fic xpanes connections

This commit is contained in:
TumeniNodes 2020-02-23 23:26:08 -05:00
parent 8d9aa07752
commit 19a5248361
4 changed files with 5 additions and 3 deletions

View file

@ -30,3 +30,5 @@ TumeniNodes (CC BY-SA 3.0):
xpanes_trapdoor_steel_bar_side.png xpanes_trapdoor_steel_bar_side.png
xpanes_steel_bar_door_close.ogg xpanes_steel_bar_door_close.ogg
xpanes_steel_bar_door_open.ogg xpanes_steel_bar_door_open.ogg
xpanes_connect.png
xpanes_connect_obsidian.png

View file

@ -137,7 +137,7 @@ function xpanes.register_pane(name, def)
is_ground_content = false, is_ground_content = false,
sunlight_propagates = true, sunlight_propagates = true,
description = def.description, description = def.description,
tiles = {def.textures[3], def.textures[3], def.textures[1]}, tiles = {def.textures[3], def.textures[3], def.textures[2]},
groups = groups, groups = groups,
drop = "xpanes:" .. name .. "_flat", drop = "xpanes:" .. name .. "_flat",
sounds = def.sounds, sounds = def.sounds,
@ -161,7 +161,7 @@ end
xpanes.register_pane("pane", { xpanes.register_pane("pane", {
description = S("Glass Pane"), description = S("Glass Pane"),
textures = {"default_glass.png","xpanes_pane_half.png","xpanes_edge.png"}, textures = {"default_glass.png","xpanes_connect.png","xpanes_edge.png"},
inventory_image = "default_glass.png", inventory_image = "default_glass.png",
wield_image = "default_glass.png", wield_image = "default_glass.png",
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
@ -174,7 +174,7 @@ xpanes.register_pane("pane", {
xpanes.register_pane("obsidian_pane", { xpanes.register_pane("obsidian_pane", {
description = S("Obsidian Glass Pane"), description = S("Obsidian Glass Pane"),
textures = {"default_obsidian_glass.png","xpanes_pane_half.png","xpanes_edge_obsidian.png"}, textures = {"default_obsidian_glass.png","xpanes_connect_obsidian.png","xpanes_edge_obsidian.png"},
inventory_image = "default_obsidian_glass.png", inventory_image = "default_obsidian_glass.png",
wield_image = "default_obsidian_glass.png", wield_image = "default_obsidian_glass.png",
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),

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