Biomes: Tune v5/v7 biomes and v5/v6/v7 mushroom distribution

More complex distribution of dry grasses
Remove water below glacier rivers
Gravel as glacier seabed
Do not force-place acacia root
Tune acacia tree density
Match mgv5/v7 mushrooms to tree density
Spawn mgv6 mushrooms by trees
This commit is contained in:
paramat 2015-08-07 16:03:53 +01:00
parent 14ee61ab92
commit 0a3bf5b220
3 changed files with 30 additions and 20 deletions

View file

@ -1,4 +1,6 @@
--
-- Mgv6
--
local function register_mgv6_flower(name)
minetest.register_decoration({
@ -26,7 +28,7 @@ local function register_mgv6_mushroom(name)
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
scale = 0.04,
spread = {x=100, y=100, z=100},
seed = 7133,
octaves = 3,
@ -35,6 +37,8 @@ local function register_mgv6_mushroom(name)
y_min = 1,
y_max = 30,
decoration = "flowers:"..name,
spawn_by = "default:tree",
num_spawn_by = 1,
})
end
@ -50,7 +54,10 @@ function flowers.register_mgv6_decorations()
register_mgv6_mushroom("mushroom_red")
end
-- All other biome API mapgens (not singlenode)
--
-- All other biome API mapgens
--
local function register_flower(seed, name)
minetest.register_decoration({
@ -86,9 +93,9 @@ local function register_mushroom(name)
offset = 0,
scale = 0.006,
spread = {x=200, y=200, z=200},
seed = 7133,
seed = 2,
octaves = 3,
persist = 0.6
persist = 0.66
},
biomes = {"deciduous_forest", "coniferous_forest"},
y_min = 6,
@ -109,7 +116,10 @@ function flowers.register_decorations()
register_mushroom("mushroom_red")
end
--
-- Detect mapgen to select functions
--
-- Mods using singlenode mapgen can call these functions to enable
-- the use of minetest.generate_ores or minetest.generate_decorations