Internationalize spawning

This commit is contained in:
Christian Aistleitner 2024-11-09 07:04:31 +01:00
parent 24f997039f
commit fa48f7773a
2 changed files with 9 additions and 2 deletions

2
locale/template.txt Normal file
View file

@ -0,0 +1,2 @@
# textdomain: creatura
Spawn @1=

View file

@ -2,6 +2,9 @@
-- Spawning --
--------------
-- Load support for MT game translation.
local S = minetest.get_translator("creatura")
creatura.registered_mob_spawns = {}
creatura.registered_on_spawns = {}
@ -87,7 +90,8 @@ function creatura.register_spawn_item(name, def)
end
local mod_name = name:split(":")[1]
local mob_name = name:split(":")[2]
def.description = def.description or "Spawn " .. format_name(name)
local mod_S = minetest.get_translator(mod_name)
def.description = def.description or S("Spawn @1", mod_S(format_name(name)))
def.inventory_image = def.inventory_image or inventory_image
def.on_place = function(itemstack, player, pointed_thing)
-- If the player right-clicks something like a chest or item frame then
@ -550,8 +554,9 @@ function creatura.register_spawn_egg(name, col1, col2, inventory_image)
end
local mod_name = name:split(":")[1]
local mob_name = name:split(":")[2]
local mod_S = minetest.get_translator(mod_name)
minetest.register_craftitem(mod_name .. ":spawn_" .. mob_name, {
description = "Spawn " .. format_name(name),
description = S("Spawn @1", mod_S(format_name(name))),
inventory_image = inventory_image,
stack_max = 99,
on_place = function(itemstack, _, pointed_thing)