This commit is contained in:
HybridDog 2016-03-02 18:16:49 +00:00
commit 2f799847bb
19 changed files with 222 additions and 217 deletions

View file

@ -154,21 +154,17 @@ farming.register_plant(name, Plant definition)
--------------- ---------------
{ {
description = "", -- Description for tooltip description = "", -- Description for tooltip
inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image inventory_image = , -- Image to be used as wield- and inventory image
max_uses = 30, -- Uses until destroyed max_uses = 30, -- Uses until destroyed
material = "", -- Material for recipes material = "", -- Material for recipes
recipe = { -- Craft recipe, if material isn't used recipe = , -- Craft recipe, if material isn't used
{"air", "air", "air"},
{"", "group:stick"},
{"", "group:stick"},
}
} }
#Plant definition #Plant definition
----------------- -----------------
{ {
description = "", -- Description of seed item description = "", -- Description of seed item
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image inventory_image = , -- Image to be used as seed's wield- and inventory image
steps = 8, -- How many steps the plant has to grow, until it can be harvested steps = 8, -- How many steps the plant has to grow, until it can be harvested
^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber) ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
minlight = 13, -- Minimum light to grow minlight = 13, -- Minimum light to grow

View file

@ -1,43 +1,30 @@
-- Wear out hoes, place soil -- Wear out hoes, place soil
-- TODO Ignore group:flower -- TODO Ignore group:flower
farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
local pt = pointed_thing local creative = minetest.setting_getbool("creative_mode")
-- check if pointing at a node function farming.hoe_on_use(itemstack, user, pt, max_uses)
if not pt then -- check if pointing at a node's top
if not pt or pt.type ~= "node" or pt.above.y ~= pt.under.y+1 then
return return
end end
if pt.type ~= "node" then
local above = minetest.get_node(pt.above)
if above.name ~= "air" or not minetest.registered_nodes[above.name] then
return return
end end
local under = minetest.get_node(pt.under) local under = minetest.get_node(pt.under)
local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} if not minetest.registered_nodes[under.name] or
local above = minetest.get_node(p) minetest.get_item_group(under.name, "soil") ~= 1 then
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return return
end end
if not minetest.registered_nodes[above.name] then
return
end
-- check if the node above the pointed thing is air
if above.name ~= "air" then
return
end
-- check if pointing at soil
if minetest.get_item_group(under.name, "soil") ~= 1 then
return
end
-- check if (wet) soil defined -- check if (wet) soil defined
local regN = minetest.registered_nodes local soil = minetest.registered_nodes[under.name].soil
if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then if not soil or not soil.wet or not soil.dry then
return return
end end
if minetest.is_protected(pt.under, user:get_player_name()) then if minetest.is_protected(pt.under, user:get_player_name()) then
minetest.record_protection_violation(pt.under, user:get_player_name()) minetest.record_protection_violation(pt.under, user:get_player_name())
return return
@ -47,163 +34,132 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
return return
end end
-- turn the node into soil, wear out item and play sound -- turn the node into soil, wear out item and play sound
minetest.set_node(pt.under, {name = regN[under.name].soil.dry}) minetest.set_node(pt.under, {name = soil.dry})
minetest.sound_play("default_dig_crumbly", { minetest.sound_play("default_dig_crumbly", {
pos = pt.under, pos = pt.under,
gain = 0.5, gain = 0.5,
}) })
if not minetest.setting_getbool("creative_mode") then if creative then
itemstack:add_wear(65535/(uses-1)) return
end end
itemstack:add_wear(65535/(max_uses-1))
return itemstack return itemstack
end end
-- Register new hoes -- Register new hoes
farming.register_hoe = function(name, def) function farming.register_hoe(name, def)
-- Check for : prefix (register new hoes in your mod's namespace) -- Check for : prefix (register new hoes in your mod's namespace)
if name:sub(1,1) ~= ":" then if name:sub(1,1) ~= ":" then
name = ":" .. name name = ":" .. name
end end
-- Check def table -- Check def table
if def.description == nil then assert(def.description, "[farming] missing field description (hoe "..name..")")
def.description = "Hoe" assert(def.inventory_image, "[farming] missing field inventory_image (hoe "..name..")")
end
if def.inventory_image == nil then local uses = tonumber(def.max_uses)
def.inventory_image = "unknown_item.png" assert(uses and uses > 1, "[farming] max uses are invalid (hoe "..name..")")
end
if def.recipe == nil then
def.recipe = {
{"air","air",""},
{"","group:stick",""},
{"","group:stick",""}
}
end
if def.max_uses == nil then
def.max_uses = 30
end
-- Register the tool -- Register the tool
minetest.register_tool(name, { minetest.register_tool(name, {
description = def.description, description = def.description,
inventory_image = def.inventory_image, inventory_image = def.inventory_image,
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses) return farming.hoe_on_use(itemstack, user, pointed_thing, uses)
end end
}) })
-- Register its recipe -- Register its recipe
if def.material == nil then if not def.material then
minetest.register_craft({ if def.recipe then
output = name:sub(2), minetest.register_craft({
recipe = def.recipe output = name:sub(2),
}) recipe = def.recipe
else })
minetest.register_craft({ end
output = name:sub(2), return
recipe = {
{def.material, def.material, ""},
{"", "group:stick", ""},
{"", "group:stick", ""}
}
})
-- Reverse Recipe
minetest.register_craft({
output = name:sub(2),
recipe = {
{"", def.material, def.material},
{"", "group:stick", ""},
{"", "group:stick", ""}
}
})
end end
minetest.register_craft({
output = name:sub(2),
recipe = {
{def.material, def.material, ""},
{"", "group:stick", ""},
{"", "group:stick", ""}
}
})
-- Reverse Recipe
minetest.register_craft({
output = name:sub(2),
recipe = {
{"", def.material, def.material},
{"", "group:stick", ""},
{"", "group:stick", ""}
}
})
end end
-- Seed placement -- Seed placement
farming.place_seed = function(itemstack, placer, pointed_thing, plantname) function farming.place_seed(itemstack, placer, pt, plantname)
local pt = pointed_thing -- check if pointing at a node's top
-- check if pointing at a node if not pt or pt.type ~= "node" or pt.above.y ~= pt.under.y+1 then
if not pt then
return
end
if pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local above = minetest.get_node(pt.above)
if minetest.is_protected(pt.under, placer:get_player_name()) then
minetest.record_protection_violation(pt.under, placer:get_player_name())
return
end
if minetest.is_protected(pt.above, placer:get_player_name()) then
minetest.record_protection_violation(pt.above, placer:get_player_name())
return return
end end
local playername = placer:get_player_name()
-- return if any of the nodes is not registered if minetest.is_protected(pt.under, playername) then
if not minetest.registered_nodes[under.name] then minetest.record_protection_violation(pt.under, playername)
return return
end end
if not minetest.registered_nodes[above.name] then if minetest.is_protected(pt.above, playername) then
minetest.record_protection_violation(pt.above, playername)
return return
end end
-- check if pointing at the top of the node
if pt.above.y ~= pt.under.y+1 then
return
end
-- check if you can replace the node above the pointed node -- check if you can replace the node above the pointed node
if not minetest.registered_nodes[above.name].buildable_to then local above = minetest.get_node(pt.above)
if not (minetest.registered_nodes[above.name] and
minetest.registered_nodes[above.name].buildable_to) then
return return
end end
-- check if pointing at soil -- check if pointing at soil
if minetest.get_item_group(under.name, "soil") < 2 then local under = minetest.get_node(pt.under)
if not minetest.registered_nodes[under.name] or
minetest.get_item_group(under.name, "soil") < 2 then
return return
end end
-- add the node and remove 1 item from the itemstack -- add the node and remove 1 item from the itemstack
minetest.add_node(pt.above, {name = plantname, param2 = 1}) minetest.add_node(pt.above, {name = plantname, param2 = 1})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item() if creative then
return
end end
itemstack:take_item()
return itemstack return itemstack
end end
-- Register plants -- Register plants
farming.register_plant = function(name, def) function farming.register_plant(name, def)
local mname = name:split(":")[1]
local pname = name:split(":")[2]
-- Check def table -- Check def table
if not def.description then assert(def.steps, "[farming] missing field steps (plant "..name..")")
def.description = "Seed" assert(def.inventory_image, "[farming] missing field inventory_image (plant "..name..")")
end assert(def.description, "[farming] missing field description (plant "..name..")")
if not def.inventory_image then def.fertility = def.fertility or {}
def.inventory_image = "unknown_item.png"
end
if not def.steps then
return nil
end
if not def.minlight then
def.minlight = 1
end
if not def.maxlight then
def.maxlight = 14
end
if not def.fertility then
def.fertility = {}
end
-- Register seed -- Register seed
local g = {seed = 1, snappy = 3, attached_node = 1} local g = {seed = 1, snappy = 3, attached_node = 1}
for k, v in pairs(def.fertility) do for k, v in pairs(def.fertility) do
g[v] = 1 g[v] = 1
end end
local mname, pname = unpack(name:split(":"))
minetest.register_node(":" .. mname .. ":seed_" .. pname, { minetest.register_node(":" .. mname .. ":seed_" .. pname, {
description = def.description, description = def.description,
tiles = {def.inventory_image}, tiles = {def.inventory_image},
@ -221,7 +177,8 @@ farming.register_plant = function(name, def)
}, },
fertility = def.fertility, fertility = def.fertility,
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname) return farming.place_seed(itemstack, placer, pointed_thing,
mname .. ":seed_" .. pname)
end end
}) })
@ -232,17 +189,16 @@ farming.register_plant = function(name, def)
}) })
-- Register growing steps -- Register growing steps
for i=1,def.steps do for i = 1, def.steps do
local drop = { local nodegroups = {
items = { snappy = 3,
{items = {mname .. ":" .. pname}, rarity = 9 - i}, flammable = 2,
{items = {mname .. ":" .. pname}, rarity= 18 - i * 2}, plant = 1,
{items = {mname .. ":seed_" .. pname}, rarity = 9 - i}, not_in_creative_inventory = 1,
{items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2}, attached_node = 1
}
} }
local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
nodegroups[pname] = i nodegroups[pname] = i
minetest.register_node(mname .. ":" .. pname .. "_" .. i, { minetest.register_node(mname .. ":" .. pname .. "_" .. i, {
drawtype = "plantlike", drawtype = "plantlike",
waving = 1, waving = 1,
@ -250,7 +206,14 @@ farming.register_plant = function(name, def)
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
buildable_to = true, buildable_to = true,
drop = drop, drop = {
items = {
{items = {mname .. ":" .. pname}, rarity = 9 - i},
{items = {mname .. ":" .. pname}, rarity= 18 - i * 2},
{items = {mname .. ":seed_" .. pname}, rarity = 9 - i},
{items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2},
}
},
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
@ -260,6 +223,9 @@ farming.register_plant = function(name, def)
}) })
end end
def.minlight = def.minlight or 1
def.maxlight = def.maxlight or 14
-- Growing ABM -- Growing ABM
minetest.register_abm({ minetest.register_abm({
nodenames = {"group:" .. pname, "group:seed"}, nodenames = {"group:" .. pname, "group:seed"},
@ -267,40 +233,36 @@ farming.register_plant = function(name, def)
interval = 9, interval = 9,
chance = 20, chance = 20,
action = function(pos, node) action = function(pos, node)
local plant_height = minetest.get_item_group(node.name, pname)
-- return if already full grown -- return if already full grown
if plant_height == def.steps then if minetest.get_item_group(node.name, pname) == def.steps then
return return
end end
local node_def = minetest.registered_items[node.name] or nil pos.y = pos.y-1
local soil_node = minetest.get_node_or_nil(pos)
if not soil_node then
return
end
pos.y = pos.y+1
local fertility = minetest.registered_items[node.name].fertility
-- grow seed -- grow seed
if minetest.get_item_group(node.name, "seed") and node_def.fertility then if fertility and minetest.get_item_group(node.name, "seed") then
local can_grow = false for _, v in pairs(fertility) do
local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
if not soil_node then
return
end
for _, v in pairs(node_def.fertility) do
if minetest.get_item_group(soil_node.name, v) ~= 0 then if minetest.get_item_group(soil_node.name, v) ~= 0 then
can_grow = true node.name = node.name:gsub("seed_", "") .. "_1"
minetest.set_node(pos, node)
return
end end
end end
if can_grow then
minetest.set_node(pos, {name = node.name:gsub("seed_", "") .. "_1"})
end
return return
end end
-- check if on wet soil -- check if on wet soil
pos.y = pos.y - 1 if minetest.get_item_group(soil_node.name, "soil") < 3 then
local n = minetest.get_node(pos)
if minetest.get_item_group(n.name, "soil") < 3 then
return return
end end
pos.y = pos.y + 1
-- check light -- check light
local ll = minetest.get_node_light(pos) local ll = minetest.get_node_light(pos)
@ -310,14 +272,14 @@ farming.register_plant = function(name, def)
end end
-- grow -- grow
minetest.set_node(pos, {name = mname .. ":" .. pname .. "_" .. plant_height + 1}) node.name = mname .. ":" .. pname .. "_" .. plant_height + 1
minetest.set_node(pos, node)
end end
}) })
-- Return -- Return
local r = { return {
seed = mname .. ":seed_" .. pname, seed = mname .. ":seed_" .. pname,
harvest = mname .. ":" .. pname harvest = mname .. ":" .. pname
} }
return r
end end

View file

@ -20,7 +20,13 @@ minetest.register_node("farming:soil", {
description = "Soil", description = "Soil",
tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"}, tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},
drop = "default:dirt", drop = "default:dirt",
groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1}, groups = {
crumbly = 3,
not_in_creative_inventory = 1,
soil = 2,
grassland = 1,
field = 1
},
sounds = default.node_sound_dirt_defaults(), sounds = default.node_sound_dirt_defaults(),
soil = { soil = {
base = "default:dirt", base = "default:dirt",
@ -31,9 +37,19 @@ minetest.register_node("farming:soil", {
minetest.register_node("farming:soil_wet", { minetest.register_node("farming:soil_wet", {
description = "Wet Soil", description = "Wet Soil",
tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"}, tiles = {
"default_dirt.png^farming_soil_wet.png",
"default_dirt.png^farming_soil_wet_side.png"
},
drop = "default:dirt", drop = "default:dirt",
groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1}, groups = {
crumbly = 3,
not_in_creative_inventory = 1,
soil = 3,
wet = 1,
grassland = 1,
field = 1
},
sounds = default.node_sound_dirt_defaults(), sounds = default.node_sound_dirt_defaults(),
soil = { soil = {
base = "default:dirt", base = "default:dirt",
@ -54,7 +70,15 @@ minetest.register_node("farming:desert_sand_soil", {
description = "Desert Sand Soil", description = "Desert Sand Soil",
drop = "default:desert_sand", drop = "default:desert_sand",
tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"}, tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"},
groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1, field = 1}, groups = {
crumbly = 3,
not_in_creative_inventory = 1,
falling_node = 1,
sand = 1,
soil = 2,
desert = 1,
field = 1
},
sounds = default.node_sound_sand_defaults(), sounds = default.node_sound_sand_defaults(),
soil = { soil = {
base = "default:desert_sand", base = "default:desert_sand",
@ -66,8 +90,20 @@ minetest.register_node("farming:desert_sand_soil", {
minetest.register_node("farming:desert_sand_soil_wet", { minetest.register_node("farming:desert_sand_soil_wet", {
description = "Wet Desert Sand Soil", description = "Wet Desert Sand Soil",
drop = "default:desert_sand", drop = "default:desert_sand",
tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"}, tiles = {
groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1, field = 1}, "farming_desert_sand_soil_wet.png",
"farming_desert_sand_soil_wet_side.png"
},
groups = {
crumbly = 3,
falling_node = 1,
sand = 1,
not_in_creative_inventory = 1,
soil = 3,
wet = 1,
desert = 1,
field = 1
},
sounds = default.node_sound_sand_defaults(), sounds = default.node_sound_sand_defaults(),
soil = { soil = {
base = "default:desert_sand", base = "default:desert_sand",
@ -89,64 +125,75 @@ minetest.register_abm({
interval = 15, interval = 15,
chance = 4, chance = 4,
action = function(pos, node) action = function(pos, node)
local n_def = minetest.registered_nodes[node.name] or nil pos.y = pos.y + 1
local wet = n_def.soil.wet or nil local nn = minetest.get_node_or_nil(pos)
local base = n_def.soil.base or nil if not nn then
local dry = n_def.soil.dry or nil return
if not n_def or not n_def.soil or not wet or not base or not dry then end
local nn_def = minetest.registered_nodes[nn.name]
pos.y = pos.y - 1
local soil = minetest.registered_nodes[node.name].soil
assert(soil, "[farming] field "..node.name.." doesn't have soil")
local wet = soil.wet
local base = soil.base
local dry = soil.dry
assert(wet and base and dry, "[farming] field "..node.name..
"'s soil must have wet, base and dry")
if nn_def and nn_def.walkable and
minetest.get_item_group(nn.name, "plant") == 0 then
node.name = base
minetest.set_node(pos, node)
return return
end end
pos.y = pos.y + 1 -- only turn back if there are no unloaded blocks (and therefore
local nn = minetest.get_node_or_nil(pos) -- possible water sources) nearby
if not nn or not nn.name then if minetest.find_node_near(pos, 3, {"ignore"}) then
return
end
local nn_def = minetest.registered_nodes[nn.name] or nil
pos.y = pos.y - 1
if nn_def and nn_def.walkable and minetest.get_item_group(nn.name, "plant") == 0 then
minetest.set_node(pos, {name = base})
return return
end end
-- check if there is water nearby -- check if there is water nearby
local wet_lvl = minetest.get_item_group(node.name, "wet") local wet_lvl = minetest.get_item_group(node.name, "wet")
if minetest.find_node_near(pos, 3, {"group:water"}) then if minetest.find_node_near(pos, 3, {"group:water"}) then
-- if it is dry soil and not base node, turn it into wet soil -- if it is dry soil and not base node, turn it into wet soil
if wet_lvl == 0 then if wet_lvl == 0 then
minetest.set_node(pos, {name = wet}) node.name = wet
minetest.set_node(pos, node)
end end
else return
-- only turn back if there are no unloaded blocks (and therefore end
-- possible water sources) nearby
if not minetest.find_node_near(pos, 3, {"ignore"}) then -- turn it back into base if it is already dry
-- turn it back into base if it is already dry if wet_lvl == 0 then
if wet_lvl == 0 then -- only turn it back if there is no plant/seed on top of it
-- only turn it back if there is no plant/seed on top of it if minetest.get_item_group(nn.name, "plant") == 0 and
if minetest.get_item_group(nn.name, "plant") == 0 and minetest.get_item_group(nn.name, "seed") == 0 then minetest.get_item_group(nn.name, "seed") == 0 then
minetest.set_node(pos, {name = base}) node.name = base
end minetest.set_node(pos, node)
-- if its wet turn it back into dry soil
elseif wet_lvl == 1 then
minetest.set_node(pos, {name = dry})
end
end end
-- if its wet turn it back into dry soil
elseif wet_lvl == 1 then
node.name = dry
minetest.set_node(pos, node)
end end
end, end,
}) })
for i = 1, 5 do local defchange = {drop = {
minetest.override_item("default:grass_"..i, {drop = { max_items = 1,
max_items = 1, items = {
items = { {items = {'farming:seed_wheat'},rarity = 5},
{items = {'farming:seed_wheat'},rarity = 5}, {items = {'default:grass_1'}},
{items = {'default:grass_1'}}, }
} }}
}}) for i = 1, 5 do
minetest.override_item("default:grass_"..i, defchange)
end end
minetest.override_item("default:junglegrass", {drop = { minetest.override_item("default:junglegrass", {drop = {
max_items = 1, max_items = 1,
items = { items = {

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