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https://github.com/luanti-org/minetest_game.git
synced 2025-05-28 09:36:27 -04:00
Destroy doors completely on on_blast event
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parent
52aaf85194
commit
0c6fdbdd05
1 changed files with 31 additions and 8 deletions
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@ -25,10 +25,6 @@ function doors.register_door(name, def)
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if not def.sound_open_door then
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def.sound_open_door = "doors_door_open"
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end
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if def.only_placer_can_open then
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-- unaffected by explosions
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def.on_blast = function() end
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end
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minetest.register_craftitem(name, {
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@ -112,6 +108,33 @@ function doors.register_door(name, def)
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end
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end
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local function check_and_blast(pos, name)
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local node = minetest.get_node(pos)
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if node.name == name then
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minetest.remove_node(pos)
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end
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end
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local function make_on_blast(base_name, door_type, other_door_type)
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if def.only_placer_can_open then
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return function() end
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else
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if door_type == "_b_1" or door_type == "_b_2" then
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return function(pos, intensity)
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check_and_blast(pos, name..door_type)
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pos.y = pos.y + 1
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check_and_blast(pos, name..other_door_type)
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end
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elseif door_type == "_t_1" or door_type == "_t_2" then
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return function(pos, intensity)
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check_and_blast(pos, name..door_type)
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pos.y = pos.y - 1
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check_and_blast(pos, name..other_door_type)
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end
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end
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end
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end
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y+dir
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if not minetest.get_node(pos).name == check_name then
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@ -178,7 +201,7 @@ function doors.register_door(name, def)
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = def.on_blast,
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on_blast = make_on_blast(name, "_b_1", "_t_1")
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})
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minetest.register_node(name.."_t_1", {
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@ -211,7 +234,7 @@ function doors.register_door(name, def)
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = def.on_blast,
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on_blast = make_on_blast(name, "_t_1", "_b_1")
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})
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minetest.register_node(name.."_b_2", {
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@ -244,7 +267,7 @@ function doors.register_door(name, def)
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = def.on_blast,
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on_blast = make_on_blast(name, "_b_2", "_t_2")
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})
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minetest.register_node(name.."_t_2", {
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@ -277,7 +300,7 @@ function doors.register_door(name, def)
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = def.on_blast,
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on_blast = make_on_blast(name, "_t_2", "_b_2")
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})
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end
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