A performant Animal focused Mob API
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2022-02-23 01:41:56 -08:00
sounds Initial Commit 2022-02-10 16:32:53 -08:00
textures Initial Commit 2022-02-10 16:32:53 -08:00
api.lua Fix texture mod issue, Fix mobs freezing 2022-02-22 19:48:45 -08:00
boids.lua Initial Commit 2022-02-10 16:32:53 -08:00
doc.txt Initial Commit 2022-02-10 16:32:53 -08:00
init.lua Initial Commit 2022-02-10 16:32:53 -08:00
LICENSE Initial commit 2022-02-10 16:31:46 -08:00
methods.lua Initial Commit 2022-02-10 16:32:53 -08:00
mob_meta.lua Improve mob:get_wander_pos_3d() 2022-02-23 01:41:56 -08:00
mod.conf Initial Commit 2022-02-10 16:32:53 -08:00
pathfinder.lua Fix multiple warnings, Add shallow walkable node check, Improve get_wander_pos 2022-02-20 11:37:39 -08:00
settingtypes.txt Initial Commit 2022-02-10 16:32:53 -08:00
spawning.lua Biome check is done on the spawn position, not the player's position. This fixes mobs spawning in the wrong biome, and eg no forest mobs spawning if you're in grasslands just outside a forest. This means we can't (easily) use mob-specific spawn min/max radius, so it is currently removed. 2022-02-16 13:10:41 +00:00