Add craftguide mod

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LoneWolfHT 2019-06-16 14:48:44 -07:00
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## Files related to minetest development cycle
/*.patch
# GNU Patch reject file
*.rej
## Editors and Development environments
*~
*.swp
*.bak*
*.orig
# Vim
*.vim
# Kate
.*.kate-swp
.swp.*
# Eclipse (LDT)
.project
.settings/
.buildpath
.metadata
# Idea IDE
.idea/*

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unused_args = false
allow_defined_top = true
read_globals = {
"minetest",
"default",
"sfinv",
"sfinv_buttons",
"vector",
"string",
"table",
}

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## API
### Custom recipes
#### Registering a custom crafting type (example)
```Lua
craftguide.register_craft_type("digging", {
description = "Digging",
icon = "default_tool_steelpick.png",
})
```
#### Registering a custom crafting recipe (example)
```Lua
craftguide.register_craft({
type = "digging",
width = 1,
output = "default:cobble 2",
items = {"default:stone"},
})
```
---
### Recipe filters
Recipe filters can be used to filter the recipes shown to players. Progressive
mode is implemented as a recipe filter.
#### `craftguide.add_recipe_filter(name, function(recipes, player))`
Adds a recipe filter with the given name. The filter function should return the
recipes to be displayed, given the available recipes and an `ObjectRef` to the
user. Each recipe is a table of the form returned by
`minetest.get_craft_recipe`.
Example function to hide recipes for items from a mod called "secretstuff":
```lua
craftguide.add_recipe_filter("Hide secretstuff", function(recipes)
local filtered = {}
for _, recipe in ipairs(recipes) do
if recipe.output:sub(1,12) ~= "secretstuff:" then
filtered[#filtered + 1] = recipe
end
end
return filtered
end)
```
#### `craftguide.remove_recipe_filter(name)`
Removes the recipe filter with the given name.
#### `craftguide.set_recipe_filter(name, function(recipe, player))`
Removes all recipe filters and adds a new one.
#### `craftguide.get_recipe_filters()`
Returns a map of recipe filters, indexed by name.
---
### Search filters
Search filters are used to perform specific searches inside the search field.
They can be used like so: `<optional name>+<filter name>=<value1>,<value2>,<...>`
Examples:
- `+groups=cracky,crumbly`: search for groups `cracky` and `crumbly` in all items.
- `sand+groups=falling_node`: search for group `falling_node` for items which contain `sand` in their names.
Notes:
- If `optional name` is omitted, the search filter will apply to all items, without pre-filtering.
- Filters can be combined.
- The `groups` filter is currently implemented by default.
#### `craftguide.add_search_filter(name, function(item, values))`
Adds a search filter with the given name.
The search function should return a boolean value (whether the given item should be listed or not).
Example function to show items which contain at least a recipe of given width(s):
```lua
craftguide.add_search_filter("widths", function(item, widths)
local has_width
local recipes = recipes_cache[item]
if recipes then
for i = 1, #recipes do
local recipe_width = recipes[i].width
for j = 1, #widths do
local width = tonumber(widths[j])
if width == recipe_width then
has_width = true
break
end
end
end
end
return has_width
end)
```
#### `craftguide.remove_search_filter(name)`
Removes the search filter with the given name.
#### `craftguide.get_search_filters()`
Returns a map of search filters, indexed by name.
---
### Custom formspec elements
#### `craftguide.add_formspec_element(name, def)`
Adds a formspec element to the current formspec.
Supported types: `box`, `label`, `image`, `button`, `tooltip`, `item_image`, `image_button`, `item_image_button`
Example:
```lua
craftguide.add_formspec_element("export", {
type = "button",
element = function(data)
-- Should return a table of parameters according to the formspec element type.
-- Note: for all buttons, the 'name' parameter *must not* be specified!
if data.recipes then
return {
data.iX - 3.7, -- X
sfinv_only and 7.9 or 8, -- Y
1.6, -- W
1, -- H
ESC(S("Export")) -- label
}
end
end,
-- Optional.
action = function(player, data)
-- When the button is pressed.
print("Exported!")
end
})
```
#### `craftguide.remove_formspec_element(name)`
Removes the formspec element with the given name.
#### `craftguide.get_formspec_elements()`
Returns a map of formspec elements, indexed by name.
---
### Miscellaneous
#### `craftguide.show(player_name, item, show_usages)`
Opens the Crafting Guide with the current filter applied.
* `player_name`: string param.
* `item`: optional, string param. If set, this item is pre-selected. If the item does not exist or has no recipe, use the player's previous selection. By default, player's previous selection is used
* `show_usages`: optional, boolean param. If true, show item usages.
#### `craftguide.group_stereotypes`
This is the table indexing the item groups by stereotypes.
You can add a stereotype like so:
```Lua
craftguide.group_stereotypes.radioactive = "mod:item"
```

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# ![Preview1](http://i.imgur.com/fIPNYkb.png) Crafting Guide
#### `craftguide` is the most comprehensive crafting guide on Minetest.
#### Consult the [Minetest Wiki](http://wiki.minetest.net/Crafting_guide) for more details.
This crafting guide is a blue book named *"Crafting Guide"* or a wooden sign.
This crafting guide features a **progressive mode**.
The progressive mode is a Terraria-like system that shows recipes you can craft
from items you ever had in your inventory. To enable it: `craftguide_progressive_mode = true` in `minetest.conf`.
`craftguide` is also integrated in `sfinv` (Minetest Game inventory). To enable it:
`craftguide_sfinv_only = true` in `minetest.conf`.
Use the command `/craft` to show the recipe(s) of the pointed node.
For developers, `craftguide` also has a [modding API](https://github.com/minetest-mods/craftguide/blob/master/API.md).
![Preview2](https://i.imgur.com/bToFH38.png)

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sfinv?
sfinv_buttons?

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The most comprehensive Crafting Guide
on Minetest.

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License of source code
----------------------
The MIT License (MIT)
Copyright (c) 2015-2019 Jean-Patrick Guerrero and contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Licenses of media (textures)
----------------------------
Copyright © Diego Martínez (kaeza): craftguide_*_icon.png (CC BY-SA 3.0)
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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# textdomain: craftguide
Craft Guide=Rezeptbuch
Crafting Guide=Rezeptbuch
Crafting Guide Sign=Rezepttafel
Search=Suche
Reset=Zurücksetzen
Previous page=Vorherige Seite
Next page=Nächste Seite
Usage @1 of @2=Verwendung @1 von @2
Recipe @1 of @2=Rezept @1 von @2
Burning time: @1=Brennzeit: @1
Cooking time: @1=Kochzeit: @1
Any item belonging to the group(s): @1=Beliebiger Gegenstand aus Gruppe(n): @1
Recipe is too big to be displayed (@1x@2)=Rezept ist zu groß für die Anzeige (@1×@2)
Shapeless=Formlos
Cooking=Kochen
Increase window size=Fenster vergrößern
Decrease window size=Fenster verkleinern
No item to show=Nichts anzuzeigen
Collect items to reveal more recipes=Gegenstände aufsammeln, um mehr Rezepte aufzudecken
Show recipe(s) of the pointed node=Rezept(e) des gezeigten Blocks anzeigen
No node pointed=Auf keinen Block gezeigt
You don't know a recipe for this node=Sie kennen kein Rezept für diesen Block
No recipe for this node=Kein Rezept für diesen Block

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# textdomain: craftguide
Craft Guide=Guide de recettes
Crafting Guide=Guide de recettes
Search=Rechercher
Reset=Réinitialiser
Previous page=Page précédente
Next page=Page suivante
Usage @1 of @2=Usage @1 de @2
Recipe @1 of @2=Recette @1 de @2
Burning time: @1=Temps de combustion : @1
Cooking time: @1=Temps de cuisson : @1
Any item belonging to the group(s): @1=Tout item appartenant au(x) groupe(s) : @1
Recipe is too big to be displayed (@1x@2)=La recette est trop grande pour être affichée (@1x@2)
Shapeless=Sans forme
Cooking=Cuisson
Increase window size=Agrandir la fenêtre
Decrease window size=Réduire la fenêtre
No item to show=Aucun item à afficher
Collect items to reveal more recipes=Collecte des items pour révéler plus de recettes
Show recipe(s) of the pointed node=Affiche les recettes du bloc visé
No node pointed=Aucun bloc visé
You don't know a recipe for this node=Tu ne connais aucune recette pour ce bloc
No recipe for this node=Aucune recette pour ce bloc

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# textdomain: craftguide
Craft Guide=книга рецептов крафта
Crafting Guide=книга рецептов крафта
Crafting Guide Sign=Знак с книгой рецептов
Search=Поиск
Reset=Сброс
Previous page=Предыдущая страница
Next page=Следущая страница
Usage @1 of @2=использование @1 из @2
Recipe @1 of @2=Рецепт @1 из @2
Burning time: @1=Время горения: @1
Cooking time: @1=Время преготовления: @1
Any item belonging to the group(s): @1=Любой элемент из группы: @1
Recipe is too big to be displayed (@1x@2)=Рецепт слишком большой для показа (@1x@2)
Shapeless=Бесформенный
Cooking=Приготовление
Increase window size=Увеличить окно
Decrease window size=Уменьшить окно
No item to show=Нет элемента для показа
Collect items to reveal more recipes=Собирайте предметы, чтобы раскрыть больше рецептов
Show recipe(s) of the pointed node=Показать рецепт(ы) выбранной ноды
No node pointed=Не указана нода
You don't know a recipe for this node=Вы не знаете рецепт для этой ноды
No recipe for this node=Нет рецептов для этой ноды

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# textdomain: craftguide
Craft Guide=
Crafting Guide=
Crafting Guide Sign=
Search=
Reset=
Previous page=
Next page=
Usage @1 of @2=
Recipe @1 of @2=
Burning time: @1=
Cooking time: @1=
Any item belonging to the group(s): @1=
Recipe is too big to be displayed (@1x@2)=
Shapeless=
Cooking=
Increase window size=
Decrease window size=
No item to show=
Collect items to reveal more recipes=
Show recipe(s) of the pointed node=
No node pointed=
You don't know a recipe for this node=
No recipe for this node=

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name = craftguide

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# The progressive mode shows recipes you can craft from items you ever had in your inventory.
craftguide_progressive_mode (Progressive Mode) bool false
# Integration in the default Minetest Game inventory.
craftguide_sfinv_only (Sfinv only) bool false

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