Transaltion - Code cleaning

This commit is contained in:
Adimgar 2015-05-15 19:03:12 -06:00
parent 1cb872ee9e
commit 26674b1e5a
3 changed files with 4 additions and 7 deletions

View file

@ -110,7 +110,6 @@ minetest.register_node("bones:bones", {
local time = meta:get_int("time") + elapsed
if time >= share_bones_time then
meta:set_string("infotext", S("@1's old bones", meta:get_string("owner")))
--meta:get_string("owner")..S("'s old bones"))
meta:set_string("owner", "")
else
meta:set_int("time", time)
@ -213,7 +212,7 @@ minetest.register_on_dieplayer(function(player)
meta:set_string("owner", player_name)
if share_bones_time ~= 0 then
meta:set_string("infotext", S("@1's fresh bones", player_name))--player_name.."'s fresh bones")
meta:set_string("infotext", S("@1's fresh bones", player_name))
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
meta:set_int("time", 0)
@ -223,6 +222,6 @@ minetest.register_on_dieplayer(function(player)
minetest.get_node_timer(pos):start(10)
else
meta:set_string("infotext", S("@1's bones", player_name))--player_name.."'s bones")
meta:set_string("infotext", S("@1's bones", player_name))
end
end)

View file

@ -1415,9 +1415,7 @@ minetest.register_node("default:sign_wall", {
local meta = minetest.get_meta(pos)
if not fields.text then return end
minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
(sender:get_player_name() or ""), fields.text, minetest.pos_to_string(pos)))
-- minetest.log("action", (sender:get_player_name() or "")..S(" wrote \"")..fields.text..
-- S("\" to sign at ")..minetest.pos_to_string(pos))
(sender:get_player_name() or ""), fields.text, minetest.pos_to_string(pos)))
meta:set_string("text", fields.text)
meta:set_string("infotext", '"'..fields.text..'"')
end,

View file

@ -42,7 +42,7 @@ for _, row in ipairs(wool.dyes) do
local craft_color_group = row[3]
-- Node Definition
minetest.register_node("wool:"..name, {
description = S("@1 Wool", desc), --desc..S(" Wool"),
description = S("@1 Wool", desc),
tiles = {"wool_"..name..".png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
sounds = default.node_sound_defaults(),