Revert "Clean up torch registration"

This reverts commit 2a07192f64.
This commit is contained in:
Lars Mueller 2022-01-14 20:58:01 +01:00
parent 542af649d6
commit 08014342f6

View file

@ -3,7 +3,7 @@
-- support for MT game translation. -- support for MT game translation.
local S = default.get_translator local S = default.get_translator
function default.torch_on_flood(pos, oldnode, newnode) local function on_flood(pos, oldnode, newnode)
minetest.add_item(pos, ItemStack("default:torch 1")) minetest.add_item(pos, ItemStack("default:torch 1"))
-- Play flame-extinguish sound if liquid is not an 'igniter' -- Play flame-extinguish sound if liquid is not an 'igniter'
local nodedef = minetest.registered_items[newnode.name] local nodedef = minetest.registered_items[newnode.name]
@ -19,99 +19,126 @@ function default.torch_on_flood(pos, oldnode, newnode)
return false return false
end end
local torch_suffix = {[0] = "_ceiling", "", "_wall", "_wall", "_wall", "_wall"} minetest.register_node("default:torch", {
function default.torch_on_place(itemstack, placer, pointed_thing) description = S("Torch"),
local under = pointed_thing.under drawtype = "mesh",
local node = minetest.get_node(under) mesh = "torch_floor.obj",
local nodedef = minetest.registered_nodes[node.name] inventory_image = "default_torch_on_floor.png",
if nodedef and nodedef.on_rightclick and wield_image = "default_torch_on_floor.png",
not (placer and placer:is_player() and tiles = {{
placer:get_player_control().sneak) then name = "default_torch_on_floor_animated.png",
return nodedef.on_rightclick(under, node, placer, itemstack, animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
pointed_thing) or itemstack }},
end use_texture_alpha = "clip",
paramtype = "light",
local above = pointed_thing.above paramtype2 = "wallmounted",
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above)) sunlight_propagates = true,
local name = itemstack:get_name() walkable = false,
itemstack:set_name(name .. torch_suffix[wdir]) liquids_pointable = false,
itemstack = minetest.item_place(itemstack, placer, pointed_thing, wdir) light_source = 12,
itemstack:set_name(name) groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
return itemstack drop = "default:torch",
end selection_box = {
type = "wallmounted",
function default.register_torch(name, defs) wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
local def = defs.floor
def.drop = def.drop or name
def.on_place = def.on_place or default.torch_on_place
def.on_flood = def.on_flood or default.torch_on_flood
minetest.register_node(":" .. name, def)
local def_ceiling = table.copy(def)
for key, value in pairs(defs.ceiling) do
def_ceiling[key] = value
end
def_ceiling.groups.not_in_creative_inventory = 1
minetest.register_node(":" .. name .. "_ceiling", def_ceiling)
local def_wall = table.copy(def)
for key, value in pairs(defs.wall) do
def_wall[key] = value
end
def_wall.groups.not_in_creative_inventory = 1
minetest.register_node(":" .. name .. "_wall", def_wall)
end
default.torch = {
floor = {
description = S"Torch",
drawtype = "mesh",
mesh = "torch_floor.obj",
inventory_image = "default_torch_on_floor.png",
wield_image = "default_torch_on_floor.png",
tiles = {{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
liquids_pointable = false,
light_source = 12,
groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
selection_box = {
type = "wallmounted",
wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
},
sounds = default.node_sound_wood_defaults(),
floodable = true,
on_flood = on_flood,
}, },
ceiling = { sounds = default.node_sound_wood_defaults(),
mesh = "torch_ceiling.obj", on_place = function(itemstack, placer, pointed_thing)
selection_box = { local under = pointed_thing.under
type = "wallmounted", local node = minetest.get_node(under)
wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8}, local def = minetest.registered_nodes[node.name]
}, if def and def.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
local above = pointed_thing.above
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
local fakestack = itemstack
if wdir == 0 then
fakestack:set_name("default:torch_ceiling")
elseif wdir == 1 then
fakestack:set_name("default:torch")
else
fakestack:set_name("default:torch_wall")
end
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name("default:torch")
return itemstack
end,
floodable = true,
on_flood = on_flood,
on_rotate = false
})
minetest.register_node("default:torch_wall", {
drawtype = "mesh",
mesh = "torch_wall.obj",
tiles = {{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 12,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "default:torch",
selection_box = {
type = "wallmounted",
wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8},
}, },
wall = { sounds = default.node_sound_wood_defaults(),
mesh = "torch_wall.obj", floodable = true,
selection_box = { on_flood = on_flood,
type = "wallmounted", on_rotate = false
wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8}, })
},
minetest.register_node("default:torch_ceiling", {
drawtype = "mesh",
mesh = "torch_ceiling.obj",
tiles = {{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 12,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "default:torch",
selection_box = {
type = "wallmounted",
wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8},
}, },
} sounds = default.node_sound_wood_defaults(),
default.register_torch("default:torch", default.torch) floodable = true,
on_flood = on_flood,
on_rotate = false
})
minetest.register_lbm({ minetest.register_lbm({
name = "default:3dtorch", name = "default:3dtorch",
nodenames = {"default:torch", "torches:floor", "torches:wall"}, nodenames = {"default:torch", "torches:floor", "torches:wall"},
action = function(pos, node) action = function(pos, node)
minetest.set_node(pos, { if node.param2 == 0 then
name = "default:torch" .. torch_suffix[node.param2], minetest.set_node(pos, {name = "default:torch_ceiling",
param2 = node.param2 param2 = node.param2})
}) elseif node.param2 == 1 then
minetest.set_node(pos, {name = "default:torch",
param2 = node.param2})
else
minetest.set_node(pos, {name = "default:torch_wall",
param2 = node.param2})
end
end end
}) })