mirror of
https://github.com/ElCeejo/creatura.git
synced 2025-03-15 12:21:24 +00:00
363 lines
9.3 KiB
Lua
363 lines
9.3 KiB
Lua
-------------
|
|
-- Methods --
|
|
-------------
|
|
|
|
local pi = math.pi
|
|
local abs = math.abs
|
|
local ceil = math.ceil
|
|
local random = math.random
|
|
local atan2 = math.atan2
|
|
local sin = math.sin
|
|
local cos = math.cos
|
|
|
|
local function diff(a, b) -- Get difference between 2 angles
|
|
return atan2(sin(b - a), cos(b - a))
|
|
end
|
|
|
|
local function clamp(val, min, max)
|
|
if val < min then
|
|
val = min
|
|
elseif max < val then
|
|
val = max
|
|
end
|
|
return val
|
|
end
|
|
|
|
local vec_normal = vector.normalize
|
|
local vec_len = vector.length
|
|
local vec_dist = vector.distance
|
|
local vec_dir = vector.direction
|
|
local vec_multi = vector.multiply
|
|
local vec_add = vector.add
|
|
local yaw2dir = minetest.yaw_to_dir
|
|
local dir2yaw = minetest.dir_to_yaw
|
|
|
|
--[[local function debugpart(pos, time, tex)
|
|
minetest.add_particle({
|
|
pos = pos,
|
|
texture = tex or "creatura_particle_red.png",
|
|
expirationtime = time or 3,
|
|
glow = 6,
|
|
size = 12
|
|
})
|
|
end]]
|
|
|
|
---------------------
|
|
-- Local Utilities --
|
|
---------------------
|
|
|
|
local function raycast(pos1, pos2, liquid)
|
|
local ray = minetest.raycast(pos1, pos2, false, liquid or false)
|
|
local col = ray:next()
|
|
while col do
|
|
if col.type == "node"
|
|
and creatura.get_node_def(col.under).walkable then
|
|
return col
|
|
end
|
|
col = ray:next()
|
|
end
|
|
end
|
|
|
|
local function get_collision(self, yaw)
|
|
local width = self.width + 0.5
|
|
local height = self.height + 0.5
|
|
local total_height = height + self.stepheight
|
|
local pos = self.object:get_pos()
|
|
if not pos then return end
|
|
local ground = creatura.get_ground_level(pos, (self.stepheight or 2))
|
|
if ground.y > pos.y then
|
|
pos = ground
|
|
end
|
|
local pos2 = vec_add(pos, vec_multi(yaw2dir(yaw), width + 3))
|
|
ground = creatura.get_ground_level(pos2, (self.stepheight or 2))
|
|
if ground.y > pos2.y then
|
|
pos2 = ground
|
|
end
|
|
for x = -width, width, width / ceil(width) do
|
|
local step_flag = false
|
|
for y = 0, total_height, total_height / ceil(total_height) do
|
|
if y > height
|
|
and not step_flag then -- if we don't have to step up, no need to check if step is clear
|
|
break
|
|
end
|
|
local vec1 = {
|
|
x = cos(yaw) * ((pos.x + x) - pos.x) + pos.x,
|
|
y = pos.y + y,
|
|
z = sin(yaw) * ((pos.x + x) - pos.x) + pos.z
|
|
}
|
|
local vec2 = {
|
|
x = cos(yaw) * ((pos2.x + x) - pos2.x) + pos2.x,
|
|
y = vec1.y,
|
|
z = sin(yaw) * ((pos2.x + x) - pos2.x) + pos2.z
|
|
}
|
|
local ray = raycast(vec1, vec2, true)
|
|
if ray then
|
|
if y > (self.stepheight or 1.1)
|
|
or y > height then
|
|
return true, ray.intersection_point
|
|
else
|
|
step_flag = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
local function get_avoidance_dir(self)
|
|
local pos = self.object:get_pos()
|
|
if not pos then return end
|
|
local collide, col_pos = get_collision(self, self.object:get_yaw())
|
|
if collide then
|
|
local vel = self.object:get_velocity()
|
|
local ahead = vec_add(pos, vec_normal(self.object:get_velocity()))
|
|
local avoidance_force = vector.subtract(ahead, col_pos)
|
|
avoidance_force = vec_multi(vec_normal(avoidance_force), vec_len(vel))
|
|
return vec_dir(pos, vec_add(ahead, avoidance_force))
|
|
end
|
|
end
|
|
|
|
-------------
|
|
-- Actions --
|
|
-------------
|
|
|
|
-- Actions are more specific behaviors used
|
|
-- to compose a Utility.
|
|
|
|
-- Move
|
|
|
|
function creatura.action_move(self, pos2, timeout, method, speed_factor, anim)
|
|
local timer = timeout or 4
|
|
local function func(_self)
|
|
timer = timer - _self.dtime
|
|
self:animate(anim or "walk")
|
|
local safe = true
|
|
if _self.max_fall
|
|
and _self.max_fall > 0 then
|
|
local pos = self.object:get_pos()
|
|
if not pos then return end
|
|
safe = _self:is_pos_safe(pos2)
|
|
end
|
|
if timer <= 0
|
|
or not safe
|
|
or _self:move_to(pos2, method or "creatura:obstacle_avoidance", speed_factor or 0.5) then
|
|
return true
|
|
end
|
|
end
|
|
self:set_action(func)
|
|
end
|
|
|
|
creatura.action_walk = creatura.action_move -- Support for outdated versions
|
|
|
|
-- Idle
|
|
|
|
function creatura.action_idle(self, time, anim)
|
|
local timer = time
|
|
local function func(_self)
|
|
_self:set_gravity(-9.8)
|
|
_self:halt()
|
|
_self:animate(anim or "stand")
|
|
timer = timer - _self.dtime
|
|
if timer <= 0 then
|
|
return true
|
|
end
|
|
end
|
|
self:set_action(func)
|
|
end
|
|
|
|
-- Rotate on Z axis in random direction until 90 degree angle is reached
|
|
|
|
function creatura.action_fallover(self)
|
|
local zrot = 0
|
|
local init = false
|
|
local dir = 1
|
|
local function func(_self)
|
|
if not init then
|
|
_self:animate("stand")
|
|
if random(2) < 2 then
|
|
dir = -1
|
|
end
|
|
init = true
|
|
end
|
|
local rot = _self.object:get_rotation()
|
|
local goal = (pi * 0.5) * dir
|
|
local dif = abs(rot.z - goal)
|
|
zrot = rot.z + (dif * dir) * 0.15
|
|
_self.object:set_rotation({x = rot.x, y = rot.y, z = zrot})
|
|
if (dir > 0 and zrot >= goal)
|
|
or (dir < 0 and zrot <= goal) then return true end
|
|
end
|
|
self:set_action(func)
|
|
end
|
|
|
|
----------------------
|
|
-- Movement Methods --
|
|
----------------------
|
|
|
|
-- Pathfinding
|
|
|
|
local function trim_path(pos, path)
|
|
if #path < 2 then return end
|
|
local trim = false
|
|
local closest
|
|
for i = #path, 1, -1 do
|
|
if (closest
|
|
and vec_dist(pos, path[i]) > vec_dist(pos, path[closest]))
|
|
or trim then
|
|
table.remove(path, i)
|
|
trim = true
|
|
else
|
|
closest = i
|
|
end
|
|
end
|
|
return path
|
|
end
|
|
|
|
creatura.register_movement_method("creatura:pathfind", function(self)
|
|
local path = {}
|
|
local box = clamp(self.width, 0.5, 1.5)
|
|
self:set_gravity(-9.8)
|
|
local trimmed = false
|
|
local init_path = false
|
|
local tick = 4
|
|
local function func(_self, goal, speed_factor)
|
|
local pos = _self.object:get_pos()
|
|
if not pos then return end
|
|
-- Return true when goal is reached
|
|
if vec_dist(pos, goal) < box * 1.33 then
|
|
_self:halt()
|
|
return true
|
|
end
|
|
-- Get movement direction
|
|
local steer_to
|
|
tick = tick - 1
|
|
if tick <= 0 then
|
|
steer_to = get_avoidance_dir(self, goal)
|
|
tick = 4
|
|
end
|
|
local goal_dir = vec_dir(pos, goal)
|
|
if steer_to
|
|
and not init_path then
|
|
goal_dir = steer_to
|
|
init_path = true
|
|
end
|
|
if init_path
|
|
and #path < 2 then
|
|
path = creatura.find_lvm_path(_self, pos, goal, _self.width, _self.height, 400) or {}
|
|
end
|
|
if #path > 1 then
|
|
if not trimmed then
|
|
path = trim_path(pos, path)
|
|
trimmed = true
|
|
if #path < 2 then return end
|
|
end
|
|
goal_dir = vec_dir(pos, path[2])
|
|
if vec_dist(vector.round(pos), creatura.get_ground_level(path[1], 1)) < box then
|
|
table.remove(path, 1)
|
|
end
|
|
end
|
|
local yaw = _self.object:get_yaw()
|
|
local goal_yaw = dir2yaw(goal_dir)
|
|
local speed = abs(_self.speed or 2) * speed_factor or 0.5
|
|
local turn_rate = abs(_self.turn_rate or 5)
|
|
-- Movement
|
|
local yaw_diff = abs(diff(yaw, goal_yaw))
|
|
if yaw_diff < pi * 0.25
|
|
or steer_to then
|
|
_self:set_forward_velocity(speed)
|
|
else
|
|
_self:set_forward_velocity(speed * 0.33)
|
|
end
|
|
if yaw_diff > 0.1 then
|
|
_self:turn_to(goal_yaw, turn_rate)
|
|
end
|
|
end
|
|
return func
|
|
end)
|
|
|
|
creatura.register_movement_method("creatura:theta_pathfind", function(self)
|
|
local path = {}
|
|
local box = clamp(self.width, 0.5, 1.5)
|
|
self:set_gravity(-9.8)
|
|
local function func(_self, goal, speed_factor)
|
|
local pos = _self.object:get_pos()
|
|
if not pos then return end
|
|
pos.y = pos.y + 0.5
|
|
-- Return true when goal is reached
|
|
if vec_dist(pos, goal) < box * 1.33 then
|
|
_self:halt()
|
|
return true
|
|
end
|
|
-- Get movement direction
|
|
local steer_to = get_avoidance_dir(_self, goal)
|
|
local goal_dir = vec_dir(pos, goal)
|
|
if steer_to then
|
|
goal_dir = steer_to
|
|
if #path < 1 then
|
|
path = creatura.find_theta_path(_self, pos, goal, _self.width, _self.height, 300) or {}
|
|
end
|
|
end
|
|
if #path > 0 then
|
|
goal_dir = vec_dir(pos, path[2] or path[1])
|
|
if vec_dist(pos, path[1]) < box then
|
|
table.remove(path, 1)
|
|
end
|
|
end
|
|
local yaw = _self.object:get_yaw()
|
|
local goal_yaw = dir2yaw(goal_dir)
|
|
local speed = abs(_self.speed or 2) * speed_factor or 0.5
|
|
local turn_rate = abs(_self.turn_rate or 5)
|
|
-- Movement
|
|
local yaw_diff = abs(diff(yaw, goal_yaw))
|
|
if yaw_diff < pi * 0.25
|
|
or steer_to then
|
|
_self:set_forward_velocity(speed)
|
|
else
|
|
_self:set_forward_velocity(speed * 0.33)
|
|
end
|
|
if yaw_diff > 0.1 then
|
|
_self:turn_to(goal_yaw, turn_rate)
|
|
end
|
|
end
|
|
return func
|
|
end)
|
|
|
|
-- Obstacle Avoidance
|
|
|
|
creatura.register_movement_method("creatura:obstacle_avoidance", function(self)
|
|
local box = clamp(self.width, 0.5, 1.5)
|
|
self:set_gravity(-9.8)
|
|
local function func(_self, goal, speed_factor)
|
|
local pos = _self.object:get_pos()
|
|
if not pos then return end
|
|
goal.y = creatura.get_ground_level(goal, 2).y
|
|
pos.y = creatura.get_ground_level(pos, 2).y
|
|
-- Return true when goal is reached
|
|
if vec_dist(pos, goal) < box * 1.33 then
|
|
_self:halt()
|
|
return true
|
|
end
|
|
local steer_to = get_avoidance_dir(_self, goal)
|
|
-- Get movement direction
|
|
local goal_dir = vec_dir(pos, goal)
|
|
if steer_to then
|
|
goal_dir = steer_to
|
|
end
|
|
local yaw = _self.object:get_yaw()
|
|
local goal_yaw = dir2yaw(goal_dir)
|
|
local speed = abs(_self.speed or 2) * speed_factor or 0.5
|
|
local turn_rate = abs(_self.turn_rate or 5)
|
|
-- Movement
|
|
local yaw_diff = abs(diff(yaw, goal_yaw))
|
|
if yaw_diff < pi * 0.25
|
|
or steer_to then
|
|
_self:set_forward_velocity(speed)
|
|
else
|
|
_self:set_forward_velocity(speed * 0.33)
|
|
end
|
|
if yaw_diff > 0.1 then
|
|
_self:turn_to(goal_yaw, turn_rate)
|
|
end
|
|
end
|
|
return func
|
|
end)
|