minetest.register_privilege("salary", { description=modMinerTrade.translate("Only players with this privilege will receive a daily payment."), --give_to_singleplayer=false, }) modMinerTrade.salary = { isEnabled = function() if modMinerTrade.salary.enabled == nil then modMinerTrade.salary.enabled = (minetest.settings:get_bool("minertrade.salary.enabled") ~= false) minetest.settings:set_bool("minertrade.salary.enabled", modMinerTrade.salary.enabled) end return modMinerTrade.salary.enabled end, --value = tonumber(minetest.settings:get("minertrade.salary.value") or 1), getValue = function() if modMinerTrade.salary.value == nil then modMinerTrade.salary.value = minetest.settings:get("minertrade.salary.value") if modMinerTrade.salary.value == nil or type(tonumber(modMinerTrade.salary.value)) ~= "number" or tonumber(modMinerTrade.salary.value) < 1 then modMinerTrade.salary.value = 1 minetest.settings:set("minertrade.salary.value", modMinerTrade.salary.value) end end return tonumber(modMinerTrade.salary.value) end, --intervalcheck = tonumber(minetest.settings:get("minertrade.salary.intervalcheck") or 60), getIntervalCheck = function() if modMinerTrade.salary.intervalcheck == nil then modMinerTrade.salary.intervalcheck = minetest.settings:get("minertrade.salary.intervalcheck") if modMinerTrade.salary.intervalcheck == nil or type(tonumber(modMinerTrade.salary.intervalcheck)) ~= "number" or tonumber(modMinerTrade.salary.intervalcheck) < 1 or tonumber(modMinerTrade.salary.intervalcheck) > (60*60*24) then modMinerTrade.salary.intervalcheck = 60 minetest.settings:set("minertrade.salary.intervalcheck", modMinerTrade.salary.intervalcheck) end end return tonumber(modMinerTrade.salary.intervalcheck) end, } minetest.after(3.5, function() if modMinerTrade.salary.isEnabled() then modMinerTrade.salary.timer = 0 minetest.register_globalstep(function(dtime) modMinerTrade.salary.timer = modMinerTrade.salary.timer + dtime if modMinerTrade.salary.timer >= modMinerTrade.salary.getIntervalCheck() then modMinerTrade.salary.timer = 0 local players = minetest.get_connected_players() if #players >= 1 then if modMinerTrade.bank.last_pay ~= minetest.get_day_count() then modMinerTrade.bank.last_pay = minetest.get_day_count() local description = modMinerTrade.translate("The city hall deposited the %2d° salary in your bank account!"):format(minetest.get_day_count()) for _, player in ipairs(players) do local playername = player:get_player_name() if minetest.get_player_privs(playername).salary then if modMinerTrade.isExistAcount(playername) then local value = modMinerTrade.salary.getValue() modMinerTrade.addBalance(playername, value) modMinerTrade.addStatement(playername, value, description) minetest.chat_send_player( playername, core.colorize("#00FF00", "["..modMinerTrade.translate("CITY HALL").."]: " )..description ) modMinerTrade.doSoundPlayer(playername, "sfx_cash_register", 5) else modMinerTrade.debug("api_payday.lua >>> "..playername.." sem conta!") end end end -- Final off for _, player in ipairs(players) do minetest.log('action',"[MINERTRADE] "..description) modMinerTrade.doBankSave() end end end end) end end)