mirror of
https://github.com/ExeVirus/formspec_editor.git
synced 2025-04-30 08:21:43 -04:00
Merge 019e7ad8e2
into 840c055fc3
This commit is contained in:
commit
b313936559
11 changed files with 238 additions and 87 deletions
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@ -9,7 +9,7 @@ This mod needs access to an insecure environment in order to work.
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Add `formspec_edit` to `secure.trusted_mods` in your `minetest.conf` file.
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The file *formspec.spec* in your:
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The file *formspec.lua* in your:
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```minetest_folder/games/formspec_editor/mods/formspec_edit```
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1
mods/formspec_edit/formspec.lua
Normal file
1
mods/formspec_edit/formspec.lua
Normal file
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@ -0,0 +1 @@
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return "size[5,10]"
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@ -1,5 +0,0 @@
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formspec_version[4]
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size[8,4]
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position[0.5,0.5]
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label[0.375,0.5;Edit me in realtime!]
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button[2,1.0;4,0.5;test;This is a button]
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123
mods/formspec_edit/game_specific.lua
Normal file
123
mods/formspec_edit/game_specific.lua
Normal file
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@ -0,0 +1,123 @@
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formspec_edit.prepend = ""
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formspec_edit.inventories = {
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main = {width = 8, size = 32}
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}
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--Get formspec style
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local styling = minetest.settings:get("formspec_editor.style")
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if not styling or styling == "" then
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styling = "builtin"
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end
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local prepend = ""
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if styling == "minetest_game" then
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------------------------------------------------
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---------------Minetest Game code---------------
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------------------------------------------------
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prepend = [[
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bgcolor[#080808BB;true]
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listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
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]]
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local name = player_ref:get_player_name()
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local info = minetest.get_player_information(name)
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if info.formspec_version > 1 then
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prepend = prepend .. "background9[5,5;1,1;mtg_gui_formbg.png;true;10]"
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else
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prepend = prepend .. "background[5,5;1,1;mtg_gui_formbg.png;true]"
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end
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formspec_edit.lua_env.default = {}
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function formspec_edit.lua_env.default.get_hotbar_bg(x, y)
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local out = ""
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for i=0,7,1 do
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out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]"
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end
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return out
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end
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elseif styling == "mineclone2" then
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------------------------------------------------
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---------------MineClone2 code------------------
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------------------------------------------------
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--Sadly, this code doesn't support inventory slot styling (texture based)
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prepend = table.concat({
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"listcolors[#9990;#FFF7;#FFF0;#000;#FFF]",
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"style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]",
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"style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]",
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"style_type[field;textcolor=#323232]",
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"style_type[label;textcolor=#323232]",
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"style_type[textarea;textcolor=#323232]",
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"style_type[checkbox;textcolor=#323232]",
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"bgcolor[#00000000]",
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"background9[1,1;1,1;mcl_base_textures_background9.png;true;7]",
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})
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--Add custom inventory function to lua env
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formspec_edit.lua_env.mcl_formspec = {}
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function formspec_edit.lua_env.mcl_formspec.get_itemslot_bg(x, y, w, h)
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local out = ""
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for i = 0, w - 1, 1 do
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for j = 0, h - 1, 1 do
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out = out .."image["..x+i..","..y+j..";1,1;mcl_formspec_itemslot.png]"
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end
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end
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return out
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end
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--Same as above, but for v4 forms
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function mcl_formspec.get_itemslot_bg_v4(x, y, w, h)
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local out = ""
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for i = 0, w - 1, 1 do
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for j = 0, h - 1, 1 do
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out = out .."image["..x+i+(i*0.25)..","..y+j+(j*0.25)..";1,1;mcl_formspec_itemslot.png]"
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end
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end
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return out
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end
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--Add mcl2 color codes
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formspec_edit.lua_env.mcl_colors = {
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BLACK = "#000000",
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DARK_BLUE = "#0000AA",
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DARK_GREEN = "#00AA00",
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DARK_AQUA = "#00AAAA",
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DARK_RED = "#AA0000",
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DARK_PURPLE = "#AA00AA",
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GOLD = "#FFAA00",
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GRAY = "#AAAAAA",
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DARK_GRAY = "#555555",
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BLUE = "#5555FF",
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GREEN = "#55FF55",
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AQUA = "#55FFFF",
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RED = "#FF5555",
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LIGHT_PURPLE = "#FF55FF",
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YELLOW = "#FFFF55",
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WHITE = "#FFFFFF",
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background = {
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BLACK = "#000000",
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DARK_BLUE = "#00002A",
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DARK_GREEN = "#002A00",
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DARK_AQUA = "#002A2A",
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DARK_RED = "#2A0000",
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DARK_PURPLE = "#2A002A",
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GOLD = "#2A2A00",
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GRAY = "#2A2A2A",
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DARK_GRAY = "#151515",
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BLUE = "#15153F",
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GREEN = "#153F15",
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AQUA = "#153F3F",
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RED = "#3F1515",
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LIGHT_PURPLE = "#3F153F",
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YELLOW = "#3F3F15",
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WHITE = "#373501",
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}
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}
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--Add mcl2 inventory lists
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formspec_edit.inventories = {
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main = {width = 9, size = 36},
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armor = {size = 5},
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craft = {width = 3, size = 9},
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}
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end
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formspec_edit.prepend = prepend
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@ -3,6 +3,8 @@
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---------------------------------
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-----------By ExeVirus-----------
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formspec_edit = {}
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--Fix builtin
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minetest.register_alias("mapgen_stone", "air")
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minetest.register_alias("mapgen_water_source", "air")
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@ -19,47 +21,110 @@ end
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local io = insecure_env.io
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local update_time = tonumber(minetest.settings:get("formspec_editor.update_time")) or 0.2
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--Load provided file if present
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--Get provided modpath if present
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local filepath = minetest.settings:get("formspec_editor.file_path")
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if not filepath or filepath == "" then
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filepath = modpath .. "/formspec.spec"
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end
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--Get styling presets
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local styling = minetest.settings:get("formspec_editor.style")
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if not styling or styling == "" then
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styling = "builtin"
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filepath = modpath .. "/formspec.lua"
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end
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local error_formspec = [[
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formspec_version[4]
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size[8,2]
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label[0.375,0.5;Error:formspec.spec is either ]
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label[0.375,0.5;Error: formspec.lua is either]
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label[0.375,1;non-existent,or empty]
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]]
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--Crash if not singleplayer
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--TODO: hide the 'Host server' checkbox in main menu then possible
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if not minetest.is_singleplayer() then
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error("[formspec_editor] This game doesn't work in multiplayer!")
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end
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-----------------------------------
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--error_handler()
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-----------------------------------
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local function error_handler(msg)
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return string.format([[
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formspec_version[4]
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size[8,2]
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label[0.375,0.5;Error: %s]
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]], msg)
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end
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--Define the basic lua env (only contains safe functions)
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formspec_edit.lua_env = {
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print = print, --can be useful for debugging
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dump = dump,
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dump2 = dump2,
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table = table,
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string = string,
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math = math,
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vector = vector,
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F = minetest.formspec_escape,
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C = minetest.colorize,
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CE = minetest.get_color_escape_sequence,
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S = function(str, ...) --oversimplificated version of minetest.translate
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local arg = {n=select('#', ...), ...}
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local arg_index = 1
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local translated = str:gsub("@(.)", function(matched)
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local c = string.byte(matched)
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if string.byte("1") <= c and c <= string.byte("9") then
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local a = c - string.byte("0")
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if a ~= arg_index then
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return str
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end
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if a > arg.n then
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return str
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end
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arg_index = arg_index + 1
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return arg[a]
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elseif matched == "n" then
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return "\n"
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else
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return matched
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end
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end)
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return translated
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end,
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}
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dofile(modpath.."/game_specific.lua")
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--function definitions
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-----------------------------------
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--load_formspec()
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-----------------------------------
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local function load_formspec()
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---------------------------------
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--check_updates()
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---------------------------------
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local cached_file = ""
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local function check_updates()
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--attemp to open the file
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local file = io.open(filepath, "rb")
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if file == nil then
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return error_formspec
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else
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--read file content
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local content = file:read("*all")
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file:close()
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--validate content
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if content == nil then
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return error_formspec
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else
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return content
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if content == cached_file then
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return
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else
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cached_file = content
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--load code
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local func = load(content, "formspec_editor", "bt", formspec_edit.lua_env)
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local state, msg = pcall(func)
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if not state then
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return error_handler(msg)
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end
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print(dump(msg))
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return msg or "size[8,2]"
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end
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end
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end
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end
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@ -68,54 +133,35 @@ end
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--update_formspec()
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-----------------------------------
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local function update_formspec(player_name)
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local new = check_updates()
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if new then
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minetest.after(0.1, function(name)
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minetest.show_formspec(name, "fs", load_formspec())
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minetest.show_formspec(name, "fs", new)
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end, player_name)
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end
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-----------------------------------
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--apply_styling()
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-----------------------------------
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local function apply_styling(player_ref)
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local prepend = ""
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if styling == "minetest_game" then
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------------------------------------------------
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---------------Minetest Game code---------------
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------------------------------------------------
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prepend = [[
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bgcolor[#080808BB;true]
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listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
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]]
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local name = player_ref:get_player_name()
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local info = minetest.get_player_information(name)
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if info.formspec_version > 1 then
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prepend = prepend .. "background9[5,5;1,1;mtg_gui_formbg.png;true;10]"
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else
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prepend = prepend .. "background[5,5;1,1;mtg_gui_formbg.png;true]"
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end
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elseif styling == "mineclone2" then
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------------------------------------------------
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---------------MineClone2 code------------------
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------------------------------------------------
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--Sadly, this code doesn't support inventory slot styling (texture based)
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prepend = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]"..
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"style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
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"style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
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"style_type[field;textcolor=#323232]"..
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"style_type[label;textcolor=#323232]"..
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"style_type[textarea;textcolor=#323232]"..
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"style_type[checkbox;textcolor=#323232]"..
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"bgcolor[#00000000]"..
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"background9[1,1;1,1;mcl_base_textures_background9.png;true;7]"
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end
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player_ref:set_formspec_prepend(prepend)
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end
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--Registrations
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-----------------------------------
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--turn_off_hud()
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--on_joinplayer()
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-----------------------------------
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local function turn_off_hud(player_ref)
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player_ref:hud_set_flags({
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minetest.register_on_joinplayer(function(player,_)
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--Apply formspec prepend
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player:set_formspec_prepend(formspec_edit.prepend)
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--Create inventories
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local inv = player:get_inventory()
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for name,def in pairs(formspec_edit.inventories) do
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inv:set_size(name, def.size)
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if def.width then
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inv:set_width(name, def.width)
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end
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end
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--Hide builtin HUD elements
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player:hud_set_flags({
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hotbar = false,
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healthbar = false,
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crosshair = false,
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@ -124,41 +170,27 @@ local function turn_off_hud(player_ref)
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minimap = false,
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minimap_radar = false,
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})
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end
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-----------------------------------
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--set_sky()
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-----------------------------------
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local function set_sky(player_ref)
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player_ref:set_sky({
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--Update sky
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player:set_sky({
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base_color = "#AAF",
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type = "plain",
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clouds = false,
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})
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player_ref:set_stars({visible = false})
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player_ref:set_sun({visible = false})
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player_ref:set_moon({visible = false})
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player_ref:override_day_night_ratio(0)
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end
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--Registrations
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-----------------------------------
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--on_joinplayer()
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-----------------------------------
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minetest.register_on_joinplayer(function(player_ref,_)
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apply_styling(player_ref)
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turn_off_hud(player_ref)
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set_sky(player_ref)
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player:set_stars({visible = false})
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player:set_sun({visible = false})
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player:set_moon({visible = false})
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player:override_day_night_ratio(0)
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end)
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-----------------------------------
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--on_player_receive_fields()
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-----------------------------------
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minetest.register_on_player_receive_fields(function(player_ref, _, fields)
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minetest.register_on_player_receive_fields(function(player, _, fields)
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if fields.quit then
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minetest.request_shutdown()
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end
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update_formspec(player_ref:get_player_name())
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update_formspec(player:get_player_name())
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end)
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local time = 0
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BIN
mods/formspec_edit/textures/mcl2/mcl_formspec_itemslot.png
Normal file
BIN
mods/formspec_edit/textures/mcl2/mcl_formspec_itemslot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 231 B |
BIN
mods/formspec_edit/textures/mtg/gui_furnace_arrow_bg.png
Normal file
BIN
mods/formspec_edit/textures/mtg/gui_furnace_arrow_bg.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 324 B |
BIN
mods/formspec_edit/textures/mtg/gui_furnace_arrow_fg.png
Normal file
BIN
mods/formspec_edit/textures/mtg/gui_furnace_arrow_fg.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 251 B |
BIN
mods/formspec_edit/textures/mtg/gui_hb_bg.png
Normal file
BIN
mods/formspec_edit/textures/mtg/gui_hb_bg.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 98 B |
BIN
mods/formspec_edit/textures/mtg/gui_hotbar.png
Normal file
BIN
mods/formspec_edit/textures/mtg/gui_hotbar.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 411 B |
BIN
mods/formspec_edit/textures/mtg/gui_hotbar_selected.png
Normal file
BIN
mods/formspec_edit/textures/mtg/gui_hotbar_selected.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 175 B |
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