# How mobs step up nodes. # # - Simple means mobs use Minetests builtin stepping. # - Fancy means mobs will step up nodes with a quick hop but can cause lag. creatura_step_type (Step Type) enum simple simple,fancy # How often (in seconds) the spawn ABM is called creatura_spawn_interval (Spawn ABM Interval) int 10 # Allows Mobs to spawn during chunk generation (If dependent mods use spawn_on_gen) creatura_mapgen_spawning (Mapgen Spawning) bool true # How many chunks are generated before a Mob can spawn creatura_mapgen_spawn_interval (Mapgen Spawning Interval) int 64 # How many Mobs can be a in a Mapblock before ABM spawning is blocked creatura_mapblock_limit (Max Mobs per Mapblock) int 12 # How many Mobs can be within Active Block Send Range of an attempted spawn before stopping attempt creatura_abr_limit (Max Mobs within ABR) int 24 # Minimum distance to a player for ABM Spawning creatura_min_abm_dist (Minimum ABM Spawning Distance) int 32 # Allows Mobs to spawn in protected areas creatura_protected_spawn (Protected Area Spawning) bool true # Allotted time (in μs) per step for A* pathfinding (lower means less lag but slower pathfinding) creatura_a_star_alloted_time (A* Pathfinding Alloted time per step) int 500 # Allotted time (in μs) per step for Theta* pathfinding (lower means less lag but slower pathfinding) creatura_theta_star_alloted_time (Theta* Pathfinding Alloted time per step) int 700