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def for stairs
Update init.lua Update init.lua Update Update Update update A Update Update Update
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1 changed files with 80 additions and 99 deletions
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@ -3,18 +3,19 @@
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stairs = {}
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local recipeitem_things = {"tiles","use_texture_alpha","alpha","light_source","sounds","groups"}
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-- Node will be called stairs:stair_<subname>
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function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
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minetest.register_node(":stairs:stair_" .. subname, {
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description = description,
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function stairs.register_stair(subname, recipeitem, groups_or_def, images, description, sounds)
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local recipe_def = table.copy(minetest.registered_nodes[recipeitem]) or {}
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local node_def = {
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description = recipe_def.description.." Stair",
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is_ground_content = false,
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drawtype = "mesh",
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mesh = "stairs_stair.obj",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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selection_box = {
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type = "fixed",
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fixed = {
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@ -59,7 +60,25 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end,
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})
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}
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for _,i in ipairs(recipeitem_things) do
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node_def[i] = recipe_def[i] or node_def[i]
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end
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if not images and groups_or_def then
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for n,i in pairs(groups_or_def) do
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node_def[n] = i
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end
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else
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node_def.groups = groups_or_def or node_def.groups
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end
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node_def.tiles = images or node_def.tiles
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node_def.sounds = sounds or node_def.sounds
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node_def.description = description or node_def.description
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minetest.register_node(":stairs:stair_" .. subname, node_def)
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-- for replace ABM
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minetest.register_node(":stairs:stair_" .. subname.."upside_down", {
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@ -88,16 +107,14 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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end
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-- Node will be called stairs:slab_<subname>
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function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
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minetest.register_node(":stairs:slab_" .. subname, {
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description = description,
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function stairs.register_slab(subname, recipeitem, groups_or_def, images, description, sounds)
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local recipe_def = table.copy(minetest.registered_nodes[recipeitem]) or {}
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local node_def = {
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description = recipe_def.description.." Slab",
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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@ -180,8 +197,26 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end,
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})
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end
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}
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for _,i in ipairs(recipeitem_things) do
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node_def[i] = recipe_def[i] or node_def[i]
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end
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if not images and groups_or_def then
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for n,i in pairs(groups_or_def) do
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node_def[n] = i
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end
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else
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node_def.groups = groups_or_def or node_def.groups
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end
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node_def.tiles = images or node_def.tiles
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node_def.sounds = sounds or node_def.sounds
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node_def.description = description or node_def.description
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minetest.register_node(":stairs:slab_" .. subname, node_def)
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-- for replace ABM
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minetest.register_node(":stairs:slab_" .. subname.."upside_down", {
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@ -215,105 +250,51 @@ minetest.register_abm({
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})
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-- Nodes will be called stairs:{stair,slab}_<subname>
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function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
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function stairs.register_stair_and_slab(subname, recipeitem, groups_or_def, images, desc_stair, desc_slab, sounds)
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stairs.register_stair(subname, recipeitem, groups_or_def, images, desc_stair, sounds)
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stairs.register_slab(subname, recipeitem, groups_or_def, images, desc_slab, sounds)
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end
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stairs.register_stair_and_slab("wood", "default:wood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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{"default_wood.png"},
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"Wooden Stair",
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"Wooden Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab("stone", "default:stone",
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{cracky=3},
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{"default_stone.png"},
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"Stone Stair",
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"Stone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("cobble", "default:cobble",
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{cracky=3},
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{"default_cobble.png"},
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"Cobblestone Stair",
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"Cobblestone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("desert_stone", "default:desert_stone",
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{cracky=3},
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{"default_desert_stone.png"},
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"Desertstone Stair",
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"Desertstone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("desert_cobble", "default:desert_cobble",
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{cracky=3},
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{"default_desert_cobble.png"},
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"Desert Cobblestone Stair",
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"Desert Cobblestone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("desert_stonebrick", "default:desert_stonebrick",
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{cracky=3},
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{"default_desert_stone_brick.png"},
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"Desert Stone Brick Stair",
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"Desert Stone Brick Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("brick", "default:brick",
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{cracky=3},
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{"default_brick.png"},
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"Brick Stair",
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"Brick Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("sandstone", "default:sandstone",
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{crumbly=2,cracky=2},
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{"default_sandstone.png"},
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"Sandstone Stair",
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"Sandstone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("sandstonebrick", "default:sandstonebrick",
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{crumbly=2,cracky=2},
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{"default_sandstone_brick.png"},
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"Sandstone Brick Stair",
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"Sandstone Brick Slab",
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default.node_sound_stone_defaults())
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"Wooden Slab")
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stairs.register_stair_and_slab("junglewood", "default:junglewood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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{"default_junglewood.png"},
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"Junglewood Stair",
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"Junglewood Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
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{cracky=3},
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{"default_stone_brick.png"},
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"Stone Brick Stair",
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"Stone Brick Slab",
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default.node_sound_stone_defaults())
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"Junglewood Slab")
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stairs.register_stair_and_slab("pinewood", "default:pinewood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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{"default_pinewood.png"},
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"Pinewood Stair",
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"Pinewood Slab",
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default.node_sound_wood_defaults())
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"Pinewood Slab")
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stairs.register_stair_and_slab("obsidian", "default:obsidian",
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{cracky=1,level=2},
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{"default_obsidian.png"},
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"Obsidian Stair",
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"Obsidian Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("brick", "default:brick",
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{cracky=3},
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{"default_brick.png"},
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"Brick Stair",
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"Brick Slab")
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stairs.register_stair_and_slab("obsidianbrick", "default:obsidianbrick",
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{cracky=1,level=2},
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{"default_obsidian_brick.png"},
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"Obsidian Brick Stair",
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"Obsidian Brick Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("stone", "default:stone")
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stairs.register_stair_and_slab("cobble", "default:cobble")
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stairs.register_stair_and_slab("desert_stone", "default:desert_stone")
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stairs.register_stair_and_slab("desert_cobble", "default:desert_cobble")
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stairs.register_stair_and_slab("desert_stonebrick", "default:desert_stonebrick")
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stairs.register_stair_and_slab("sandstone", "default:sandstone")
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stairs.register_stair_and_slab("stonebrick", "default:stonebrick")
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stairs.register_stair_and_slab("sandstonebrick", "default:sandstonebrick")
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stairs.register_stair_and_slab("obsidian", "default:obsidian")
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stairs.register_stair_and_slab("obsidianbrick", "default:obsidianbrick")
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