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add sfinv_buttons compatibility
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parent
3eafeb4cf8
commit
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4 changed files with 15 additions and 5 deletions
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@ -13,7 +13,7 @@ read_globals = {
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"dump",
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-- Deps
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"unified_inventory", "default",
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"unified_inventory", "default", "sfinv_buttons",
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-- optional mods
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"mtt", "canonical_name"
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6
api.lua
6
api.lua
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@ -94,14 +94,14 @@ function mail.send(m)
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-- notify recipients that happen to be online
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local mail_alert = S("You have a new message from @1! Subject: @2", m.from, m.subject) ..
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"\n" .. S("To view it, type /mail")
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local unified_inventory_alert = S("You could also use the button in your inventory.")
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local inventory_alert = S("You could also use the button in your inventory.")
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for _, player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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if recipients[name] then
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if mail.get_setting(name, "chat_notifications") == true then
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minetest.chat_send_player(name, mail_alert)
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if minetest.get_modpath("unified_inventory") then
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minetest.chat_send_player(name, unified_inventory_alert)
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if minetest.get_modpath("unified_inventory") or minetest.get_modpath("sfinv_buttons") then
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minetest.chat_send_player(name, inventory_alert)
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end
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end
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if mail.get_setting(name, "sound_notifications") == true then
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10
gui.lua
10
gui.lua
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@ -10,3 +10,13 @@ if minetest.get_modpath("unified_inventory") then
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end
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})
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end
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if minetest.get_modpath("sfinv_buttons") then
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sfinv_buttons.register_button("mail", {
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title = "Mail",
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image = "mail_button.png",
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action = function(player)
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mail.show_mail_menu(player:get_player_name())
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end
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})
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end
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2
mod.conf
2
mod.conf
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@ -1,3 +1,3 @@
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name = mail
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description = ingame mail-system
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optional_depends = canonical_name,default,mtt,unified_inventory
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optional_depends = canonical_name,default,mtt,unified_inventory,sfinv_buttons
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