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View sent messages (new database, add maillists) (#26)
* Add tabheader & sent formspec * Add show_sent function and show sent messages * Remove comment on selected_idxs test (show_sent) * Add variable to keep the previous tab instead of going back to the first one * Remove index variable verification on mark read/unread buttons since they are necessarily clicked on inbox view * Resize messages table to be aligned with close button at the bottom * Show date time (#27) * Show date in message reading * Fix wrong registered dates Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> * Rework header layout to add better space for date --------- Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> * Add insertion of messages into global storage mail.messages.json * Receive player messages from global storage * Add automatic generation of status for a new message (unread) * Mark read/unread/delete a message * Fix messages loading * Show every message received/sent via specific functions * Use global contacts functions and reconfigure add/remove functions * Create mail lists formspec based on contacts * Add deleting contact * Add ability to create mail lists * Fix inability to edit contact * Rework on editing/deletion of contacts/maillists * Add at symbol as prefix on maillists view * Add ability to choose default status (to/cc/bcc) Signed-off-by: Athozus <athozus@gmail.com> * Add ability to add multiples players and choose their default status (to/cc/bcc) * Add ability to use maillist in messages and receive messages from them * Fix repetition of code causing a crash * Avoid multiples occurences of the same messages due to player both in maillist and receivers * Fix selected indexes for inbox/sent Now separated, fixed show_message() func selection of id from table dcl/read btn * Fix many issues related to maillists Notably : edit, delete, selection, creation, registration of players * Set up database version v3 and its migration from v2 + Check versions to choose v1->v2 or v2->v3 * Fix mtt.lua Due to old function getMessages(), replaced by getPlayerInboxMessages() * Add 10 seconds security to mtt.lua * Fix migrate.lua non-declared variable * Send msg table with string keys in mtt * Better log messages * Add message check * Fix mtt crash * Better syntax in storage.lua * Fix bcc forgotten in mail.send() * Fix mtt issue * Better compatibility for messages storage Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> * Replace mail.split by builtin func Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> * Use builtin split func Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> * Use builtin split func in storage.lua * re-add mtt if * luacheck on PR * add check for an ancient issue with missing `to` field * Fix luacheck on storage.lua * Fix luacheck warnings in migrate.lua * Fix luacheck warnings in gui.lua * Fix luacheck (too long lines) in storage.lua * Unused loop values in migrate.lua * Whitespace line in gui.lua * Whitespace line (init.lua) * Whitespace line (api.lua) * Significantly improve maillist behaviour Replace maillist by its players when sending a message List of players separated by , Avoid doublons when editing more than 2 times a maillist * Fix luacheck * Fix table insertions at first index when no needed * Use funcs * Do not add maillist as a new contact when sending a mail * Fix removing elements from tables * Check maillists not added in contacts * storage rewrite wip * storage format docs * refactor ui components * show_compose cleanup * remove unused channel.lua * error -> err * status refactoring * contacts refactoring * maillist refactoring * docs * tests * fix some issues * re-enable migrations * contributors * prefix mail entries in the mod storage * internalize old mail-paths to migration module * add v1 and v2 player db examples and migration test * Ui improvements & fixes Move events code (if fields.x then) to events.lua (instead of inbox.lua), fix tab selection when going backward * Show most recent messages at first (outbox) * unified-inv fix --------- Signed-off-by: Athozus <athozus@gmail.com> Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
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parent
b0a5bc7e47
commit
b3e0c158f7
35 changed files with 1500 additions and 960 deletions
250
storage.lua
250
storage.lua
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@ -1,47 +1,195 @@
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-- storage getter/setter
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local STORAGE_PREFIX = "mail/"
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function mail.getMailFile(playername)
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local saneplayername = string.gsub(playername, "[.|/]", "")
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return mail.maildir .. "/" .. saneplayername .. ".json"
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-- create or populate empty fields on an entry
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local function populate_entry(e)
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e = e or {}
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e.contacts = e.contacts or {}
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e.inbox = e.inbox or {}
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e.outbox = e.outbox or {}
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e.lists = e.lists or {}
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return e
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end
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function mail.getContactsFile(playername)
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local saneplayername = string.gsub(playername, "[.|/]", "")
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return mail.maildir .. "/contacts/" .. saneplayername .. ".json"
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end
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function mail.getMessages(playername)
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local messages = mail.read_json_file(mail.getMailFile(playername))
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if messages then
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for _, msg in ipairs(messages) do
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if not msg.time then
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-- add missing time field if not available (happens with old data)
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msg.time = 0
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end
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end
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-- sort by received date descending
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table.sort(messages, function(a,b) return a.time > b.time end)
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-- show hud notification
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mail.hud_update(playername, messages)
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end
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return messages
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end
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function mail.setMessages(playername, messages)
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if mail.write_json_file(mail.getMailFile(playername), messages) then
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mail.hud_update(playername, messages)
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return true
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function mail.get_storage_entry(playername)
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local str = mail.storage:get_string(STORAGE_PREFIX .. playername)
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if str == "" then
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-- new entry
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return populate_entry()
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else
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minetest.log("error","[mail] Save failed - messages may be lost! ("..playername..")")
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return false
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-- deserialize existing entry
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local e = minetest.parse_json(str)
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return populate_entry(e)
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end
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end
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function mail.set_storage_entry(playername, entry)
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mail.storage:set_string(STORAGE_PREFIX .. playername, minetest.write_json(entry))
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end
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function mail.getContacts(playername)
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return mail.read_json_file(mail.getContactsFile(playername))
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-- get a mail by id from the players in- or outbox
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function mail.get_message(playername, msg_id)
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local entry = mail.get_storage_entry(playername)
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for _, msg in ipairs(entry.inbox) do
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if msg.id == msg_id then
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return msg
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end
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end
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for _, msg in ipairs(entry.outbox) do
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if msg.id == msg_id then
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return msg
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end
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end
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end
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-- marks a mail read by its id
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function mail.mark_read(playername, msg_id)
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local entry = mail.get_storage_entry(playername)
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for _, msg in ipairs(entry.inbox) do
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if msg.id == msg_id then
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msg.read = true
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mail.set_storage_entry(playername, entry)
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return
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end
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end
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end
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-- marks a mail unread by its id
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function mail.mark_unread(playername, msg_id)
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local entry = mail.get_storage_entry(playername)
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for _, msg in ipairs(entry.inbox) do
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if msg.id == msg_id then
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msg.read = false
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mail.set_storage_entry(playername, entry)
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return
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end
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end
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end
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-- deletes a mail by its id
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function mail.delete_mail(playername, msg_id)
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local entry = mail.get_storage_entry(playername)
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for i, msg in ipairs(entry.inbox) do
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if msg.id == msg_id then
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table.remove(entry.outbox, i)
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mail.set_storage_entry(playername, entry)
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return
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end
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end
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for i, msg in ipairs(entry.outbox) do
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if msg.id == msg_id then
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table.remove(entry.outbox, i)
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mail.set_storage_entry(playername, entry)
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return
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end
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end
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end
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-- add or update a contact
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function mail.update_contact(playername, contact)
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local entry = mail.get_storage_entry(playername)
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local existing_updated = false
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for i, existing_contact in ipairs(entry.contacts) do
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if existing_contact.name == contact.name then
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-- update
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entry.contacts[i] = contact
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existing_updated = true
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break
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end
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end
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if not existing_updated then
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-- insert
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table.insert(entry.contacts, contact)
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end
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mail.set_storage_entry(playername, entry)
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end
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-- deletes a contact
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function mail.delete_contact(playername, contactname)
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local entry = mail.get_storage_entry(playername)
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for i, existing_contact in ipairs(entry.contacts) do
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if existing_contact.name == contactname then
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-- delete
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table.remove(entry.contacts, i)
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mail.set_storage_entry(playername, entry)
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return
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end
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end
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end
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-- get all contacts
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function mail.get_contacts(playername)
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local entry = mail.get_storage_entry(playername)
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return entry.contacts
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end
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-- returns the maillists of a player
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function mail.get_maillists(playername)
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local entry = mail.get_storage_entry(playername)
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return entry.lists
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end
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-- returns the maillists of a player
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function mail.get_maillist_by_name(playername, listname)
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local entry = mail.get_storage_entry(playername)
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for _, list in ipairs(entry.lists) do
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if list.name == listname then
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return list
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end
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end
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end
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-- updates or creates a maillist
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function mail.update_maillist(playername, list)
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local entry = mail.get_storage_entry(playername)
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local existing_updated = false
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for i, existing_list in ipairs(entry.lists) do
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if existing_list.name == list.name then
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-- update
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entry.lists[i] = list
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existing_updated = true
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break
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end
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end
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if not existing_updated then
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-- insert
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table.insert(entry.lists, list)
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end
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mail.set_storage_entry(playername, entry)
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end
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function mail.delete_maillist(playername, listname)
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local entry = mail.get_storage_entry(playername)
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for i, list in ipairs(entry.lists) do
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if list.name == listname then
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-- delete
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table.remove(entry.lists, i)
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mail.set_storage_entry(playername, entry)
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return
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end
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end
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end
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function mail.extractMaillists(receivers_string, maillists_owner)
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local globalReceivers = mail.parse_player_list(receivers_string) -- receivers including maillists
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local receivers = {} -- extracted receivers
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-- extract players from mailing lists
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for _, receiver in ipairs(globalReceivers) do
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local receiverInfo = receiver:split("@") -- @maillist
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if receiverInfo[1] and receiver == "@" .. receiverInfo[1] then
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local maillist = mail.get_maillist_by_name(maillists_owner, receiverInfo[1])
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if maillist then
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for _, playername in ipairs(maillist.players) do
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table.insert(receivers, playername)
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end
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end
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else -- in case of player
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table.insert(receivers, receiver)
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end
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end
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return receivers
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end
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function mail.pairsByKeys(t, f)
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return iter
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end
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function mail.setContacts(playername, contacts)
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if mail.write_json_file(mail.getContactsFile(playername), contacts) then
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return true
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else
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minetest.log("error","[mail] Save failed - contacts may be lost! ("..playername..")")
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return false
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end
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end
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function mail.read_json_file(path)
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local file = io.open(path, "r")
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local content = {}
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if file then
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local json = file:read("*a")
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content = minetest.parse_json(json or "[]") or {}
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file:close()
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end
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return content
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end
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function mail.write_json_file(path, content)
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local file = io.open(path,"w")
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local json = minetest.write_json(content)
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if file and file:write(json) and file:close() then
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return true
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else
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return false
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end
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end
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