Add screwdriver callbacks, and code them for doors and beds

This commit is contained in:
Novatux 2015-05-13 11:49:11 +02:00
parent 852b337916
commit 2824562dc9
4 changed files with 142 additions and 25 deletions

View file

@ -163,6 +163,33 @@ function doors.register_door(name, def)
return meta:get_string("doors_owner") == pn
end
local function on_rotate(pos, node, dir, user, check_name, mode, new_param2)
if not check_player_priv(pos, user) then
return false
end
if mode ~= screwdriver.ROTATE_FACE then
return false
end
pos.y = pos.y + dir
if not minetest.get_node(pos).name == check_name then
return false
end
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos, user:get_player_name())
return false
end
local node2 = minetest.get_node(pos)
node2.param2 = (node2.param2 + 1) % 4
minetest.swap_node(pos, node2)
pos.y = pos.y - dir
node.param2 = (node.param2 + 1) % 4
minetest.swap_node(pos, node)
return true
end
minetest.register_node(name.."_b_1", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
@ -190,6 +217,10 @@ function doors.register_door(name, def)
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, 1, user, name.."_t_1", mode)
end,
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
@ -223,6 +254,10 @@ function doors.register_door(name, def)
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, -1, user, name.."_b_1", mode)
end,
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
@ -256,6 +291,10 @@ function doors.register_door(name, def)
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, 1, user, name.."_t_2", mode)
end,
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
@ -289,6 +328,10 @@ function doors.register_door(name, def)
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, -1, user, name.."_b_2", mode)
end,
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
@ -392,6 +435,8 @@ function doors.register_trapdoor(name, def)
minetest.set_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
end
def.on_rotate = screwdriver.rotate_simple
-- Common trapdoor configuration
def.drawtype = "nodebox"
def.paramtype = "light"