formspec_edit.prepend = "" formspec_edit.inventories = { main = {width = 8, size = 32} } --Get formspec style local styling = minetest.settings:get("formspec_editor.style") if not styling or styling == "" then styling = "builtin" end local prepend = "" if styling == "minetest_game" then ------------------------------------------------ ---------------Minetest Game code--------------- ------------------------------------------------ prepend = [[ bgcolor[#080808BB;true] listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] ]] local name = player_ref:get_player_name() local info = minetest.get_player_information(name) if info.formspec_version > 1 then prepend = prepend .. "background9[5,5;1,1;mtg_gui_formbg.png;true;10]" else prepend = prepend .. "background[5,5;1,1;mtg_gui_formbg.png;true]" end formspec_edit.lua_env.default = {} function formspec_edit.lua_env.default.get_hotbar_bg(x, y) local out = "" for i=0,7,1 do out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]" end return out end elseif styling == "mineclone2" then ------------------------------------------------ ---------------MineClone2 code------------------ ------------------------------------------------ --Sadly, this code doesn't support inventory slot styling (texture based) prepend = table.concat({ "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]", "style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]", "style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]", "style_type[field;textcolor=#323232]", "style_type[label;textcolor=#323232]", "style_type[textarea;textcolor=#323232]", "style_type[checkbox;textcolor=#323232]", "bgcolor[#00000000]", "background9[1,1;1,1;mcl_base_textures_background9.png;true;7]", }) --Add custom inventory function to lua env formspec_edit.lua_env.mcl_formspec = {} function formspec_edit.lua_env.mcl_formspec.get_itemslot_bg(x, y, w, h) local out = "" for i = 0, w - 1, 1 do for j = 0, h - 1, 1 do out = out .."image["..x+i..","..y+j..";1,1;mcl_formspec_itemslot.png]" end end return out end --Same as above, but for v4 forms function mcl_formspec.get_itemslot_bg_v4(x, y, w, h) local out = "" for i = 0, w - 1, 1 do for j = 0, h - 1, 1 do out = out .."image["..x+i+(i*0.25)..","..y+j+(j*0.25)..";1,1;mcl_formspec_itemslot.png]" end end return out end --Add mcl2 color codes formspec_edit.lua_env.mcl_colors = { BLACK = "#000000", DARK_BLUE = "#0000AA", DARK_GREEN = "#00AA00", DARK_AQUA = "#00AAAA", DARK_RED = "#AA0000", DARK_PURPLE = "#AA00AA", GOLD = "#FFAA00", GRAY = "#AAAAAA", DARK_GRAY = "#555555", BLUE = "#5555FF", GREEN = "#55FF55", AQUA = "#55FFFF", RED = "#FF5555", LIGHT_PURPLE = "#FF55FF", YELLOW = "#FFFF55", WHITE = "#FFFFFF", background = { BLACK = "#000000", DARK_BLUE = "#00002A", DARK_GREEN = "#002A00", DARK_AQUA = "#002A2A", DARK_RED = "#2A0000", DARK_PURPLE = "#2A002A", GOLD = "#2A2A00", GRAY = "#2A2A2A", DARK_GRAY = "#151515", BLUE = "#15153F", GREEN = "#153F15", AQUA = "#153F3F", RED = "#3F1515", LIGHT_PURPLE = "#3F153F", YELLOW = "#3F3F15", WHITE = "#373501", } } --Add mcl2 inventory lists formspec_edit.inventories = { main = {width = 9, size = 36}, armor = {size = 5}, craft = {width = 3, size = 9}, } end formspec_edit.prepend = prepend