ElCeejo
2cea35a282
Merge pull request #4 from appgurueu/main
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Node def handling fixes
2022-02-16 14:46:13 -08:00
Lars Mueller
6ffde2fc17
Fix checks for water & fire groups
2022-02-16 21:58:05 +01:00
Lars Mueller
8b0e23f97e
Fix crash with unknown or ignore nodes
2022-02-16 21:57:05 +01:00
Jordan Leppert
10d250fdbf
Mob despawn_after defaults to never
2022-02-16 15:34:17 +00:00
Jordan Leppert
7f3d4cc77a
Biome check is done on the spawn position, not the player's position. This fixes mobs spawning in the wrong biome, and eg no forest mobs spawning if you're in grasslands just outside a forest. This means we can't (easily) use mob-specific spawn min/max radius, so it is currently removed.
2022-02-16 13:10:41 +00:00
Jordan Leppert
9a623fa47c
Increasing min/max spawn radius to 32/128. Fixing spawn pos distance check - we now check after we have the actual Y coord.
2022-02-16 12:20:52 +00:00
Jordan Leppert
c99837fbde
Fixing max spawn radius to also be spherical, like the spawn cap check
2022-02-16 09:51:22 +00:00
Jordan Leppert
fe4f065bfc
Spawn cap: Limit spawning of animals to 5 (default) of each type within spawn radius
2022-02-15 21:16:31 +00:00
Jordan Leppert
d7b880da1e
Spawning light check - only check node above when spawn_in_nodes is false
2022-02-15 10:45:50 +00:00
Jordan Leppert
cea6d15965
Spawning fixes:
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1. Spawning radius fixed, we now have a cubic max radius mobs will spawn within, and a spherical min radius mobs won't spawn within.
2. Node light check fixed - we need to check the node above the spawn node, otherwise it always returns zero.
2022-02-14 16:18:07 +00:00
ElCeejo
c251f07ae5
Initial Commit
2022-02-10 16:32:53 -08:00
ElCeejo
f72b110b33
Initial commit
2022-02-10 16:31:46 -08:00