Jordan Leppert
|
1efd508792
|
Fix for texture mod issue - if mob gets hit while still indicating damage, it gets stuck with the damage effect.
|
2022-03-22 11:35:54 +00:00 |
|
ElCeejo
|
f11e6d458f
|
Improve mob:get_wander_pos_3d()
|
2022-02-23 01:41:56 -08:00 |
|
ElCeejo
|
86db107a69
|
Fix texture mod issue, Fix mobs freezing
|
2022-02-22 19:48:45 -08:00 |
|
Jordan Leppert
|
3bb1119017
|
Texture mod fix
|
2022-02-20 21:35:36 +00:00 |
|
ElCeejo
|
8273f25207
|
Fix multiple warnings, Add shallow walkable node check, Improve get_wander_pos
|
2022-02-20 11:37:39 -08:00 |
|
ElCeejo
|
43c124db15
|
Merge pull request #3 from JordanL2/spawn_cap
Spawning fixes: Min/max radius, node light check, spawn cap, biome check
|
2022-02-16 18:20:39 -08:00 |
|
Lars Mueller
|
6ffde2fc17
|
Fix checks for water & fire groups
|
2022-02-16 21:58:05 +01:00 |
|
Lars Mueller
|
8b0e23f97e
|
Fix crash with unknown or ignore nodes
|
2022-02-16 21:57:05 +01:00 |
|
Jordan Leppert
|
10d250fdbf
|
Mob despawn_after defaults to never
|
2022-02-16 15:34:17 +00:00 |
|
ElCeejo
|
c251f07ae5
|
Initial Commit
|
2022-02-10 16:32:53 -08:00 |
|