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View sent messages (new database, add maillists) (#26)
* Add tabheader & sent formspec * Add show_sent function and show sent messages * Remove comment on selected_idxs test (show_sent) * Add variable to keep the previous tab instead of going back to the first one * Remove index variable verification on mark read/unread buttons since they are necessarily clicked on inbox view * Resize messages table to be aligned with close button at the bottom * Show date time (#27) * Show date in message reading * Fix wrong registered dates Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> * Rework header layout to add better space for date --------- Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> * Add insertion of messages into global storage mail.messages.json * Receive player messages from global storage * Add automatic generation of status for a new message (unread) * Mark read/unread/delete a message * Fix messages loading * Show every message received/sent via specific functions * Use global contacts functions and reconfigure add/remove functions * Create mail lists formspec based on contacts * Add deleting contact * Add ability to create mail lists * Fix inability to edit contact * Rework on editing/deletion of contacts/maillists * Add at symbol as prefix on maillists view * Add ability to choose default status (to/cc/bcc) Signed-off-by: Athozus <athozus@gmail.com> * Add ability to add multiples players and choose their default status (to/cc/bcc) * Add ability to use maillist in messages and receive messages from them * Fix repetition of code causing a crash * Avoid multiples occurences of the same messages due to player both in maillist and receivers * Fix selected indexes for inbox/sent Now separated, fixed show_message() func selection of id from table dcl/read btn * Fix many issues related to maillists Notably : edit, delete, selection, creation, registration of players * Set up database version v3 and its migration from v2 + Check versions to choose v1->v2 or v2->v3 * Fix mtt.lua Due to old function getMessages(), replaced by getPlayerInboxMessages() * Add 10 seconds security to mtt.lua * Fix migrate.lua non-declared variable * Send msg table with string keys in mtt * Better log messages * Add message check * Fix mtt crash * Better syntax in storage.lua * Fix bcc forgotten in mail.send() * Fix mtt issue * Better compatibility for messages storage Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> * Replace mail.split by builtin func Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> * Use builtin split func Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> * Use builtin split func in storage.lua * re-add mtt if * luacheck on PR * add check for an ancient issue with missing `to` field * Fix luacheck on storage.lua * Fix luacheck warnings in migrate.lua * Fix luacheck warnings in gui.lua * Fix luacheck (too long lines) in storage.lua * Unused loop values in migrate.lua * Whitespace line in gui.lua * Whitespace line (init.lua) * Whitespace line (api.lua) * Significantly improve maillist behaviour Replace maillist by its players when sending a message List of players separated by , Avoid doublons when editing more than 2 times a maillist * Fix luacheck * Fix table insertions at first index when no needed * Use funcs * Do not add maillist as a new contact when sending a mail * Fix removing elements from tables * Check maillists not added in contacts * storage rewrite wip * storage format docs * refactor ui components * show_compose cleanup * remove unused channel.lua * error -> err * status refactoring * contacts refactoring * maillist refactoring * docs * tests * fix some issues * re-enable migrations * contributors * prefix mail entries in the mod storage * internalize old mail-paths to migration module * add v1 and v2 player db examples and migration test * Ui improvements & fixes Move events code (if fields.x then) to events.lua (instead of inbox.lua), fix tab selection when going backward * Show most recent messages at first (outbox) * unified-inv fix --------- Signed-off-by: Athozus <athozus@gmail.com> Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
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api.md
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api.md
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@ -9,47 +9,28 @@ mail = {
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cc = "carbon copy",
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bcc = "players, which, get, a, copy, but, are, not, visible, to, others",
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subject = "subject line",
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body = "mail body",
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-- 8 attachments max
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attachments = {"default:stone 99", "default:gold_ingot 99"}
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body = "mail body"
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}
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```
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The fields `to`, `cc` and `bcc` can contain a player, multiple player names separated by commas, or be empty. Players in `to` are the recipiants, who are addressed directly. `cc` specifies players that get the mail to get notified, but are not immediate part of the conversation. There is no technical difference between `to` and `cc`, it just implies meaning for the players. Players can see all fields making up the mail except `bcc`, which is the only difference to `cc`.
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Attachments need to be provided for each player getting the mail. Until this is implemented, trying to send a mail to multiple players will fail.
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The `from` and `to` fields were renamed from the previous format:
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```lua
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mail = {
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src = "source name",
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dst = "destination name",
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subject = "subject line",
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body = "mail body",
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-- 8 attachments max
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attachments = {"default:stone 99", "default:gold_ingot 99"}
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}
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```
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The fields `to`, `cc` and `bcc` can contain a player, multiple player names separated by commas, or be empty.
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Players in `to` are the recipiants, who are addressed directly. `cc` specifies players that get the mail to get notified, but are not immediate part of the conversation.
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There is no technical difference between `to` and `cc`, it just implies meaning for the players.
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Players can see all fields making up the mail except `bcc`, which is the only difference to `cc`.
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## Sending mail
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Old variant (pre-1.1)
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```lua
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local error = mail.send("source name", "destination name", "subject line", "mail body")
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-- error will contain an error message if mail couldn't be delivered, otherwise nil
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```
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New variant (1.1+)
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```lua
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local error = mail.send({
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from = "sender name",
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to = "destination name",
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cc = "carbon copy",
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bcc = "blind carbon copy",
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local success, error = mail.send({
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from = "singleplayer",
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to = "playername",
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cc = "carbon, copy",
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bcc = "blind, carbon, copy",
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subject = "subject line",
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body = "mail body"
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})
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-- error will contain an error message if mail couldn't be delivered, otherwise nil
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-- if "success" is false the error parameter will contain a message
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```
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# Hooks
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@ -61,22 +42,56 @@ mail.register_on_receive(function(m)
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end)
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```
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# internal mail format (on-disk)
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The mail format on-disk
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# Internals
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> (worldfolder)/mails/(playername).json
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```json
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[{
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"unread": true,
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"sender": "sender name",
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"subject": "subject name",
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"body": "main\nmultiline\nbody",
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"time": 1551258349,
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"attachments": [
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"default:stone 99",
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"default:gold_ingot 99"
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]
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}]
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```
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mod-storage entry for a player (indexed by playername and serialized with json):
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```lua
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{
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contacts = {
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{
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-- name of the player (unique key in the list)
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name = "",
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-- note
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note = ""
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},{
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...
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}
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},
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inbox = {
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{
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-- globally unique mail id
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id = "d6cce35c-487a-458f-bab2-9032c2621f38",
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-- sending player name
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from = "",
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-- receiving player name
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to = "",
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-- carbon copy (optional)
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cc = "playername, playername2",
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-- blind carbon copy (optional)
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bcc = "",
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-- mail subject
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subject = "",
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-- mail body
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body = "",
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-- timestamp (os.time())
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time = 1234,
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-- read-flag (true: player has read the mail, inbox only)
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read = true
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},{
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...
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}
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},
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outbox = {
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-- same format as "inbox"
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},
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lists = {
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{
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-- name of the maillist (unique key in the list)
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name = "",
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-- description
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description = "",
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-- playername list
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players = {"playername", "playername2"}
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}
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}
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}
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