Add wield light for torch and lava

This commit is contained in:
Zeg9 2013-07-09 17:23:36 +02:00
parent c4bb058421
commit 29ea587d39
2 changed files with 5 additions and 0 deletions

View file

@ -33,9 +33,11 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
bucket.liquids[flowing] = bucket.liquids[source]
if itemname ~= nil then
nodedef = minetest.registered_nodes[source] or {}
minetest.register_craftitem(itemname, {
description = name,
inventory_image = inventory_image,
wield_light = nodedef.wield_light,
stack_max = 1,
liquids_pointable = true,
groups = {not_in_creative_inventory=1},

View file

@ -473,6 +473,7 @@ minetest.register_node("default:water_source", {
minetest.register_node("default:lava_flowing", {
description = "Flowing Lava",
inventory_image = minetest.inventorycube("default_lava.png"),
wield_light = LIGHT_MAX, -- for bucket
drawtype = "flowingliquid",
tiles = {"default_lava.png"},
special_tiles = {
@ -507,6 +508,7 @@ minetest.register_node("default:lava_flowing", {
minetest.register_node("default:lava_source", {
description = "Lava Source",
inventory_image = minetest.inventorycube("default_lava.png"),
wield_light = LIGHT_MAX,
drawtype = "liquid",
tiles = {
{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
@ -547,6 +549,7 @@ minetest.register_node("default:torch", {
},
inventory_image = "default_torch_on_floor.png",
wield_image = "default_torch_on_floor.png",
wield_light = LIGHT_MAX-1,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,