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113
api.md
113
api.md
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@ -9,47 +9,28 @@ mail = {
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cc = "carbon copy",
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bcc = "players, which, get, a, copy, but, are, not, visible, to, others",
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subject = "subject line",
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body = "mail body",
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-- 8 attachments max
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attachments = {"default:stone 99", "default:gold_ingot 99"}
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body = "mail body"
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}
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```
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The fields `to`, `cc` and `bcc` can contain a player, multiple player names separated by commas, or be empty. Players in `to` are the recipiants, who are addressed directly. `cc` specifies players that get the mail to get notified, but are not immediate part of the conversation. There is no technical difference between `to` and `cc`, it just implies meaning for the players. Players can see all fields making up the mail except `bcc`, which is the only difference to `cc`.
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Attachments need to be provided for each player getting the mail. Until this is implemented, trying to send a mail to multiple players will fail.
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The `from` and `to` fields were renamed from the previous format:
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```lua
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mail = {
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src = "source name",
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dst = "destination name",
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subject = "subject line",
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body = "mail body",
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-- 8 attachments max
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attachments = {"default:stone 99", "default:gold_ingot 99"}
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}
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```
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The fields `to`, `cc` and `bcc` can contain a player, multiple player names separated by commas, or be empty.
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Players in `to` are the recipiants, who are addressed directly. `cc` specifies players that get the mail to get notified, but are not immediate part of the conversation.
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There is no technical difference between `to` and `cc`, it just implies meaning for the players.
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Players can see all fields making up the mail except `bcc`, which is the only difference to `cc`.
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## Sending mail
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Old variant (pre-1.1)
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```lua
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local error = mail.send("source name", "destination name", "subject line", "mail body")
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-- error will contain an error message if mail couldn't be delivered, otherwise nil
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```
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New variant (1.1+)
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```lua
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local error = mail.send({
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from = "sender name",
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to = "destination name",
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cc = "carbon copy",
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bcc = "blind carbon copy",
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local success, error = mail.send({
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from = "singleplayer",
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to = "playername",
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cc = "carbon, copy",
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bcc = "blind, carbon, copy",
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subject = "subject line",
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body = "mail body"
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})
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-- error will contain an error message if mail couldn't be delivered, otherwise nil
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-- if "success" is false the error parameter will contain a message
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```
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# Hooks
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@ -61,22 +42,56 @@ mail.register_on_receive(function(m)
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end)
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```
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# internal mail format (on-disk)
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The mail format on-disk
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# Internals
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> (worldfolder)/mails/(playername).json
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```json
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[{
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"unread": true,
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"sender": "sender name",
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"subject": "subject name",
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"body": "main\nmultiline\nbody",
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"time": 1551258349,
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"attachments": [
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"default:stone 99",
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"default:gold_ingot 99"
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]
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}]
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```
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mod-storage entry for a player (indexed by playername and serialized with json):
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```lua
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{
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contacts = {
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{
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-- name of the player (unique key in the list)
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name = "",
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-- note
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note = ""
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},{
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...
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}
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},
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inbox = {
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{
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-- globally unique mail id
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id = "d6cce35c-487a-458f-bab2-9032c2621f38",
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-- sending player name
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from = "",
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-- receiving player name
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to = "",
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-- carbon copy (optional)
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cc = "playername, playername2",
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-- blind carbon copy (optional)
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bcc = "",
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-- mail subject
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subject = "",
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-- mail body
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body = "",
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-- timestamp (os.time())
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time = 1234,
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-- read-flag (true: player has read the mail, inbox only)
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read = true
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},{
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...
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}
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},
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outbox = {
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-- same format as "inbox"
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},
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lists = {
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{
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-- name of the maillist (unique key in the list)
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name = "",
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-- description
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description = "",
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-- playername list
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players = {"playername", "playername2"}
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}
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}
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}
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