diff --git a/mods/weather/init.lua b/mods/weather/init.lua index 8033b9e3..9a2656cd 100644 --- a/mods/weather/init.lua +++ b/mods/weather/init.lua @@ -116,7 +116,7 @@ local function update_weather(players) -- small scattered clouds at extreme low humidity. density = density, thickness = math.max(math.floor( - rangelim(32 * humid / 100, 8, 32) * n_thickness + rangelim(32 * humid / 100, 8, 32) * n_thickness ), 2), speed = {x = n_speedx * 4, z = n_speedz * 4}, } @@ -155,14 +155,12 @@ local function purge_effects() -- reset changed player tables to default values for _, player in ipairs(minetest.get_connected_players()) do if randomize_clouds then - player:set_clouds({}) - end - -- NOTE: set_lighting doesn't allow empty table to reset - player:set_lighting({ - shadows = { - intensity = 0 - } - }) + player:set_clouds({}) + end + -- NOTE: set_lighting doesn't allow empty table to reset + player:set_lighting({ + shadows = { intensity = 0 } + }) end end @@ -185,7 +183,7 @@ end weather.set_enabled = function(enable) if enable and not is_enabled then -- restart stopped update cycle - cyclic_update() + cyclic_update() elseif not enable and is_enabled then -- stop update cycle and remove effects purge_effects()