tweaked some stuff

This commit is contained in:
ManOfMinetest24 2014-05-02 13:03:34 -06:00
parent f85fec335b
commit 17f3784a9b

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@ -15,15 +15,15 @@ local ZMIN = -33000
local ZMAX = 33000 local ZMAX = 33000
local YMIN = -33000 -- -- Approx lower limit local YMIN = -33000 -- -- Approx lower limit
local GRADCEN = 15 -- -- Gradient centre / terrain centre average level local GRADCEN = 58 -- -- Gradient centre / terrain centre average level
local YMAX = 0 -- -- Approx upper limit local YMAX = 56 -- -- Approx upper limit
local FOOT = true -- -- Footprints in dust local FOOT = true -- -- Footprints in dust
local CENAMP = 64 -- -- Grad centre amplitude, terrain centre is varied by this local CENAMP = 128 -- -- Grad centre amplitude, terrain centre is varied by this
local HIGRAD = 128 -- -- Surface generating noise gradient above gradcen, controls depth of upper terrain local HIGRAD = 128 -- -- Surface generating noise gradient above gradcen, controls depth of upper terrain
local LOGRAD = 128 -- -- Surface generating noise gradient below gradcen, controls depth of lower terrain local LOGRAD = 128 -- -- Surface generating noise gradient below gradcen, controls depth of lower terrain
local HEXP = 0.5 -- -- Noise offset exponent above gradcen, 1 = normal 3D perlin terrain local HEXP = 1 -- -- Noise offset exponent above gradcen, 1 = normal 3D perlin terrain
local LEXP = 2 -- -- Noise offset exponent below gradcen local LEXP = 1.5 -- -- Noise offset exponent below gradcen
local STOT = 1 -- -- Stone density threshold, depth of dust local STOT = 1 -- -- Stone density threshold, depth of dust
local ICECHA = 1 / (13*13*13) -- -- Ice chance per dust node at terrain centre, decreases with altitude local ICECHA = 1 / (13*13*13) -- -- Ice chance per dust node at terrain centre, decreases with altitude
local ICEGRAD = 128 -- -- Ice gradient, vertical distance for no ice local ICEGRAD = 128 -- -- Ice gradient, vertical distance for no ice