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ignore y more and disable the globalstep on singleplayer mode
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parent
84e7055c5d
commit
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1 changed files with 10 additions and 4 deletions
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@ -160,6 +160,9 @@ minetest.register_on_leaveplayer(function(player)
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player_textures[name] = nil
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player_textures[name] = nil
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end)
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end)
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if not minetest.is_singleplayer() then
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-- Localize for better performance.
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-- Localize for better performance.
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local player_set_animation = default.player_set_animation
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local player_set_animation = default.player_set_animation
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local player_attached = default.player_attached
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local player_attached = default.player_attached
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@ -174,12 +177,13 @@ minetest.register_globalstep(function(dtime)
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local model = model_name and models[model_name]
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local model = model_name and models[model_name]
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if model and not player_attached[name] then
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if model and not player_attached[name] then
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local pos = player:getpos()
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local pos = player:getpos()
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pos.y = 0
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pos.y = nil
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local lastpos = ps[name] or {x=0, y=0, z=0}
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local lastpos = ps[name] or {x=0, z=0}
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local v
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local v
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if not vector.equals(lastpos, pos) then
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if not (lastpos.x == pos.x
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and lastpos.z == pos.z) then
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ps[name] = pos
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ps[name] = pos
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v = 6*vector.distance(lastpos, pos)/dtime
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v = 6*math.hypot(lastpos.x-pos.x, lastpos.z-pos.z)/dtime
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end
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end
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local controls = player:get_player_control()
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local controls = player:get_player_control()
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@ -205,3 +209,5 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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end
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end)
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end)
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end
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