function mail.migrate() local gen_file_v1 = io.open(minetest.get_worldpath().."/mail.db", "r") if gen_file_v1 then mail.migrate_v1_to_v2() end local info_file_v3 = mail.read_json_file(mail.maildir .. "/mail.info.json") if not info_file_v3.dbversion then mail.migrate_v2_to_v3() end end -- migrate from mail.db to player-file-based mailbox function mail.migrate_v1_to_v2() -- create directory, just in case minetest.mkdir(mail.maildir) minetest.mkdir(mail.contactsdir) local file = io.open(minetest.get_worldpath().."/mail.db", "r") if file then print("[mail] migrating to new per-player storage") local data = file:read("*a") local oldmails = minetest.deserialize(data) file:close() for name, oldmessages in pairs(oldmails) do mail.setMessages(name, oldmessages) end -- rename file print("[mail] migration done, renaming old mail.db") os.rename(minetest.get_worldpath().."/mail.db", minetest.get_worldpath().."/mail.db.old") end end -- migrate from v2 to v3 database function mail.migrate_v2_to_v3() minetest.mkdir(mail.maildir) -- if necessary (eg. first login) minetest.log("info", "[mail] Migration from v2 to v3 database") minetest.after(0,function() for playername, value in minetest.get_auth_handler().iterate() do mail.migrate_contacts_v2_to_v3(playername) end end) mail.migrate_messages_v2_to_v3() mail.write_json_file(mail.maildir .. "/mail.info.json", { dbversion = 3.0 }) end function mail.migrate_messages_v2_to_v3() local already_processed = {} -- store messages that are already process to avoid duplicates minetest.after(0,function() -- check in every inbox to fetch messages for playername, value in minetest.get_auth_handler().iterate() do local saneplayername = string.gsub(playername, "[.|/]", "") local player_inbox = mail.read_json_file(mail.maildir .. "/" .. saneplayername .. ".json") for _, msg in ipairs(player_inbox) do -- id like "123456789.0singleplayer" -- it presumes that a same sender cannot send two mails within a second local msg_id = tostring(msg.time) .. msg.sender local new_msg = true -- check if that mail was already processed with another player for _, cur_id in ipairs(already_processed) do if cur_id == msg_id then new_msg = false break end end -- add if valid and "to" field populated (missing in ancient storage formats) if new_msg and msg.to then local msg_table = { sender = msg.sender, to = msg.to, cc = msg.cc, subject = msg.subject, body = msg.body, time = msg.time, } mail.addMessage(msg_table) table.insert(already_processed, msg_id) end end end end) end function mail.migrate_contacts(playername) local gen_file_v1 = io.open(minetest.get_worldpath().."/mail.db", "r") if gen_file_v1 then mail.migrate_contacts_v1_to_v2(playername) end -- v2 to v3 directly in general function end function mail.migrate_contacts_v1_to_v2(playername) local file = io.open(mail.getContactsFile(playername), 'r') if not file then -- file doesn't exist! This is a case for Migrate Man! local messages = mail.getMessages(playername) local contacts = {} if messages and not contacts then for _, message in pairs(messages) do mail.ensure_new_format(message) if contacts[string.lower(message.from)] == nil then contacts[string.lower(message.from)] = { name = message.from, note = "", } end end end else file:close() -- uh, um, nope, let's leave those alone, shall we? end end function mail.migrate_contacts_v2_to_v3(playername) local player_contacts = mail.read_json_file(mail.maildir .. "/contacts/" .. playername .. ".json") for _, c in pairs(player_contacts) do mail.addContact(playername, { name = c.name, note = c.note }) end end