Destroy doors completely on on_blast event

This commit is contained in:
Wuzzy 2015-05-09 17:31:31 +02:00
parent 52aaf85194
commit 0c6fdbdd05

View file

@ -25,10 +25,6 @@ function doors.register_door(name, def)
if not def.sound_open_door then
def.sound_open_door = "doors_door_open"
end
if def.only_placer_can_open then
-- unaffected by explosions
def.on_blast = function() end
end
minetest.register_craftitem(name, {
@ -112,6 +108,33 @@ function doors.register_door(name, def)
end
end
local function check_and_blast(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
minetest.remove_node(pos)
end
end
local function make_on_blast(base_name, door_type, other_door_type)
if def.only_placer_can_open then
return function() end
else
if door_type == "_b_1" or door_type == "_b_2" then
return function(pos, intensity)
check_and_blast(pos, name..door_type)
pos.y = pos.y + 1
check_and_blast(pos, name..other_door_type)
end
elseif door_type == "_t_1" or door_type == "_t_2" then
return function(pos, intensity)
check_and_blast(pos, name..door_type)
pos.y = pos.y - 1
check_and_blast(pos, name..other_door_type)
end
end
end
end
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y+dir
if not minetest.get_node(pos).name == check_name then
@ -178,7 +201,7 @@ function doors.register_door(name, def)
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = def.on_blast,
on_blast = make_on_blast(name, "_b_1", "_t_1")
})
minetest.register_node(name.."_t_1", {
@ -211,7 +234,7 @@ function doors.register_door(name, def)
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = def.on_blast,
on_blast = make_on_blast(name, "_t_1", "_b_1")
})
minetest.register_node(name.."_b_2", {
@ -244,7 +267,7 @@ function doors.register_door(name, def)
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = def.on_blast,
on_blast = make_on_blast(name, "_b_2", "_t_2")
})
minetest.register_node(name.."_t_2", {
@ -277,7 +300,7 @@ function doors.register_door(name, def)
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = def.on_blast,
on_blast = make_on_blast(name, "_t_2", "_b_2")
})
end