Tweaks sethome

This commit is contained in:
Rui914 2015-09-09 06:29:36 +09:00
parent 09d910efcb
commit 28f08be995

View file

@ -6,42 +6,45 @@ local function loadhomes()
if input then if input then
repeat repeat
local x = input:read("*n") local x = input:read("*n")
if x == nil then if not x then
break break
end end
local y = input:read("*n") local y = input:read("*n")
local z = input:read("*n") local z = input:read("*n")
local name = input:read("*l") local name = input:read("*l")
homepos[name:sub(2)] = {x = x, y = y, z = z} homepos[name:sub(2)] = vector.new(x, y, z)
until input:read(0) == nil until not input:read(0)
io.close(input) io.close(input)
else
homepos = {}
end end
end end
loadhomes() loadhomes()
minetest.register_privilege("home", "Can use /sethome and /home") minetest.register_on_shutdown(function()
local output = io.open(homes_file, "w")
for i, v in pairs(homepos) do
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
end
io.close(output)
end)
local changed = false minetest.register_privilege("home", "Can use /sethome and /home")
minetest.register_chatcommand("home", { minetest.register_chatcommand("home", {
description = "Teleport you to your home point", description = "Teleport you to your home point",
privs = {home=true}, privs = {home=true},
func = function(name) func = function(name)
local player = minetest.get_player_by_name(name) local player = minetest.get_player_by_name(name)
if player == nil then if not player then
-- just a check to prevent the server crashing
return false return false
end end
if homepos[player:get_player_name()] then if homepos[name] then
player:setpos(homepos[player:get_player_name()]) player:setpos(homepos[name])
minetest.chat_send_player(name, "Teleported to home!") return "Teleported to home!"
else else
minetest.chat_send_player(name, "Set a home using /sethome") return "Set a home using /sethome"
end
end end
end,
}) })
minetest.register_chatcommand("sethome", { minetest.register_chatcommand("sethome", {
@ -49,17 +52,10 @@ minetest.register_chatcommand("sethome", {
privs = {home=true}, privs = {home=true},
func = function(name) func = function(name)
local player = minetest.get_player_by_name(name) local player = minetest.get_player_by_name(name)
local pos = player:getpos() if not player then
homepos[player:get_player_name()] = pos return false
minetest.chat_send_player(name, "Home set!")
changed = true
if changed then
local output = io.open(homes_file, "w")
for i, v in pairs(homepos) do
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
end end
io.close(output) homepos[name] = player:getpos()
changed = false return "Home set!"
end end
end,
}) })