do what ShadowNinja suggested

This commit is contained in:
HybridDog 2014-10-02 21:40:10 +02:00
parent 1c060ff5ad
commit 18c1930e5b

View file

@ -161,7 +161,9 @@ minetest.register_on_leaveplayer(function(player)
end)
if not minetest.is_singleplayer() then
if minetest.is_singleplayer() then
return
end
-- Localize for better performance.
local player_set_animation = default.player_set_animation
@ -179,11 +181,11 @@ minetest.register_globalstep(function(dtime)
local pos = player:getpos()
pos.y = nil
local lastpos = ps[name] or {x=0, z=0}
local v
local animation_speed
if not (lastpos.x == pos.x
and lastpos.z == pos.z) then
ps[name] = pos
v = 6*math.hypot(lastpos.x-pos.x, lastpos.z-pos.z)/dtime
animation_speed = 6*math.hypot(lastpos.x-pos.x, lastpos.z-pos.z)/dtime
end
local controls = player:get_player_control()
@ -191,15 +193,15 @@ minetest.register_globalstep(function(dtime)
-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "lay")
elseif v then
elseif animation_speed then
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
player_sneak[name] = controls.sneak
end
if controls.LMB then
player_set_animation(player, "walk_mine", v)
player_set_animation(player, "walk_mine", animation_speed)
else
player_set_animation(player, "walk", v)
player_set_animation(player, "walk", animation_speed)
end
elseif controls.LMB then
player_set_animation(player, "mine")
@ -209,5 +211,3 @@ minetest.register_globalstep(function(dtime)
end
end
end)
end