = creatura.registered_movement_methods[method]
|
||||||
local data = self._movement_data
|
local data = self._movement_data
|
||||||
local speed = data.speed
|
if get_method
|
||||||
if data.goal then
|
and not data.func then
|
||||||
local pos = data.goal
|
self._movement_data.func = get_method(self, goal, speed_factor)
|
||||||
local method = data.method
|
return self._movement_data.func(self, goal, speed_factor)
|
||||||
local anim = data.anim
|
end
|
||||||
if creatura.registered_movement_methods[method] then
|
if data.func then
|
||||||
local func = creatura.registered_movement_methods[method]
|
local move = data.func
|
||||||
func(self, pos, speed, anim)
|
return move(self, goal, speed_factor)
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Execute Actions
|
-- Execute Actions
|
||||||
|
|
||||||
function mob:_execute_actions()
|
|
||||||
if not self.object then return end
|
|
||||||
if #self._task > 0 then
|
|
||||||
local func = self._task[#self._task].func
|
|
||||||
if func(self) then
|
|
||||||
self._task[#self._task] = nil
|
|
||||||
self:clear_action()
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local action = self._action
|
|
||||||
if type(action) ~= "table" then
|
|
||||||
local func = action
|
|
||||||
if func(self) then
|
|
||||||
self:clear_action()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function tbl_equals(tbl1, tbl2)
|
local function tbl_equals(tbl1, tbl2)
|
||||||
local match = true
|
local match = true
|
||||||
for k, v in pairs(tbl1) do
|
for k, v in pairs(tbl1) do
|
||||||
|
@ -1094,6 +1085,15 @@ function mob:_execute_utilities()
|
||||||
}
|
}
|
||||||
self:clear_action()
|
self:clear_action()
|
||||||
end
|
end
|
||||||
|
--local us_time = minetest.get_us_time()
|
||||||
|
local action = self._action
|
||||||
|
if action
|
||||||
|
and type(action) ~= "table" then
|
||||||
|
if action(self) then
|
||||||
|
self:clear_action()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
--minetest.chat_send_all(minetest.get_us_time() - us_time)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -1101,6 +1101,7 @@ end
|
||||||
|
|
||||||
function mob:_vitals()
|
function mob:_vitals()
|
||||||
local stand_pos = self.object:get_pos()
|
local stand_pos = self.object:get_pos()
|
||||||
|
if not stand_pos then return end
|
||||||
local fall_start = self._fall_start
|
local fall_start = self._fall_start
|
||||||
if self.is_falling
|
if self.is_falling
|
||||||
and not fall_start
|
and not fall_start
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue