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Biomes: Tune v5/v7 biomes and v5/v6/v7 mushroom distribution
More complex distribution of dry grasses Remove water below glacier rivers Gravel as glacier seabed Do not force-place acacia root Tune acacia tree density Match mgv5/v7 mushrooms to tree density Spawn mgv6 mushrooms by trees
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14ee61ab92
commit
0a3bf5b220
3 changed files with 30 additions and 20 deletions
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@ -1,4 +1,6 @@
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--
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-- Mgv6
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--
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local function register_mgv6_flower(name)
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minetest.register_decoration({
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@ -26,7 +28,7 @@ local function register_mgv6_mushroom(name)
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.006,
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scale = 0.04,
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spread = {x=100, y=100, z=100},
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seed = 7133,
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octaves = 3,
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@ -35,6 +37,8 @@ local function register_mgv6_mushroom(name)
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y_min = 1,
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y_max = 30,
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decoration = "flowers:"..name,
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spawn_by = "default:tree",
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num_spawn_by = 1,
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})
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end
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@ -50,7 +54,10 @@ function flowers.register_mgv6_decorations()
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register_mgv6_mushroom("mushroom_red")
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end
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-- All other biome API mapgens (not singlenode)
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--
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-- All other biome API mapgens
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--
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local function register_flower(seed, name)
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minetest.register_decoration({
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@ -86,9 +93,9 @@ local function register_mushroom(name)
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offset = 0,
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scale = 0.006,
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spread = {x=200, y=200, z=200},
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seed = 7133,
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seed = 2,
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octaves = 3,
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persist = 0.6
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persist = 0.66
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},
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biomes = {"deciduous_forest", "coniferous_forest"},
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y_min = 6,
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@ -109,7 +116,10 @@ function flowers.register_decorations()
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register_mushroom("mushroom_red")
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end
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--
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-- Detect mapgen to select functions
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--
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-- Mods using singlenode mapgen can call these functions to enable
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-- the use of minetest.generate_ores or minetest.generate_decorations
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