A performant Animal focused Mob API
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ElCeejo 23c61e0751
Merge pull request #7 from JordanL2/damage_texture_mod
Texture mod fix when indicating damage
2022-02-20 14:54:19 -08:00
sounds Initial Commit 2022-02-10 16:32:53 -08:00
textures Initial Commit 2022-02-10 16:32:53 -08:00
api.lua Texture mod fix 2022-02-20 21:35:36 +00:00
boids.lua Initial Commit 2022-02-10 16:32:53 -08:00
doc.txt Initial Commit 2022-02-10 16:32:53 -08:00
init.lua Initial Commit 2022-02-10 16:32:53 -08:00
LICENSE Initial commit 2022-02-10 16:31:46 -08:00
methods.lua Initial Commit 2022-02-10 16:32:53 -08:00
mob_meta.lua Texture mod fix 2022-02-20 21:35:36 +00:00
mod.conf Initial Commit 2022-02-10 16:32:53 -08:00
pathfinder.lua Fix multiple warnings, Add shallow walkable node check, Improve get_wander_pos 2022-02-20 11:37:39 -08:00
settingtypes.txt Initial Commit 2022-02-10 16:32:53 -08:00
spawning.lua Biome check is done on the spawn position, not the player's position. This fixes mobs spawning in the wrong biome, and eg no forest mobs spawning if you're in grasslands just outside a forest. This means we can't (easily) use mob-specific spawn min/max radius, so it is currently removed. 2022-02-16 13:10:41 +00:00