Fix texture overlaying; Add registry for mese posts

This commit is contained in:
An0n3m0us 2020-03-17 19:52:31 +00:00
parent 98b4641683
commit 33baa3ba76
5 changed files with 60 additions and 150 deletions

View file

@ -300,51 +300,6 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "default:mese_post_light 3",
recipe = {
{"", "default:glass", ""},
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
{"", "default:wood", ""},
}
})
minetest.register_craft({
output = "default:mese_post_light_acaciawood 3",
recipe = {
{"", "default:glass", ""},
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
{"", "default:acacia_wood", ""},
}
})
minetest.register_craft({
output = "default:mese_post_light_junglewood 3",
recipe = {
{"", "default:glass", ""},
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
{"", "default:junglewood", ""},
}
})
minetest.register_craft({
output = "default:mese_post_light_pine_wood 3",
recipe = {
{"", "default:glass", ""},
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
{"", "default:pine_wood", ""},
}
})
minetest.register_craft({
output = "default:mese_post_light_aspen_wood 3",
recipe = {
{"", "default:glass", ""},
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
{"", "default:aspen_wood", ""},
}
})
minetest.register_craft({
output = "default:obsidian",
recipe = {

View file

@ -406,6 +406,51 @@ function default.register_fence_rail(name, def)
minetest.register_node(name, def)
end
--
-- Mese post registration helper
--
function default.register_mesepost(name, def)
minetest.register_craft({
output = name .. " 4",
recipe = {
{'', 'default:glass', ''},
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
{' ', def.material, ''},
}
})
local post_texture = def.texture .. "^default_mese_post_light_side.png^[makealpha:255,126,126"
local post_texture_dark = def.texture .. "^default_mese_post_light_side_dark.png^[makealpha:255,126,126"
-- Allow almost everything to be overridden
local default_fields = {
wield_image = post_texture,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
},
},
paramtype = "light",
tiles = {def.texture, def.texture, post_texture_dark, post_texture_dark, post_texture, post_texture},
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
}
for k, v in pairs(default_fields) do
if def[k] == nil then
def[k] = v
end
end
def.texture = nil
def.material = nil
minetest.register_node(name, def)
end
--
-- Leafdecay

View file

@ -2839,124 +2839,34 @@ minetest.register_node("default:meselamp", {
light_source = default.LIGHT_MAX,
})
minetest.register_node("default:mese_post_light", {
default.register_mesepost("default:mese_post_light", {
description = S("Apple Wood Mese Post Light"),
tiles = {"default_wood.png", "default_wood.png",
"default_wood.png^default_mese_post_light_side_dark.png",
"default_wood.png^default_mese_post_light_side_dark.png",
"default_wood.png^default_mese_post_light_side.png",
"default_wood.png^default_mese_post_light_side.png"
},
wield_image = "default_mese_post_light_side.png",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
},
},
paramtype = "light",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
texture = "default_fence_wood.png",
material = "default:wood",
})
minetest.register_node("default:mese_post_light_acaciawood", {
default.register_mesepost("default:mese_post_light_acacia", {
description = S("Acacia Wood Mese Post Light"),
tiles = {"default_acacia_wood.png", "default_acacia_wood.png",
"default_acacia_wood.png^default_mese_post_light_side_dark.png",
"default_acacia_wood.png^default_mese_post_light_side_dark.png",
"default_acacia_wood.png^default_mese_post_light_side.png",
"default_acacia_wood.png^default_mese_post_light_side.png"
},
wield_image = "default_mese_post_light_side.png",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
},
},
paramtype = "light",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
texture = "default_fence_acacia_wood.png",
material = "default:acacia_wood",
})
minetest.register_node("default:mese_post_light_junglewood", {
default.register_mesepost("default:mese_post_light_junglewood", {
description = S("Jungle Wood Mese Post Light"),
tiles = {"default_junglewood.png", "default_junglewood.png",
"default_junglewood.png^default_mese_post_light_side_dark.png",
"default_junglewood.png^default_mese_post_light_side_dark.png",
"default_junglewood.png^default_mese_post_light_side.png",
"default_junglewood.png^default_mese_post_light_side.png"
},
wield_image = "default_mese_post_light_side.png",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
},
},
paramtype = "light",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
texture = "default_fence_junglewood.png",
material = "default:junglewood",
})
minetest.register_node("default:mese_post_light_pine_wood", {
default.register_mesepost("default:mese_post_light_pine_wood", {
description = S("Pine Wood Mese Post Light"),
tiles = {"default_pine_wood.png", "default_pine_wood.png",
"default_pine_wood.png^default_mese_post_light_side_dark.png",
"default_pine_wood.png^default_mese_post_light_side_dark.png",
"default_pine_wood.png^default_mese_post_light_side.png",
"default_pine_wood.png^default_mese_post_light_side.png"
},
wield_image = "default_mese_post_light_side.png",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
},
},
paramtype = "light",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
texture = "default_fence_pine_wood.png",
material = "default:pine_wood",
})
minetest.register_node("default:mese_post_light_aspen_wood", {
default.register_mesepost("default:mese_post_light_aspen_wood", {
description = S("Aspen Wood Mese Post Light"),
tiles = {"default_aspen_wood.png", "default_aspen_wood.png",
"default_aspen_wood.png^default_mese_post_light_side_dark.png",
"default_aspen_wood.png^default_mese_post_light_side_dark.png",
"default_aspen_wood.png^default_mese_post_light_side.png",
"default_aspen_wood.png^default_mese_post_light_side.png"
},
wield_image = "default_mese_post_light_side.png",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
},
},
paramtype = "light",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
texture = "default_fence_aspen_wood.png",
material = "default:aspen_wood",
})
--

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