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View sent messages (new database, add maillists) (#26)
* Add tabheader & sent formspec * Add show_sent function and show sent messages * Remove comment on selected_idxs test (show_sent) * Add variable to keep the previous tab instead of going back to the first one * Remove index variable verification on mark read/unread buttons since they are necessarily clicked on inbox view * Resize messages table to be aligned with close button at the bottom * Show date time (#27) * Show date in message reading * Fix wrong registered dates Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> * Rework header layout to add better space for date --------- Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> * Add insertion of messages into global storage mail.messages.json * Receive player messages from global storage * Add automatic generation of status for a new message (unread) * Mark read/unread/delete a message * Fix messages loading * Show every message received/sent via specific functions * Use global contacts functions and reconfigure add/remove functions * Create mail lists formspec based on contacts * Add deleting contact * Add ability to create mail lists * Fix inability to edit contact * Rework on editing/deletion of contacts/maillists * Add at symbol as prefix on maillists view * Add ability to choose default status (to/cc/bcc) Signed-off-by: Athozus <athozus@gmail.com> * Add ability to add multiples players and choose their default status (to/cc/bcc) * Add ability to use maillist in messages and receive messages from them * Fix repetition of code causing a crash * Avoid multiples occurences of the same messages due to player both in maillist and receivers * Fix selected indexes for inbox/sent Now separated, fixed show_message() func selection of id from table dcl/read btn * Fix many issues related to maillists Notably : edit, delete, selection, creation, registration of players * Set up database version v3 and its migration from v2 + Check versions to choose v1->v2 or v2->v3 * Fix mtt.lua Due to old function getMessages(), replaced by getPlayerInboxMessages() * Add 10 seconds security to mtt.lua * Fix migrate.lua non-declared variable * Send msg table with string keys in mtt * Better log messages * Add message check * Fix mtt crash * Better syntax in storage.lua * Fix bcc forgotten in mail.send() * Fix mtt issue * Better compatibility for messages storage Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> * Replace mail.split by builtin func Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> * Use builtin split func Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> * Use builtin split func in storage.lua * re-add mtt if * luacheck on PR * add check for an ancient issue with missing `to` field * Fix luacheck on storage.lua * Fix luacheck warnings in migrate.lua * Fix luacheck warnings in gui.lua * Fix luacheck (too long lines) in storage.lua * Unused loop values in migrate.lua * Whitespace line in gui.lua * Whitespace line (init.lua) * Whitespace line (api.lua) * Significantly improve maillist behaviour Replace maillist by its players when sending a message List of players separated by , Avoid doublons when editing more than 2 times a maillist * Fix luacheck * Fix table insertions at first index when no needed * Use funcs * Do not add maillist as a new contact when sending a mail * Fix removing elements from tables * Check maillists not added in contacts * storage rewrite wip * storage format docs * refactor ui components * show_compose cleanup * remove unused channel.lua * error -> err * status refactoring * contacts refactoring * maillist refactoring * docs * tests * fix some issues * re-enable migrations * contributors * prefix mail entries in the mod storage * internalize old mail-paths to migration module * add v1 and v2 player db examples and migration test * Ui improvements & fixes Move events code (if fields.x then) to events.lua (instead of inbox.lua), fix tab selection when going backward * Show most recent messages at first (outbox) * unified-inv fix --------- Signed-off-by: Athozus <athozus@gmail.com> Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
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35 changed files with 1500 additions and 960 deletions
136
migrate.lua
136
migrate.lua
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@ -1,50 +1,98 @@
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-- migrate from mail.db to player-file-based mailbox
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local STORAGE_VERSION_KEY = "@@version"
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local function migrate_v1_to_v3()
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local file = io.open(minetest.get_worldpath().."/mail.db", "r")
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assert(file)
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print("[mail] Migration from v1 to v3 database")
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local data = file:read("*a")
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local oldmails = minetest.deserialize(data)
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file:close()
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for name, oldmessages in pairs(oldmails) do
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print("[mail,v1] + migrating player '" .. name .. "'")
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local entry = mail.get_storage_entry(name)
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for _, msg in ipairs(oldmessages) do
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table.insert(entry.inbox, {
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id = mail.new_uuid(),
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from = msg.sender or msg.from,
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to = msg.to or name,
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subject = msg.subject,
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body = msg.body,
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time = msg.time or os.time(),
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})
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end
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mail.set_storage_entry(name, entry)
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end
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-- rename file
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print("[mail,v1] migration done, renaming old mail.db")
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os.rename(minetest.get_worldpath().."/mail.db", minetest.get_worldpath().."/mail.db.old")
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end
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local function read_json_file(path)
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local file = io.open(path, "r")
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local content = {}
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if file then
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local json = file:read("*a")
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content = minetest.parse_json(json or "[]") or {}
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file:close()
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end
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return content
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end
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-- migrate from v2 to v3 database
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local function migrate_v2_to_v3()
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local maildir = minetest.get_worldpath().."/mails"
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minetest.mkdir(maildir) -- if necessary (eg. first login)
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print("[mail] Migration from v2 to v3 database")
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-- defer execution until auth-handler ready (first server-step)
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minetest.after(0, function()
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for playername, _ in minetest.get_auth_handler().iterate() do
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local entry = mail.get_storage_entry(playername)
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local player_contacts = read_json_file(maildir .. "/contacts/" .. playername .. ".json")
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for _, c in pairs(player_contacts) do
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table.insert(entry.contacts, { name = c.name, note = c.note })
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end
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local saneplayername = string.gsub(playername, "[.|/]", "")
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local player_inbox = read_json_file(maildir .. "/" .. saneplayername .. ".json")
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print("[mail,v2] + migrating player '" .. playername .. "'")
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for _, msg in ipairs(player_inbox) do
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table.insert(entry.inbox, {
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id = mail.new_uuid(),
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from = msg.sender or msg.from,
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to = msg.to or playername,
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cc = msg.cc,
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subject = msg.subject,
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body = msg.body,
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time = msg.time or os.time(),
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})
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end
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mail.set_storage_entry(playername, entry)
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end
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print("[mail,v2] migration done")
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end)
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end
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function mail.migrate()
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-- create directory, just in case
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minetest.mkdir(mail.maildir)
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minetest.mkdir(mail.contactsdir)
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local file = io.open(minetest.get_worldpath().."/mail.db", "r")
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if file then
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print("[mail] migrating to new per-player storage")
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local data = file:read("*a")
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local oldmails = minetest.deserialize(data)
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file:close()
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for name, oldmessages in pairs(oldmails) do
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mail.setMessages(name, oldmessages)
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end
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-- rename file
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print("[mail] migration done, renaming old mail.db")
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os.rename(minetest.get_worldpath().."/mail.db", minetest.get_worldpath().."/mail.db.old")
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-- check for v2 storage first, v1-migration might have set the v3-flag already
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local version = mail.storage:get_int(STORAGE_VERSION_KEY)
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if version < 3 then
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-- v2 to v3
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migrate_v2_to_v3()
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mail.storage:set_int(STORAGE_VERSION_KEY, 3)
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end
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end
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function mail.migrate_contacts(playername)
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local file = io.open(mail.getContactsFile(playername), 'r')
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if not file then
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-- file doesn't exist! This is a case for Migrate Man!
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local messages = mail.getMessages(playername)
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local contacts = {}
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if messages and not contacts then
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for _, message in pairs(messages) do
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mail.ensure_new_format(message)
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if contacts[string.lower(message.from)] == nil then
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contacts[string.lower(message.from)] = {
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name = message.from,
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note = "",
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}
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end
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end
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end
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else
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file:close() -- uh, um, nope, let's leave those alone, shall we?
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-- check for v1 storage
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local v1_file = io.open(minetest.get_worldpath().."/mail.db", "r")
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if v1_file then
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-- v1 to v3
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migrate_v1_to_v3()
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mail.storage:set_int(STORAGE_VERSION_KEY, 3)
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end
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end
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end
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