Commit graph

109 commits

Author SHA1 Message Date
Jordan Leppert
10d250fdbf Mob despawn_after defaults to never 2022-02-16 15:34:17 +00:00
Jordan Leppert
7f3d4cc77a Biome check is done on the spawn position, not the player's position. This fixes mobs spawning in the wrong biome, and eg no forest mobs spawning if you're in grasslands just outside a forest. This means we can't (easily) use mob-specific spawn min/max radius, so it is currently removed. 2022-02-16 13:10:41 +00:00
Jordan Leppert
9a623fa47c Increasing min/max spawn radius to 32/128. Fixing spawn pos distance check - we now check after we have the actual Y coord. 2022-02-16 12:20:52 +00:00
Jordan Leppert
c99837fbde Fixing max spawn radius to also be spherical, like the spawn cap check 2022-02-16 09:51:22 +00:00
Jordan Leppert
fe4f065bfc Spawn cap: Limit spawning of animals to 5 (default) of each type within spawn radius 2022-02-15 21:16:31 +00:00
Jordan Leppert
d7b880da1e Spawning light check - only check node above when spawn_in_nodes is false 2022-02-15 10:45:50 +00:00
Jordan Leppert
cea6d15965 Spawning fixes:
1. Spawning radius fixed, we now have a cubic max radius mobs will spawn within, and a spherical min radius mobs won't spawn within.
2. Node light check fixed - we need to check the node above the spawn node, otherwise it always returns zero.
2022-02-14 16:18:07 +00:00
ElCeejo
c251f07ae5
Initial Commit 2022-02-10 16:32:53 -08:00
ElCeejo
f72b110b33
Initial commit 2022-02-10 16:31:46 -08:00