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32 lines
No EOL
1.4 KiB
Text
32 lines
No EOL
1.4 KiB
Text
# How mobs step up nodes.
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#
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# - Simple means mobs use Minetests builtin stepping.
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# - Fancy means mobs will step up nodes with a quick hop but can cause lag.
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creatura_step_type (Step Type) enum simple simple,fancy
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# How often (in seconds) the spawn ABM is called
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creatura_spawn_interval (Spawn ABM Interval) int 10
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# Allows Mobs to spawn during chunk generation (If dependent mods use spawn_on_gen)
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creatura_mapgen_spawning (Mapgen Spawning) bool true
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# How many chunks are generated before a Mob can spawn
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creatura_mapgen_spawn_interval (Mapgen Spawning Interval) int 64
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# How many Mobs can be a in a Mapblock before ABM spawning is blocked
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creatura_mapblock_limit (Max Mobs per Mapblock) int 12
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# How many Mobs can be within Active Block Send Range of an attempted spawn before stopping attempt
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creatura_abr_limit (Max Mobs within ABR) int 24
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# Minimum distance to a player for ABM Spawning
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creatura_min_abm_dist (Minimum ABM Spawning Distance) int 32
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# Allows Mobs to spawn in protected areas
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creatura_protected_spawn (Protected Area Spawning) bool true
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# Allotted time (in μs) per step for A* pathfinding (lower means less lag but slower pathfinding)
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creatura_a_star_alloted_time (A* Pathfinding Alloted time per step) int 500
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# Allotted time (in μs) per step for Theta* pathfinding (lower means less lag but slower pathfinding)
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creatura_theta_star_alloted_time (Theta* Pathfinding Alloted time per step) int 700 |