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Add wield light for torch and lava
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2 changed files with 5 additions and 0 deletions
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@ -33,9 +33,11 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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bucket.liquids[flowing] = bucket.liquids[source]
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if itemname ~= nil then
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nodedef = minetest.registered_nodes[source] or {}
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minetest.register_craftitem(itemname, {
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description = name,
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inventory_image = inventory_image,
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wield_light = nodedef.wield_light,
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stack_max = 1,
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liquids_pointable = true,
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groups = {not_in_creative_inventory=1},
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@ -473,6 +473,7 @@ minetest.register_node("default:water_source", {
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minetest.register_node("default:lava_flowing", {
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description = "Flowing Lava",
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inventory_image = minetest.inventorycube("default_lava.png"),
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wield_light = LIGHT_MAX, -- for bucket
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drawtype = "flowingliquid",
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tiles = {"default_lava.png"},
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special_tiles = {
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@ -507,6 +508,7 @@ minetest.register_node("default:lava_flowing", {
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minetest.register_node("default:lava_source", {
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description = "Lava Source",
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inventory_image = minetest.inventorycube("default_lava.png"),
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wield_light = LIGHT_MAX,
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drawtype = "liquid",
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tiles = {
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{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
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@ -547,6 +549,7 @@ minetest.register_node("default:torch", {
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},
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inventory_image = "default_torch_on_floor.png",
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wield_image = "default_torch_on_floor.png",
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wield_light = LIGHT_MAX-1,
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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